Patent classifications
H04S7/307
METHOD FOR DESIGNING A LINE ARRAY LOUDSPEAKER ARRANGEMENT
A method for designing a line array loudspeaker arrangement comprises providing a loudspeaker arrangement based on design start parameters and including at least a vertical front array and measuring the frequency responses of the loudspeaker arrangement with bypassed or omitted electronic filters at predefined horizontal angle increments. The method further comprises computing combined beam forming and crossover filter frequency responses for the vertical front array based on the measured frequency responses of the loudspeaker arrangement and first target frequency responses at various frequency points and various positions; and computing combined equalizing and crossover filter frequency responses for the vertical front array based on second target frequency responses, the combined equalizing and crossover filter frequency responses being configured to obtain acoustic linear phase responses of the loudspeaker arrangement.
Generating binaural audio in response to multi-channel audio using at least one feedback delay network
In some embodiments, virtualization methods for generating a binaural signal in response to channels of a multi-channel audio signal, which apply a binaural room impulse response (BRIR) to each channel including by using at least one feedback delay network (FDN) to apply a common late reverberation to a downmix of the channels. In some embodiments, input signal channels are processed in a first processing path to apply to each channel a direct response and early reflection portion of a single-channel BRIR for the channel, and the downmix of the channels is processed in a second processing path including at least one FDN which applies the common late reverberation. Typically, the common late reverberation emulates collective macro attributes of late reverberation portions of at least some of the single-channel BRIRs. Other aspects are headphone virtualizers configured to perform any embodiment of the method.
Sound effect simulation by creating virtual reality obstacle
According to one embodiment, a method, computer system, and computer program product for modulating external sounds to reflect the acoustic effects of virtual objects in a mixed-reality environment is provided. The present invention may include creating a knowledge corpus, recording a sound effect occurring externally to a mixed-reality environment experienced by a user operating the mixed-reality device; identifying one or more objects within the mixed-reality environment, including at least one virtual object; modulating the sound effect based on the knowledge corpus to simulate one or more acoustic effects of the one or more objects within the MR environment; and playing the modulated sound effect to the user.
SOUND EFFECT ADJUSTMENT
A sound effect adjustment method is provided. In the method, a video frame and an audio signal of a corresponding time unit of a target video are obtained. A sound source orientation and a sound source distance of a sound source object in the video frame are determined. Scene information corresponding to the video frame is determined. The audio signal is filtered based on the sound source orientation and the sound source distance. An echo coefficient is determined according to the scene information. Further, an adjusted audio signal with an adjusted sound effect is generated based on the filtered audio signal and the echo coefficient.
SIGNAL GENERATING APPARATUS, VEHICLE, AND COMPUTER-IMPLEMENTED METHOD OF GENERATING SIGNALS
A signal generating apparatus includes: a memory configured to store instructions; and a processor communicatively connected to the memory and configured to execute the stored instructions to function as: a first generator configured to generate a processed signal by adjusting frequency characteristics of an audio signal representative of a sound from a virtual sound source based on a Head-Related Transfer Function (HRTF) corresponding to a target position of the virtual sound source; and a second generator configured to: generate, based on the processed signal generated by the first generator, a plurality of output signals in one-to-one correspondence with a plurality of loudspeakers; and perform panning processing to adjust a level of each output signal of the plurality of output signals based on the target position.
Audio System
An audio system with a loudspeaker configured to create an audio output, a sensor configured to detect at least the presence of at least one person at a position relative to the loudspeaker, and a processor configured to cause the loudspeaker to alter the audio output based on the position of the at least one person relative to the loudspeaker. Altering of the audio output includes adjusting at least one of a volume, a time delay, an equalization, or a radiation pattern of the audio output.
PROCESSING DEVICE AND PROCESSING METHOD
A processing device according to an embodiment includes: a frequency characteristics acquisition unit configured to acquire frequency characteristics of at least one sound pickup signal; a smoothing processing unit configured to perform smoothing processing so as to generate second spectral data smoother than first spectral data based on the frequency characteristics; a first compression unit configured to calculate a first difference value corresponding to a difference between the second spectral data and the first spectral data in a first band, and to compress the second spectral data based on the first difference value; and a filter generation unit configured to generate a filter, based on the second spectral data.
Personalized headphone EQ based on headphone properties and user geometry
Audio processing for a headworn device can include obtaining ear geometry of a user. A frequency response or transfer function can be determined, based on the ear geometry of the user and a model of the headworn device, where the frequency response or transfer function characterizes an effect of a path between a speaker of the headworn device and an ear canal entrance of the user on sound. An equalization filter profile can be generated based on the based on the frequency response or transfer function. The equalization filter profile can be applied to an audio signal, and the audio signal can be used to drive the speaker of the headworn device.
Manipulation of Playback Device Response Using Signal Processing
An example playback device receives left and right channels of audio content and generates a center channel of the audio content by combining at least a portion of the left right channels. The playback device generates first and second side channels of the audio content by combining the center channel and a difference of the left channel and the right channel and combining the center channel and an inverse of the difference of the left channel and the right channel, respectively. The playback device plays back the center channel of the audio content according to a first radiation pattern having a maximum aligned with a first direction, the first side channel according to a second radiation pattern having a maximum aligned with a second direction, and the second side channel according to a third radiation pattern having a maximum aligned with a fourth direction.
ENVIRONMENT ACOUSTICS PERSISTENCE
Disclosed herein are systems and methods for storing, organizing, and maintaining acoustic data for mixed reality systems. A system may include one or more sensors of a head-wearable device, a speaker of the head-wearable device, and one or more processors. A method performed by the one or more processors may include receiving a request to present an audio signal. An environment may be identified via the one or more sensors of the head-wearable device. One or more audio model components associated with the environment may be retrieved. A first audio model may be generated based on the audio model components. A second audio model may be generated based on the first audio model. A modified audio signal may be determined based on the second audio model and based on the request to present an audio signal. The modified audio signal may be presented via the speaker of the head-wearable device.