G10K15/12

Generating binaural audio in response to multi-channel audio using at least one feedback delay network

In some embodiments, virtualization methods for generating a binaural signal in response to channels of a multi-channel audio signal, which apply a binaural room impulse response (BRIR) to each channel including by using at least one feedback delay network (FDN) to apply a common late reverberation to a downmix of the channels. In some embodiments, input signal channels are processed in a first processing path to apply to each channel a direct response and early reflection portion of a single-channel BRIR for the channel, and the downmix of the channels is processed in a second processing path including at least one FDN which applies the common late reverberation. Typically, the common late reverberation emulates collective macro attributes of late reverberation portions of at least some of the single-channel BRIRs. Other aspects are headphone virtualizers configured to perform any embodiment of the method.

APPARATUS AND METHOD FOR DETERMINING VIRTUAL SOUND SOURCES
20230007426 · 2023-01-05 ·

An acoustic image source model for early reflections in a room is generated by iteratively mirroring (305) rooms around boundaries (e.g. walls) of rooms of the previous iteration. The boundaries around which to mirror in each iteration is determined (303) by a specific selection criterion including requiring that mirror directions cannot be reversed, cannot be in an excluded direction and cannot be repeated unless in a continuous series of mirrorings.

GENERATING AN AUDIO SIGNAL ASSOCIATED WITH A VIRTUAL SOUND SOURCE
20230017323 · 2023-01-19 ·

A method for generating an audio signal associated with a virtual sound source is disclosed. The method comprises obtaining an input audio signal x(t) and modifying the input audio signal x(t) to obtain a modified audio signal. The latter step comprises performing a signal delay operation. Optionally, modifying the input audio signal comprises a signal inverting operation and/or a signal amplification or attenuation and/or a signal feedback operation. The method further comprises generating the audio signal y(t) based on a combination, e.g. a summation, of the input audio signal x(t) and the modified audio signal.

Audio Generation Methods and System

A method of generating audio assets, comprising the steps of: receiving an input multi-layered audio asset comprising a plurality of audio layers, generating an input multi-channel image, wherein each channel of the input multi-channel image comprises an input image representative of one of the audio layers, training a generative model on the input multi-channel image and implementing the trained generative model to generate an output multi-channel image, wherein each channel of the output multi-channel image comprises an output image representative of an output audio layer, and generating an output multi-layered audio asset based on a combination of output audio layers derived from the output images.

METHOD AND SYSTEM FOR ARTIFICIAL REVERBERATION EMPLOYING REVERBERATION IMPULSE RESPONSE SYNTHESIS

The present embodiments relate to audio effect processing, and more particularly to a method for creating reverberation impulse responses from prerecorded or live source materials forms the basis of a family of reverberation effects. In one embodiment, segments of audio are selected and processed to form an evolving sequence of reverberation impulse responses that are applied to the original source material—that is, an audio stream reverberating itself. In another embodiment, impulse responses derived from one audio track are applied to another audio track. In a further embodiment, reverberation impulse responses are formed by summing randomly selected segments of the source audio, and imposing reverberation characteristics, including reverberation time, wet equalization, wet-dry mix, and predelay. By controlling the number and timing of the selected source audio segments, the method produces a collection of impulse responses that represent a trajectory through the source material. In so doing, the evolving impulse responses will have the character of room reverberation while also expressing the changing timbre and dynamics of the source audio.

METHOD AND SYSTEM FOR ARTIFICIAL REVERBERATION EMPLOYING REVERBERATION IMPULSE RESPONSE SYNTHESIS

The present embodiments relate to audio effect processing, and more particularly to a method for creating reverberation impulse responses from prerecorded or live source materials forms the basis of a family of reverberation effects. In one embodiment, segments of audio are selected and processed to form an evolving sequence of reverberation impulse responses that are applied to the original source material—that is, an audio stream reverberating itself. In another embodiment, impulse responses derived from one audio track are applied to another audio track. In a further embodiment, reverberation impulse responses are formed by summing randomly selected segments of the source audio, and imposing reverberation characteristics, including reverberation time, wet equalization, wet-dry mix, and predelay. By controlling the number and timing of the selected source audio segments, the method produces a collection of impulse responses that represent a trajectory through the source material. In so doing, the evolving impulse responses will have the character of room reverberation while also expressing the changing timbre and dynamics of the source audio.

Effect addition device, effect addition method and storage medium
11694663 · 2023-07-04 · ·

An effect addition device includes at least one processor that executes a time domain convolution process of convolving a first time domain data part of impulse response of sound effects with a time domain data on an original sound, a frequency domain convolution process of convoluting a second time domain data part of the impulse response data with the time domain data on the original sound, a convolution extension process of extending a convolved state(s) of an output signal(s) resulting from the time domain convolution process and/or the frequency domain convolution process by arithmetic processing which corresponds to an all-pass filter and/or arithmetic processing which corresponds to a comb filter, and a synthesized sound effect addition process of adding a sound effect which is synthesized by execution of the time domain convolution process, the frequency domain convolution process and the convolution extension process to the original sound.

In-situ calibration of microphone arrays
11696083 · 2023-07-04 · ·

According to certain embodiments, a microphone array having a plurality of microphone elements is calibrated by ensonifying the microphone array at a first direction relative to the microphone array with a first acoustic signal to concurrently generate a first set of audio signals from two or more of the microphone elements and processing the first set of audio signals to calibrate the two or more microphone elements. One or more other sets of audio signals can be generated by ensonifying the microphone array with one or more other acoustic signals at one or more other directions relative to the microphone array, where the two or more microphone elements are calibrated using the first set and the one or more other sets of audio signals. The calibration process can be performed outside of an anechoic chamber using one or more acoustic sources located outside or inside the microphone array.

In-situ calibration of microphone arrays
11696083 · 2023-07-04 · ·

According to certain embodiments, a microphone array having a plurality of microphone elements is calibrated by ensonifying the microphone array at a first direction relative to the microphone array with a first acoustic signal to concurrently generate a first set of audio signals from two or more of the microphone elements and processing the first set of audio signals to calibrate the two or more microphone elements. One or more other sets of audio signals can be generated by ensonifying the microphone array with one or more other acoustic signals at one or more other directions relative to the microphone array, where the two or more microphone elements are calibrated using the first set and the one or more other sets of audio signals. The calibration process can be performed outside of an anechoic chamber using one or more acoustic sources located outside or inside the microphone array.

Sound signal processing method and sound signal processing device
11546717 · 2023-01-03 · ·

A sound signal processing method includes: obtaining a sound signal; obtaining impulse response data that was measured in a predetermined space before the sound signal is obtained; generating an early reflected sound control signal not including a reverberant sound by convolving impulse response data of an early reflected sound among the obtained impulse response data into the obtained sound signal.