RANDOM PATTERN CONNECTION GAME AND METHOD OF PLAYING SAME
20170232331 · 2017-08-17
Inventors
- Charles D. Dulin (Phoenix, AZ, US)
- David M. Dulin, JR. (Phoenix, AZ, US)
- Kendra L. Inman (Phoenix, AZ, US)
Cpc classification
A63F3/00634
HUMAN NECESSITIES
A63F2003/00274
HUMAN NECESSITIES
International classification
Abstract
A random pattern connection game with a physical version or computerized representation of a substantially cylindrical polygonal shaped grid with vertical columns and horizontal columns to create a plurality of slots at the top end of the vertical columns to receive game pieces; and a visual indicia displaying at least one random game piece grid pattern comprising. The game is playing by providing a plurality of game pieces to a group of players; providing a cylindrical or polygonal shaped grid with vertical and horizontal columns to receive game pieces; dividing the game pieces between the players; and generating a random game piece grid pattern wherein each player attempts to recreate the grid pattern by alternating turns for inserting game pieces into the top of a vertical column such that the game piece falls straight down and occupies the next available space in the vertical column.
Claims
1. A random pattern connection game comprising: a. a plurality of sets of game pieces; b. a substantially cylindrical polygonal shaped grid with vertical columns and horizontal columns to create a plurality of slots at the top end of the vertical columns to receive game pieces; and c. a visual indicia displaying at least one random game piece grid pattern wherein each set of game tokens are uniquely identifiable and associated with different game players; and wherein the game pieces are inserted in alternating turns by the players into the top of a vertical column such that the game piece falls straight down and occupies the next available slot in the vertical column.
2. The random pattern connection game of claim 1 wherein the game pieces are selected from the group comprising markers, tokens, tiles or electronic representations of same.
3. The random pattern connection game of claim 1 further comprising playing cards, wherein the visual indicia of the random game piece grid pattern is displayed on the playing cards.
4. The random pattern connection game of claim 1 further comprising dice, wherein the visual indicia of the random game piece grid pattern is displayed on the dice.
5. The random pattern connection game of claim 1 wherein the polygonal grid has at least eight columns and at least eight rows.
6. The random pattern connection game of claim 1 wherein the game pieces are slightly smaller than the slots at the top end of the vertical columns.
7. The random pattern connection game of claim 1 further comprising a base wherein the polygonal shaped grid fits into or onto the base and the base remains stationary while the polygonal grid rotates 360 degrees.
8. A method of playing a random pattern connection game comprising; a. providing sets of game pieces to a group of players wherein each set of game pieces are uniquely identifiable and associated with different game players; b. providing a substantially cylindrical polygonal shaped grid with vertical columns and horizontal columns to create a plurality of slots at the top end of the vertical columns to receive game pieces; and c. generating a visual indicia of a random game piece grid pattern wherein each player attempts to recreate the grid pattern by alternating turns for inserting their uniquely identified game pieces into the top of a vertical column such that the game piece falls straight down and occupies the next available space in the vertical column.
8. The method of claim 8 wherein the game pieces are selected from the group comprising markers, tokens, tiles or electronic representations of same.
9. The method of claim 8 further comprising playing cards, wherein the visual indicia of the random game piece grid pattern is displayed on the playing cards.
10. The method of claim 8 further comprising dice, wherein the visual indicia of the random game piece grid pattern is displayed on the dice.
11. The method of claim 8 wherein the polygonal grid has at least eight columns and at least eight rows.
12. The method of claim 8 wherein the game pieces are slightly smaller than the slots at the top end of the vertical columns.
13. The method of claim 1 with the device further comprising a base wherein the polygonal shaped grid fits into or onto the base and the base remains stationary while the polygonal grid rotates 360 degrees.
14. A computerized random pattern connection game for a gaming machine, comprising: a. a central processing unit; b. a visual display of a random pattern connection game device, the device comprising: i. a plurality of game pieces; ii. a substantially cylindrical polygonal shaped grid with vertical columns and horizontal columns to create a plurality of slots at the top end of the vertical columns to receive game pieces; and iii. a visual indicia displaying at least one random game piece grid pattern. c. at least two sets of computer-generated player game pieces; d. a player input mechanism interfacing with said central processing unit responsive to player commands, said input mechanism including placing game pieces in the device; and e. a computer program which i. generates a visual indicia displaying at least one random pattern; ii. places player game pieces on visual display of the game device in response to player commands to effect movement of said player game pieces on said visual display of device.
15. The computerized random pattern connection game for a gaming machine of claim 14 wherein the game pieces are electronic representations of tokens, tiles or markers.
16. The computerized random pattern connection game for a gaming machine of claim 14 further comprising electronic representations of playing cards, wherein the visual indicia of the random game piece grid pattern is displayed on the electronic playing cards.
17. The computerized random pattern connection game for a gaming machine of claim 14 further comprising electronic representations of dice, wherein the visual indicia of the random game piece grid pattern is displayed on the electronic dice.
18. The computerized random pattern connection game for a gaming machine of claim 14 wherein the polygonal grid has at least eight columns and at least eight rows.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION
[0017] Turning to
[0018] Turning to
[0019] Turing to
[0020] Turning back to
[0021] The game pieces 105 can be markers, tokens, tiles or electronic representations of same. For example, as shown in
[0022] Turning to
[0023] Turning to
[0024] The random pattern connection game is played by (1) providing sets of game pieces to a group of players wherein each set of game pieces are uniquely identifiable and associated with different game players; (2) providing the substantially cylindrical polygonal shaped grid described above, with vertical columns and horizontal columns to create a plurality of slots at the top end of the vertical columns to receive game piece; and (3) generating a visual indicia of a random game piece grid pattern on playing cards, dice or by electronic means. The players attempt to recreate the grid pattern by alternating turns for inserting their uniquely identified game pieces into the top of a vertical column such that the game piece falls straight down and occupies the next available space in the vertical column.
[0025] An additional embodiment of the present invention is a computerized random pattern connection game for a gaming machine that uses a central processing unit, a visual display of a random pattern connection game device described above, a visual indicia displaying at least one random game piece grid pattern, and at least two sets of computer-generated player game pieces. A player input mechanism interfaces with the central processing unit and is responsive to player commands to place game pieces in the device. A computer program generates a visual indicia displaying at least one random pattern and places player game pieces on the visual display of the game device in response to player commands to effect movement of the player game pieces on the visual display of device.
[0026] For the purposes of promoting an understanding of the principles of the invention, reference has been made to the preferred embodiments illustrated in the drawings, and specific language has been used to describe these embodiments. However, this specific language intends no limitation of the scope of the invention, and the invention should be construed to encompass all embodiments that would normally occur to one of ordinary skill in the art. The particular implementations shown and described herein are illustrative examples of the invention and are not intended to otherwise limit the scope of the invention in any way. For the sake of brevity, conventional aspects of the method (and components of the individual operating components of the method) may not be described in detail. Furthermore, the connecting lines, or connectors shown in the various figures presented are intended to represent exemplary functional relationships and/or physical or logical couplings between the various elements. It should be noted that many alternative or additional functional relationships, physical connections or logical connections might be present in a practical device. Moreover, no item or component is essential to the practice of the invention unless the element is specifically described as “essential” or “critical”. Numerous modifications and adaptations will be readily apparent to those skilled in this art without departing from the spirit and scope of the present invention.