Patent classifications
H04S2420/01
METHOD AND SYSTEM FOR TRANSMITTING AND REPRODUCING ACOUSTIC INFORMATION
In a method for transmitting and reproducing acoustic information, acoustic data is provided which comprises a first data component and a second data component, wherein the first data component does not contain speech information, and the second data component contains speech information. Each piece of data is reproduced by first and second audio reproduction means (30, 40) such that all users (101, 102) can hear the acoustic signals emitted by the first audio reproduction means (30) together, and the acoustic signals emitted by the second audio reproduction means (40) can be heard substantially only by the corresponding user (101, 102).
DEVICES AND METHODS FOR AUDITORY REHABILITATION FOR INTERAURAL ASYMMETRY
A device, system and related methods to provide assessment and treatment of amblyaudia through standardized methods that do not require advanced training or a booth with loudspeakers for the operator to administer. The ARIA stimuli protocols for both assessment and treatment, encoded in or to be used by a software program or application, are transferred to a stand-alone set of specialized noise-cancelling headphones attached or connected to, wired or wirelessly, a software platform on an electronic computing device. or integrated with the headphones. The program administers assessment tests to individuals through the noise-cancelling earphones. The device enables someone with minimal instructions to administer automatically or semi-automatically both assessment and treatment protocols, generate results, make interpretations, store data, and produce reports. The device or system may be loaded with standard protocols for English-speaking individuals, as well as dichotic speech material in any language.
XR RENDERING FOR 3D AUDIO CONTENT AND AUDIO CODEC
A device includes a memory configured to store instructions and also includes one or more processors configured to execute the instructions to obtain audio data corresponding to a sound source and metadata indicative of a direction of the sound source. The one or more processors are configured to execute the instructions to obtain direction data indicating a viewing direction associated with a user of a playback device. The one or more processors are configured to execute the instructions to determine a resolution setting based on a similarity between the viewing direction and the direction of the sound source. The one or more processors are also configured to execute the instructions to process the audio data based on the resolution setting to generate processed audio data.
Hearing system comprising a personalized beamformer
A hearing system configured to be located at or in the head of a user, comprises a) at least two microphones providing at least two electric input signals, b) an own voice detector, c) access to a database (O.sub.l, H.sub.l) comprising c1) relative or absolute own voice transfer function(s), and corresponding c2) absolute or relative acoustic transfer functions for a multitude of test-persons, d) a processor connectable to the at least two microphones, to the own voice detector, and to the database. The processor is configured A) to estimate an own voice relative transfer function for sound from the user's mouth to at least one of the at least two microphones, and B) to estimate personalized relative or absolute head related acoustic transfer functions from at least one spatial location other than the user's mouth to at least one of the microphones of the hearing system in dependence of the estimated own voice relative transfer function(s) and the database (O.sub.l, H.sub.l). The hearing system further comprises e) a beamformer configured to receive the at least two electric input signals, or processed versions thereof, and to determine personalized beamformer weights based on the personalized relative or absolute head related acoustic transfer functions or impulse responses. A method of determining personalized beamformer coefficients (w.sub.k) is further disclosed.
Generating binaural audio in response to multi-channel audio using at least one feedback delay network
In some embodiments, virtualization methods for generating a binaural signal in response to channels of a multi-channel audio signal, which apply a binaural room impulse response (BRIR) to each channel including by using at least one feedback delay network (FDN) to apply a common late reverberation to a downmix of the channels. In some embodiments, input signal channels are processed in a first processing path to apply to each channel a direct response and early reflection portion of a single-channel BRIR for the channel, and the downmix of the channels is processed in a second processing path including at least one FDN which applies the common late reverberation. Typically, the common late reverberation emulates collective macro attributes of late reverberation portions of at least some of the single-channel BRIRs. Other aspects are headphone virtualizers configured to perform any embodiment of the method.
Surround sound location virtualization
A computer program product having a non-transitory computer-readable medium including computer program logic encoded thereon that, when performed on a surround sound audio system that is configured to render left front, right front, and center front audio signals, and also render left and right near-field binaurally-encoded audio signals, causes the surround sound audio system to develop the left and right near-field binaurally-encoded audio signals, and provide the left near-field binaurally-encoded audio signal to a left non-occluding near-field driver and provide the right near-field binaurally-encoded audio signal to a right non-occluding near-field driver.
DEVICE AND METHOD FOR THREE-DIMENSIONAL SOUND REPRODUCTION
Described is a device for the reproduction of three-dimensional sound, in particular headphones, including a pair of specular pads, having a shape such as to substantially form a portion of geoid or a hemisphere where each pad defines a concave inner surface having a plurality of recesses distributed according to a predetermined distribution. The device includes a plurality of loudspeakers, designed for sound reproduction and housed in these recesses. The device also includes a control unit, connected to the plurality of loudspeakers, configured to perform an analysis of a digital sound source and to determine a sound reproduction configuration of the loudspeakers as a function of the analysis of the sound source.
SOUND EFFECT ADJUSTMENT
A sound effect adjustment method is provided. In the method, a video frame and an audio signal of a corresponding time unit of a target video are obtained. A sound source orientation and a sound source distance of a sound source object in the video frame are determined. Scene information corresponding to the video frame is determined. The audio signal is filtered based on the sound source orientation and the sound source distance. An echo coefficient is determined according to the scene information. Further, an adjusted audio signal with an adjusted sound effect is generated based on the filtered audio signal and the echo coefficient.
SIGNAL PROCESSING APPARATUS AND METHOD, ACOUSTIC REPRODUCTION APPARATUS, AND PROGRAM
The present technology relates to a signal processing apparatus and method, an acoustic reproduction apparatus, and a program that can achieve more realistic acoustic presentation.
The signal processing apparatus includes an acoustic transfer characteristic convolution processing unit that convolves an acoustic transfer characteristic according to a current position of a presentation destination of a virtual sound source among the acoustic transfer characteristic associated with each position in a space and virtual sound source data of the virtual sound source. The present technology can be applied to an acoustic reproduction system.
AUDIO SIGNAL PROCESSING METHOD, ELECTRONIC APPARATUS, AND STORAGE MEDIUM
An audio signal processing method, includes acquiring a first distance between a current position and an initial position of a mobile device, and a second distance between the current position of the mobile device and a wearable device. Determining a first deflection angle according to the first distance, the second distance and the initial distance between the mobile device and the wearable device. Acquiring a second deflection angle of the wearable device reflecting a posture change. Determining relative position information between the mobile device and the wearable device according to the first deflection angle, the second deflection angle and the second distance and processing an audio signal based on the relative position information to obtain a playing audio played by the wearable device.