H04N21/2387

TECHNIQUES FOR DYNAMIC ROUTING
20230046698 · 2023-02-16 ·

Disclosed herein are computing devices, including playback devices, that are configured to communicate data, such as audio data, to any number of target devices by dynamically taking into account the relevant context relating to the data to be communicated, the capabilities of the target devices, the states of communication links, and other contextual information.

TECHNIQUES FOR DYNAMIC ROUTING
20230046698 · 2023-02-16 ·

Disclosed herein are computing devices, including playback devices, that are configured to communicate data, such as audio data, to any number of target devices by dynamically taking into account the relevant context relating to the data to be communicated, the capabilities of the target devices, the states of communication links, and other contextual information.

Method and apparatus for identifying a single user requesting conflicting content and resolving said conflict
11582516 · 2023-02-14 · ·

Systems and methods for automatically determining when a single party is playing or requesting conflicting content on two different devices, and resolving the conflict accordingly. Systems automatically identify when a single user is playing back a content stream on one device, then requests another content stream on another device. If the two content streams conflict, the conflict is automatically resolved in a number of ways, including by automatically pausing or redirecting one of the content streams. Conflict identification may also be carried out with the assistance of an added state flag that indicates a device or stream that has audio priority in a conflict. Thus, for example, when one user requests two conflicting content streams, and only one stream is associated with the conditional audio enabled flag, audio of the flagged stream may be played, while the other stream is muted.

Method and apparatus for identifying a single user requesting conflicting content and resolving said conflict
11582516 · 2023-02-14 · ·

Systems and methods for automatically determining when a single party is playing or requesting conflicting content on two different devices, and resolving the conflict accordingly. Systems automatically identify when a single user is playing back a content stream on one device, then requests another content stream on another device. If the two content streams conflict, the conflict is automatically resolved in a number of ways, including by automatically pausing or redirecting one of the content streams. Conflict identification may also be carried out with the assistance of an added state flag that indicates a device or stream that has audio priority in a conflict. Thus, for example, when one user requests two conflicting content streams, and only one stream is associated with the conditional audio enabled flag, audio of the flagged stream may be played, while the other stream is muted.

Variable speed playback
11581017 · 2023-02-14 · ·

Provided are methods and systems for variable speed playback. In one aspect the disclosure provides for receiving content having a first playback speed, determining a second playback speed for at least a portion of the content based on a playback factor, associating the second playback speed with the portion of the content, and providing at least the portion of the content at the second playback speed to a display device.

Variable speed playback
11581017 · 2023-02-14 · ·

Provided are methods and systems for variable speed playback. In one aspect the disclosure provides for receiving content having a first playback speed, determining a second playback speed for at least a portion of the content based on a playback factor, associating the second playback speed with the portion of the content, and providing at least the portion of the content at the second playback speed to a display device.

Haptic effect encoding and rendering system

The embodiments of the present invention enable novel methods, non-transitory mediums, and systems for encoding and generating haptic effects. According to the various embodiments, a media object is retrieved. The media object is analyzed to determine one or more time periods for rendering haptic effects. The haptic effects for rendering during the time periods are determined. The haptic effects are encoded as a haptic effect pattern that identifies a start time and duration for each of the haptic effects.

Haptic effect encoding and rendering system

The embodiments of the present invention enable novel methods, non-transitory mediums, and systems for encoding and generating haptic effects. According to the various embodiments, a media object is retrieved. The media object is analyzed to determine one or more time periods for rendering haptic effects. The haptic effects for rendering during the time periods are determined. The haptic effects are encoded as a haptic effect pattern that identifies a start time and duration for each of the haptic effects.

Methods and systems for predictive buffering of related content segments

The methods and systems described herein aid users by providing thorough and efficient content consumption. For example, the methods and systems buffer content segments related to a current portion of the content that the system is generating for display. The methods and systems determine a characteristic of the current portion of the content and related content segments based on the characteristic. Confidence scores are determined by the systems and methods for each of the related content segments, and one or more related content segments with higher confidence scores are buffered in memory. Accordingly, the methods and systems described herein provide a thorough viewing of content through related segments that are buffered in memory for quick access.

Network Video Streaming with Trick Play Based on Separate Trick Play Files
20180007451 · 2018-01-04 · ·

Network services encode multimedia content, such as video, into multiple adaptive bitrate streams of encoded video and a separate trick play stream of encoded video to support trick play features. The trick play stream is encoded at a lower encoding bitrate and frame rate than each of the adaptive bitrate streams. The adaptive bitrate streams and the trick play stream are stored in the network services. During normal content streaming and playback, a client device downloads a selected one of the adaptive bitrate streams from network serviced for playback at the client device. To implement a trick play feature, the client device downloads the trick play stream from the network services for trick play playback.