H04M1/6025

Systems, methods and computer program products for controlling the audio levels of multiple simultaneous communication channels

Methods, systems and computer program products are provided for aggregating active speaker channels, receiving, through an input interface, a selection of a solo speaker channel representing one of the plurality of speaker channels and setting the audio level of any one of the solo speaker channel and at least one non-solo speaker channel, or a combination of both the solo speaker channel and the at least one non-solo speaker channel.

Method for optimizing speech pickup in a speakerphone system

A method (S100) for optimizing speech pickup in a speakerphone system, wherein the speakerphone system comprises a microphone system placed in a specific configuration, wherein the method comprising receiving (S10) acoustic input signals (12) by the microphone system, processing (S20) said acoustic input signals (12) by using an algorithm (100) for focusing and steering a selected target sound signal towards a desired direction, and transmitting (S30) an output signal (13) based on said processing.

METHOD FOR OPTIMIZING SPEECH PICKUP IN A SPEAKERPHONE SYSTEM

A method (S100) for optimizing speech pickup in a speakerphone system, wherein the speakerphone system comprises a microphone system placed in a specific configuration, wherein the method comprising receiving (S10) acoustic input signals (12) by the microphone system, processing (S20) said acoustic input signals (12) by using an algorithm (100) for focusing and steering a selected target sound signal towards a desired direction, and transmitting (S30) an output signal (13) based on said processing.

METHOD FOR OPTIMIZING SPEECH PICKUP IN A COMMUNICATION DEVICE

A method for optimizing speech pickup in a speakerphone system, wherein the speakerphone system comprises a microphone system placed in a specific configuration, wherein the method comprising receiving acoustic input signals by the microphone system, processing said acoustic input signals by using an algorithm for focusing and steering a selected target sound signal towards a desired direction, and transmitting an output signal based on said processing.

Systems, Methods, and Graphical User Interfaces for Using Spatialized Audio During Communication Sessions

A computer system outputs audio content via one or more audio output devices. If the audio content includes information that enables spatialization of the audio content, the system outputs the audio content in a simulated three-dimensional environment, including, if the audio content corresponds to a first category of content, causing the one or more audio output devices to simulate production of the audio content in a first virtual space, and if the audio content corresponds to a second category of content, causing the one or more audio output devices to simulate production of the audio content in a second virtual space that has different simulated acoustic properties than simulated acoustic properties of the first virtual space.

Systems, methods, and graphical user interfaces for using spatialized audio during communication sessions

An electronic device communicates with a display, an input device, and a wearable audio output device. The device displays a user interface with dynamic visual representations of participants in a communication session. Outputting, via the wearable audio output device, audio from the plurality of participants in the communication session. The audio is adjusted to maintain simulated spatial locations of participants relative to a frame of reference of the communication session, independently of a position of the wearable audio output device relative to the frame of reference. The simulated spatial locations correspond to the locations of the dynamic visual representations. Receiving an input selecting one of the dynamic visual representations. In response, displaying the dynamic visual representations at locations different from their initial locations, and outputting audio from the participants to position their audio at a different simulated spatial locations, relative to the frame of reference.

Systems, Methods, and Graphical User Interfaces for Using Spatialized Audio During Communication Sessions

An electronic device communicates with a display, an input device, and a wearable audio output device. The device displays a user interface with dynamic visual representations of participants in a communication session. Outputting, via the wearable audio output device, audio from the plurality of participants in the communication session. The audio is adjusted to maintain simulated spatial locations of participants relative to a frame of reference of the communication session, independently of a position of the wearable audio output device relative to the frame of reference. The simulated spatial locations correspond to the locations of the dynamic visual representations. Receiving an input selecting one of the dynamic visual representations. In response, displaying the dynamic visual representations at locations different from their initial locations, and outputting audio from the participants to position their audio at a different simulated spatial locations, relative to the frame of reference.

METHOD FOR ESTABLISHING CALL CONNECTION, FIRST TERMINAL, SERVER, AND STORAGE MEDIUM
20210337071 · 2021-10-28 ·

This application discloses a method for establishing a call connection, a first terminal, a server, and a storage medium. The method includes: obtaining, by a first terminal, a second vocoder list of a second terminal, the second vocoder list including vocoders supported by the second terminal and with corresponding priorities; determining, by the first terminal, a first vocoder with the highest priority among vocoders that exist in both a first vocoder list of the first terminal and the second vocoder list, the first vocoder list including vocoders supported by the first terminal and with corresponding priorities, and the priorities of the vocoders being positively correlated with audio frequencies in encoding and decoding of the vocoders; and requesting, by the first terminal by using the first vocoder, to establish a first call connection to the second terminal.

Voice sounds characteristic of a celebrity configured to emanate from speaker co-located with figurine resembling said celebrity
11159666 · 2021-10-26 ·

A method and system for entertainment comprising sound-producing signals communication to plurality of bobble head/vibrational devices (BH/VDs). Typically, at least some of said produced sounds resemble a first voice at least resembling a first celebrity's voice and at least some of said produced sounds resemble a second voice at least resembling a second celebrity's voice. System typically uses VoIP, cell phone apps and BH/VDs to enable subscribers to service to hear from speakers linked to BH/VDs a conversation comprising sounds at least resembling a first celebrity's voice and said sounds at least resembling a second celebrity's voice. The origin of said sounds can be an actual human celebrity speaking, a celebrity voice impersonator speaking, or an electronic simulation of celebrity voice. The system can be used in the home of subscribers, such as with a private event for delivering entertainment, wagering advice; or for public events, such as exercise classes, game shows, live events, recommunication events, and sporting events.

SYSTEMS, METHODS AND COMPUTER PROGRAM PRODUCTS FOR CONTROLLING THE AUDIO LEVELS OF MULTIPLE SIMULTANEOUS COMMUNICATION CHANNELS

Methods, systems and computer program products are provided for aggregating active speaker channels, receiving, through an input interface, a selection of a solo speaker channel representing one of the plurality of speaker channels and setting the audio level of any one of the solo speaker channel and at least one non-solo speaker channel, or a combination of both the solo speaker channel and the at least one non-solo speaker channel.