H04N21/4784

Vehicle-based media system with audio ad and visual content synchronization feature
11581969 · 2023-02-14 · ·

In one aspect, an example method to be performed by a vehicle-based media system includes (a) receiving audio content; (b) causing one or more speakers to output the received audio content; (c) using a microphone of the vehicle-based media system to capture the output audio content; (d) identifying reference audio content that has at least a threshold extent of similarity with the captured audio content; (e) identifying visual content based at least on the identified reference audio content; and (f) outputting, via a user interface of the vehicle-based media system, the identified visual content.

Devices, methods, and user interfaces for facilitating time-shifted broadcast program recording and playback
11593060 · 2023-02-28 · ·

Recorded broadcast programs, including advertisements, are selected for playback responsive to user input. The user input may include pressing a button multiple times to cause recorded programs to be scanned through for a particular preset channel from newest recorded to oldest recorded. Pressing another button multiple times causes the recorded programs to be scanned through for the particular present channel from oldest recorded to newest recorded.

Devices, methods, and user interfaces for facilitating time-shifted broadcast program recording and playback
11593060 · 2023-02-28 · ·

Recorded broadcast programs, including advertisements, are selected for playback responsive to user input. The user input may include pressing a button multiple times to cause recorded programs to be scanned through for a particular preset channel from newest recorded to oldest recorded. Pressing another button multiple times causes the recorded programs to be scanned through for the particular present channel from oldest recorded to newest recorded.

SYSTEMS AND METHODS OF CUSTOMIZED TELEVISION PROGRAMMING OVER THE INTERNET
20180007403 · 2018-01-04 ·

A production facility receives program content from a plurality of broadcast feeds over the Internet. In an embodiment, the production facility comprises server on a computer network, such as the Internet. The server comprises computer programs configured to manipulate the audio and video data of the multiple program contents. At the production facility, the program content can be manipulated to produce a production. Program manipulation can comprise at least one of green screen technology, music, graphics, Foley, sound effects, voice over, advertising, or the like. The production is broadcast over the computer network to viewers, where the viewers receive the production. In an embodiment, the production is customized based on the viewers' input received while broadcasting. In other words, the production is customized in real time based at least in part on the interaction of the production with the viewers. In another embodiment, the viewers can further manipulate the program content of the production to create a new production, which can be broadcast over the customized programming system.

SYSTEMS AND METHODS OF CUSTOMIZED TELEVISION PROGRAMMING OVER THE INTERNET
20180007403 · 2018-01-04 ·

A production facility receives program content from a plurality of broadcast feeds over the Internet. In an embodiment, the production facility comprises server on a computer network, such as the Internet. The server comprises computer programs configured to manipulate the audio and video data of the multiple program contents. At the production facility, the program content can be manipulated to produce a production. Program manipulation can comprise at least one of green screen technology, music, graphics, Foley, sound effects, voice over, advertising, or the like. The production is broadcast over the computer network to viewers, where the viewers receive the production. In an embodiment, the production is customized based on the viewers' input received while broadcasting. In other words, the production is customized in real time based at least in part on the interaction of the production with the viewers. In another embodiment, the viewers can further manipulate the program content of the production to create a new production, which can be broadcast over the customized programming system.

Ascertaining Events in Media
20180013711 · 2018-01-11 ·

Disclosed are various embodiments relating to the identification of events that occur within a media item. In one embodiment, among others, a media item is rendered for display on client devices. A plurality of messages are received from client devices, wherein each of the messages comprises a timestamp indicating a time relative to a media item. The existence of an event in the media item is determined based at least in part on a clustering of at least a subset of the messages received.

Ascertaining Events in Media
20180013711 · 2018-01-11 ·

Disclosed are various embodiments relating to the identification of events that occur within a media item. In one embodiment, among others, a media item is rendered for display on client devices. A plurality of messages are received from client devices, wherein each of the messages comprises a timestamp indicating a time relative to a media item. The existence of an event in the media item is determined based at least in part on a clustering of at least a subset of the messages received.

STREAMING BROADCAST SPONSORSHIP SYSTEM USING INTERNET OF THINGS DEVICE
20230239540 · 2023-07-27 ·

A streaming broadcast sponsorship system using an Internet of Things device, capable of inducing a viewer’s sponsorship by enabling control of a broadcaster-owned Internet of Things device when the viewer’s sponsorship is available is provided, the streaming broadcast sponsorship system includes a broadcaster terminal configured to generate a content and perform a streaming broadcast, a viewer terminal configured to be capable of viewing the broadcast, a server configured to receive the content from the broadcaster terminal, and transmit the received content to the viewer terminal, and IoT devices configured to be capable of communicating with the server and operated by the server, in which the viewer terminal generates sponsorship information for the broadcaster and transmit the sponsorship information to the server, and the server transmits a control signal corresponding to the sponsorship information to the IoT devices, and the IoT devices are operated by the control signal.

STREAMING BROADCAST SPONSORSHIP SYSTEM USING INTERNET OF THINGS DEVICE
20230239540 · 2023-07-27 ·

A streaming broadcast sponsorship system using an Internet of Things device, capable of inducing a viewer’s sponsorship by enabling control of a broadcaster-owned Internet of Things device when the viewer’s sponsorship is available is provided, the streaming broadcast sponsorship system includes a broadcaster terminal configured to generate a content and perform a streaming broadcast, a viewer terminal configured to be capable of viewing the broadcast, a server configured to receive the content from the broadcaster terminal, and transmit the received content to the viewer terminal, and IoT devices configured to be capable of communicating with the server and operated by the server, in which the viewer terminal generates sponsorship information for the broadcaster and transmit the sponsorship information to the server, and the server transmits a control signal corresponding to the sponsorship information to the IoT devices, and the IoT devices are operated by the control signal.

VIDEO DISTRIBUTION SYSTEM, STORAGE MEDIUM USED THEREFOR, AND CONTROL METHOD

Provided is a video distribution system with which it is possible to improve the motivation of participants with respect to an event that is distributed as a recorded video. A video distribution system is connected via a network to user terminal devices, and distributes a recorded video obtained by recording status of a game event in which a plurality of participants participating therein, to the user terminal devices. And the video distribution system increases the prize money amount set for the game event according to selection of an amount increase option executed by each user via the user terminal device so as to be associated with the recorded video, and decides the individual prize money amount to be awarded to a target participant P based on the prize money amount at the end of a predetermined period.