Patent classifications
H04N21/4781
CONTROLLING PROGRESS OF AUDIO-VIDEO CONTENT BASED ON SENSOR DATA OF MULTIPLE USERS, COMPOSITE NEURO-PHYSIOLOGICAL STATE AND/OR CONTENT ENGAGEMENT POWER
Provided is a system for controlling progress of audio-video content based on sensor data of multiple users, composite neuro-physiological state (CNS) and/or content engagement power (CEP). Sensor data is received from sensors positioned on an electronic device of a first user to sense neuro-physiological responses of the first user and second users that are in field-of-view (FOV) of the sensors. Based on the sensor data and at least one of a CNS value for social interaction application and a CEP value for immersive content, recommendations of action items for first user are predicted. Content of a feedback loop, created based on sensor data, CNS value, CEP value, and predicted recommendations, is rendered on output unit of electronic device during play of the at least one of social interaction application and immersive content experience. Progress of social interaction and immersive content experience is controlled by first user based on predicted recommendations.
Livestreaming Interaction Method And Apparatus, Electronic Device, And Computer Readable Storage Medium
The disclosure provides a live streaming interaction method and apparatus, an electronic device, and a computer-readable storage medium. The method comprises: receiving an invitation request from a first terminal; transmitting the invitation request to a second terminal, and receiving an acceptance information for the invitation request that is returned by the second terminal; and on the basis of the acceptance information, transmitting to a viewer terminal a connection instruction used for connecting with a second GS so that the viewer terminal stops the connection with a live streaming server and connects to the second GS so as to control a character of the same game as an anchor terminal. In the live streaming interaction method disclosed in the disclosure, a game can be combined with live streaming.
ELECTRONIC SPORTS BETTING SYSTEM AND METHOD
An electronic sports betting system and method includes a betting extension in a browser of a client computer, communicating with an odds modeling engine of a betting platform. The betting platform defines a tournament structure of an electronic sports tournament comprising teams performing the electronic sports tournament on a computer network, and generates a module for each of a number of distinct parts of the tournament structure. The betting platform successively simulates each module to generate a model for the electronic sports tournament, the model representing possible actions and outcomes by the teams performing each of a number of distinct parts of the tournament structure. The betting platform then models team behavior of each of the teams based on the model, and generates odds of the possible actions and outcomes of the electronic sports tournament based on the successive simulation of each module.
Video-based competition platform
A video-based competition platform supports video-based competitions between possibly geographically distributed competitors. The video-based competition platform enables users of electronic communication devices to create, compete, view, and vote in video-based competitions. In at least some embodiments, a video-based competition is presented to a user with two or more video clips played in conjunction. The video clips may be synchronized to a time base and/or common audio clip.
CONTENT RECOMMENDATION BASED ON A SYSTEM PREDICTION AND USER BEHAVIOR
Systems and methods for generating a content item based on a difference between a user confidence score and a confidence score are disclosed. For example, a system generates for output a first content item. While the first content item is being outputted, the system receives user data via sensors of a device. The system determines a user confidence score based on the user data and metadata of the first content item. The user confidence score indicates a user's perceived probability of an event occurring in the future. The system calculates a prediction score which estimates the likelihood of the event occurring in the future. In response to determining that the difference between the user confidence score and the prediction score exceeds a threshold, the system selects a second content item related to the event and generates for output a recommendation comprising an identifier of the second content item.
Operating device, display control method, and recording medium recording display control program
An operating device according to the present invention includes a posture setter that sets a posture of the operating device with respect to a user to a first posture, a display processor that causes a predetermined object to be displayed toward a first direction in the display area of the operating device set to the first posture, a posture detector that detects a posture change of the operating device when the user changes the posture of the operating device, and a display changer that causes at least a part of object information included in the object to be displayed toward the first direction in the display area when the operating device changes the posture from the first posture to a second posture.
Ascertaining Events in Media
Disclosed are various embodiments relating to the identification of events that occur within a media item. In one embodiment, among others, a media item is rendered for display on client devices. A plurality of messages are received from client devices, wherein each of the messages comprises a timestamp indicating a time relative to a media item. The existence of an event in the media item is determined based at least in part on a clustering of at least a subset of the messages received.
Client-side offload of graphics effects processing
A server offloads graphics effects processing to a client device with graphics processing resources by determining a modification to a graphics effects operation, generating a portion of a rendered video stream using the modification to the graphics effects operation, and providing an encoded representation of the portion of the rendered video stream to the client device, along with metadata representing the modification implemented. The client device decodes the encoded representation to recover the portion of the rendered video stream and selectively performs a graphics effects operation on the recovered portion to at least partially revert the resulting graphics effects for the portion to the intended effects without the modification implemented by the server.
METHODS AND SYSTEMS FOR GENERATING AND PROVIDING PROGRAM GUIDES AND CONTENT
Systems and methods for identifying, assembling, and transmitting content are described in the illustrative context of electronic program guides and program channels. A first system causes an interactive interstitial to be presented on a remote first device of a user in conjunction with a scheduled program. The first system determines if a second device of the user is available to receive an interstitial interaction request. At least partly in response to determining that the second device is available to receive an interstitial interaction request, the interstitial interaction request is presented via a client hosted on the second device. At least partly in response to determining that the user has provided an interaction via the second device, the interaction is stored in memory. Optionally, an interstitial is composed based at least in part on the user interaction. The composed interstitial is optionally displayed via the first device of the user in conjunction with a scheduled program.
VIDEO DISTRIBUTION SYSTEM, STORAGE MEDIUM USED THEREFOR, AND CONTROL METHOD
Provided is a video distribution system with which it is possible to improve the motivation of participants with respect to an event that is distributed as a recorded video. A video distribution system is connected via a network to user terminal devices, and distributes a recorded video obtained by recording status of a game event in which a plurality of participants participating therein, to the user terminal devices. And the video distribution system increases the prize money amount set for the game event according to selection of an amount increase option executed by each user via the user terminal device so as to be associated with the recorded video, and decides the individual prize money amount to be awarded to a target participant P based on the prize money amount at the end of a predetermined period.