H04N21/2665

UPDATING MEDIA DEVICES IN A LOCAL NETWORK WITH A CLIENT-SERVER ARCHITECTURE
20230052217 · 2023-02-16 ·

Systems, methods, and non-transitory, machine-readable media to facilitate updating media devices in a local network with a client-server architecture are disclosed. A primary media device may be configured to operate as a server in a local network, receive audio/video (A/V) content via an Internet connection and/or a satellite network connection, serve the A/V content to a set of one or more secondary media devices for display with at least one television of a set of one or more televisions, and receive a set of one or more software updates via the Internet connection, a Universal Serial Bus (USB) connection, and/or the satellite network connection. One or more software updates of the set of one or more software updates may be specified for, and may be transferred to, the set of one or more secondary media devices.

METHODS AND SYSTEMS FOR MANAGING MEDIA SUBSCRIPTIONS

Methods and systems are described for a media guidance application that manages media subscriptions between a user and a content provider. In particular, the media guidance application may automatically identify subscription terms that are beneficial for both a user and for a content provider.

METHODS AND SYSTEMS FOR MANAGING MEDIA SUBSCRIPTIONS

Methods and systems are described for a media guidance application that manages media subscriptions between a user and a content provider. In particular, the media guidance application may automatically identify subscription terms that are beneficial for both a user and for a content provider.

Video Playing Method, Apparatus, and System, and Computer Storage Medium
20230045876 · 2023-02-16 ·

This application discloses a video playing method, apparatus, and system, and a computer storage medium, which belongs to the field of video processing technologies. In this application, after receiving the rotation fragment, the terminal decodes the rotation fragment, so that surround playing of a video picture can be implemented, and resolution of a played video picture can be the same as resolution of the video picture in the rotation fragment. This application is not limited by a quantity of cameras used for front-end shooting, and is widely applied.

SYSTEMS AND METHODS FOR FACILITATING STREAMING IN A LOCAL NETWORK WITH MULTIPLE SUBNETS
20230052067 · 2023-02-16 ·

Systems, methods, and non-transitory, machine-readable media to facilitate streaming in a local network are disclosed. A primary media device may be configured to: operate as a server in a local network, receive audio/video (A/V) content, and provide the A/V content to a first display. A secondary media device may be communicatively connected to the primary media device and may be configured to: operate as a client with respect to the primary media device in the local network, receive the A/V content from the primary media device, and provide the A/V content to a second display. The primary media device and the secondary media device may use multiple subnets in the local network. The primary media device and/or the secondary media device may select a first subnet of the multiple subnets to use based at least in part on a type of content to communicate via the first subnet.

AUTOMATED VIDEO HIGHLIGHT GENERATION
20230047548 · 2023-02-16 · ·

An apparatus is provided. The apparatus includes a communications interface to receive game data from an external data source and to receive video data from a plurality of video sources. The apparatus also includes a memory storage unit to store the game data and the video data. Furthermore, the apparatus includes an aggregator to select a video from the video data, wherein the video is associated with an event in the game data. The apparatus additionally includes a notification engine to generate a notification to be transmitted via the communications interface.

Methods and systems for accessing media content from multiple sources

The present disclosure is directed to methods and systems for searching for media content across multiple sources. A multi-source content system can connect various media content sources (e.g., internet streaming platforms, local or cloud storage, OTA networks, cable network, satellite network, public library databases, etc.) to a gateway. When a user searches for media content, the gateway can detect the search and perform a query across the various media content sources to locate the media content. The multi-source content system can prioritize the search results according to free content, local storage devices, gateway content services or bandwidth management metrics, and present the search results to the user. The multi-source content system can aggregate multiple media content sources and devices connected to a gateway to retrieve media content.

Methods and systems for accessing media content from multiple sources

The present disclosure is directed to methods and systems for searching for media content across multiple sources. A multi-source content system can connect various media content sources (e.g., internet streaming platforms, local or cloud storage, OTA networks, cable network, satellite network, public library databases, etc.) to a gateway. When a user searches for media content, the gateway can detect the search and perform a query across the various media content sources to locate the media content. The multi-source content system can prioritize the search results according to free content, local storage devices, gateway content services or bandwidth management metrics, and present the search results to the user. The multi-source content system can aggregate multiple media content sources and devices connected to a gateway to retrieve media content.

ATSC 3 APPLICATION CONTEXT SWITCHING AND SHARING

Techniques are described for expanding and/or improving the Advanced Television Systems Committee (ATSC) 3.0 television protocol in robustly delivering the next generation broadcast television services. When automatically switching from presenting a service on a first frequency to a second frequency such as when a mobile receiver is moving through a boundary region between two broadcasters, the current broadcaster application is notified and depending on the context, may continue executing or send data to the new broadcaster application.

ATSC 3 APPLICATION CONTEXT SWITCHING AND SHARING

Techniques are described for expanding and/or improving the Advanced Television Systems Committee (ATSC) 3.0 television protocol in robustly delivering the next generation broadcast television services. When automatically switching from presenting a service on a first frequency to a second frequency such as when a mobile receiver is moving through a boundary region between two broadcasters, the current broadcaster application is notified and depending on the context, may continue executing or send data to the new broadcaster application.