H04S7/304

XR RENDERING FOR 3D AUDIO CONTENT AND AUDIO CODEC
20230051841 · 2023-02-16 ·

A device includes a memory configured to store instructions and also includes one or more processors configured to execute the instructions to obtain audio data corresponding to a sound source and metadata indicative of a direction of the sound source. The one or more processors are configured to execute the instructions to obtain direction data indicating a viewing direction associated with a user of a playback device. The one or more processors are configured to execute the instructions to determine a resolution setting based on a similarity between the viewing direction and the direction of the sound source. The one or more processors are also configured to execute the instructions to process the audio data based on the resolution setting to generate processed audio data.

Audio Processing Methods and Systems for a Multizone Augmented Reality Space

An illustrative audio processing system identifies an experience location with which an augmented reality presentation device is associated. The experience location is included within a multizone augmented reality space that is presented by the augmented reality presentation device. The audio processing system determines that the experience location is within both a first sound zone and a second sound zone of the multizone augmented reality space, and, based on the determining that the experience location is within both the first and second sound zones, generates a binaural audio stream for presentation by the augmented reality presentation device. The binaural audio stream includes an environmental audio component implemented by a mix of a first environmental audio stream associated with the first sound zone and a second environmental audio stream associated with the second sound zone. Corresponding methods and systems are also disclosed.

Disabling/re-enabling head tracking for distracted user of spatial audio application

Embodiments are disclosed for disabling/re-enabling head tracking for spatial audio applications. In an embodiment, a method comprises: obtaining, using one or more processors of an auxiliary device worn by a user, motion data; tracking, using the one or more processors, the user's head based at least in part on the motion data; determining, using the one or more processors, whether or not the user is walking based at least in part on the motion data; in accordance with determining that the user is walking, determining if a source device configured to deliver spatial audio to the auxiliary device is static for a specified period of time; and in accordance with determining that the user is walking and the source device is static for the specified period of time, disabling the head tracking.

Sound effect simulation by creating virtual reality obstacle

According to one embodiment, a method, computer system, and computer program product for modulating external sounds to reflect the acoustic effects of virtual objects in a mixed-reality environment is provided. The present invention may include creating a knowledge corpus, recording a sound effect occurring externally to a mixed-reality environment experienced by a user operating the mixed-reality device; identifying one or more objects within the mixed-reality environment, including at least one virtual object; modulating the sound effect based on the knowledge corpus to simulate one or more acoustic effects of the one or more objects within the MR environment; and playing the modulated sound effect to the user.

Surround sound location virtualization
11582572 · 2023-02-14 · ·

A computer program product having a non-transitory computer-readable medium including computer program logic encoded thereon that, when performed on a surround sound audio system that is configured to render left front, right front, and center front audio signals, and also render left and right near-field binaurally-encoded audio signals, causes the surround sound audio system to develop the left and right near-field binaurally-encoded audio signals, and provide the left near-field binaurally-encoded audio signal to a left non-occluding near-field driver and provide the right near-field binaurally-encoded audio signal to a right non-occluding near-field driver.

DEVICE AND METHOD FOR THREE-DIMENSIONAL SOUND REPRODUCTION
20230039360 · 2023-02-09 ·

Described is a device for the reproduction of three-dimensional sound, in particular headphones, including a pair of specular pads, having a shape such as to substantially form a portion of geoid or a hemisphere where each pad defines a concave inner surface having a plurality of recesses distributed according to a predetermined distribution. The device includes a plurality of loudspeakers, designed for sound reproduction and housed in these recesses. The device also includes a control unit, connected to the plurality of loudspeakers, configured to perform an analysis of a digital sound source and to determine a sound reproduction configuration of the loudspeakers as a function of the analysis of the sound source.

SIGNAL PROCESSING APPARATUS AND METHOD, ACOUSTIC REPRODUCTION APPARATUS, AND PROGRAM

The present technology relates to a signal processing apparatus and method, an acoustic reproduction apparatus, and a program that can achieve more realistic acoustic presentation.

The signal processing apparatus includes an acoustic transfer characteristic convolution processing unit that convolves an acoustic transfer characteristic according to a current position of a presentation destination of a virtual sound source among the acoustic transfer characteristic associated with each position in a space and virtual sound source data of the virtual sound source. The present technology can be applied to an acoustic reproduction system.

AUDIO SIGNAL PROCESSING METHOD, ELECTRONIC APPARATUS, AND STORAGE MEDIUM

An audio signal processing method, includes acquiring a first distance between a current position and an initial position of a mobile device, and a second distance between the current position of the mobile device and a wearable device. Determining a first deflection angle according to the first distance, the second distance and the initial distance between the mobile device and the wearable device. Acquiring a second deflection angle of the wearable device reflecting a posture change. Determining relative position information between the mobile device and the wearable device according to the first deflection angle, the second deflection angle and the second distance and processing an audio signal based on the relative position information to obtain a playing audio played by the wearable device.

AUDIO SIGNAL PROCESSING METHOD, ELECTRONIC APPARATUS, AND STORAGE MEDIUM

An audio signal processing method, includes: acquiring first rotation information when a wearable device rotates and second rotation information when a mobile device connected to the wearable device rotates; determining relative position information between the wearable device and the mobile device according to the first rotation information and the second rotation information; and processing an audio signal based on the relative position information to obtain a playing audio played by the wearable device.

Method and apparatus to generate a six dimensional audio dataset
11553297 · 2023-01-10 ·

This patent includes a method to generate a six dimensional audio dataset. When listening to the six dimensional audio dataset with an advanced headset disclosed in this patent, a user will enable a user to have precision sound localization and maximize the listening experience. For example, when the audio file is registered to a living room, a user would be able to sit in the “middle of the band” and if desired, reposition the instruments to different locations within the living room to change the audio experience.