Game type unlocking method for touch screen information device
09757645 ยท 2017-09-12
Assignee
Inventors
Cpc classification
G06F1/1694
PHYSICS
A63F13/92
HUMAN NECESSITIES
A63F13/2145
HUMAN NECESSITIES
G06F2200/1637
PHYSICS
A63F13/42
HUMAN NECESSITIES
A63F13/88
HUMAN NECESSITIES
A63F13/73
HUMAN NECESSITIES
International classification
A63F9/24
HUMAN NECESSITIES
A63F13/2145
HUMAN NECESSITIES
G06F3/0488
PHYSICS
A63F13/00
HUMAN NECESSITIES
G06F17/00
PHYSICS
A63F13/40
HUMAN NECESSITIES
A63F13/42
HUMAN NECESSITIES
A63F13/73
HUMAN NECESSITIES
Abstract
The present invention relates to a method of unlocking an information device, such as a smart phone, applying a touch screen as an input-output means, in which a game progressed by a gesture or the like performed on the touch screen 11 is implemented on an unlock screen, and the locking state of the corresponding information device is released as the game is progressed. Through the present invention, it is possible to induce interest a user and satisfy an aesthetic sense of the user in the unlocking process by getting out of a stereotyped conventional method of unlocking a touch screen 11 information device, which is focused only on functional factors.
Claims
1. A method of unlocking an information device in which a touch screen is used as an input-output means, the method comprising the steps of: releasing a blackout state of a touch screen and executing a game program by a controller while the information device remains in a locking state; outputting by the controller, the game program with a movable object and setting a target object on the touch screen; adjusting the movable object of the game program based on a variable series of a user specific handling signals input into the information device by a gesture performed on the touch screen; and releasing, by the controller, the locking state of the corresponding information device if the movable object moving according to the input of the variable series of user specific handling signal arrives at the target object; and releasing, by the controller, the locking state of the corresponding information device based on user identification and engagement of an override mechanism disposed on a specific area within the game program displayed on the touch screen without completion of the input of the variable series of user specific handling signal that indicates that the moveable object arrives at the target object within the game program.
2. The method according to claim 1, wherein the game program outputs a disturbance object on the touch screen.
3. A method of unlocking an information device in which a touch screen is used as an input-output means, the method comprising the steps of: releasing a blackout state of a touch screen and executing by a controller a game program while the information device remains in a locking state; outputting, by the controller, the game program with a movable object and a driving object and setting a target object on the touch screen; modifying the driving object and moving the movable object of the game program according to a variable series of user specific handling signals input into the information device by a gesture performed on the touch screen; and by the controller, the locking state of the corresponding information device if the movable object moves according to handling of the driving object and arrives at the target object; and releasing, by the controller, the locking state of the corresponding information device based on user identification and engagement of an override mechanism disposed on a specific area within the game program displayed on the touch screen without completion of the input of the variable series of user specific handling signal that indicates that the moveable object arrives at the target object.
4. The method according to claim 3, wherein the game program outputs a disturbance object on the touch screen.
5. A method of unlocking an information device in which a touch screen is used as an input-output means, the method comprising the steps of: releasing a blackout state of a touch screen and executing a game program by a controller, while the information device remains in a locking state; outputting by the controller, the game program with unit objects on the touch screen; a variable series of user specific handling signals input into the information device by a gesture performed on the touch screen by the game program; by the controller, the locking state of the corresponding information device if an assembly of the unit objects moved, rotated, or inverted according to the input of the variable series of user specific handling signals that satisfies a target state; and releasing, by the controller, the locking state of the corresponding information device based on user identification and engagement of an override mechanism disposed on a specific area within the game program displayed on the touch screen without completion of the input of the variable series of user specific handling signal that indicates that the moveable object arrives at the target object.
6. The method according to claim 5, wherein the game program outputs a disturbance object on the touch screen.
7. The method according to claim 1, wherein the variable series of a user specific handling signals include a combination of different hand signal including a drag, a tap or a flick.
8. The method according to claim 3, wherein the variable series of a user specific handling signals include a combination of different hand signal including a drag, a tap or a flick.
9. The method according to claim 5, wherein the variable series of a user specific handling signals include a combination of different hand signal including a drag, a tap or a flick.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION
(7) The preferred embodiments of the invention will be hereafter described in detail, with reference to the accompanying drawings.
(8) First,
(9) As shown in
(10) That is, if a user presses a physical button of a corresponding information device, such as a home button or a power button, the operating system of the information device releases the blackout state and, at the same time, executes a game program installed in the information device in the form of a module of the corresponding operating system or an application program.
(11) If the game program is executed, as shown in
(12) If a user handles an input means of the corresponding information device after the movable object 21 is output on the touch screen 11 by the game program, the game program moves the movable object 21 according to handling signals input into the information device, and, as shown in
(13) In the embodiment shown in
(14) If the movable object 21 moving according to the input handling signals arrives at the target object 22, i.e., the soccer ball is put in the goal in the embodiment shown in
(15) As described above, since a user enjoys a game and unlocking is accomplished as a result of the game, it is possible to induce interest a user and satisfy an aesthetic sense of the user in the process of unlocking a touch screen 11 information device by getting out of a stereotyped conventional unlocking method focusing only on functions.
(16)
(17)
(18) Although a method of impacting the golf ball itself using a flick gesture, like the soccer game of
(19) To this end, if the user handles the driving object 25 in a method of performing a gesture on the driving object 25 of the touch screen 11 after performing the step of outputting the movable object 21 and the driving object 25 on the touch screen 11 and setting a target object 22, the game program modifies the driving object 25 and moves the movable object 21 according to input handling signals.
(20) That is, the user does not directly handle the movable object 21 on the touch screen 11, but handles the driving object 25, and if the movable object 21 moves and arrives at the target object 22 as a result of handling the driving object 25, the locking state of the corresponding information device is released.
(21) In the embodiment applying the golf game of
(22) As described above, a method of hitting or shooting a movable object 21 by dragging a driving object 25 in a reverse direction and quickly releasing the touch state may be used in a shooting game in which a projectile such as a bulletin, an arrow or the like is applied as a movable object, as well as a sports game such as the golf game as shown in
(23) In addition, another example of the driving object 25 is a reflector reflecting a movable object 21 in a reflection type game such as a breakout game shown in
(24)
(25) When the racing game or the flight simulation game is applied to the present invention, a finish line, a landing point or the like may be set as a target object 22, and, in this case, the target object 22 is not output on the touch screen 11 in the initial stage of the game program, and the target object 22 appears as the movable object 21 approaches the target object 22 as the game is progressed.
(26) As described above, in the embodiments of the present invention to which the movable objects 21 are applied as shown in
(27)
(28) As shown in
(29) Thereafter, an assembly of the unit objects 23 is configured as the game program moves, rotates and inverts the unit objects 23 according to handling signals input into the information device, and if the assembly of the unit objects 23 satisfies a target state, i.e., the puzzle is completed, the locking state of the information device is released, and then the corresponding information device can be practically used.
(30) Operations such as movement, rotation and inversion of the unit objects 23 on the touch screen 11 may be performed by an independent or associated gesture of drag, tap, flick and the like. For example, simple movement of the unit object 23 is performed through a drag gesture, and a unit object 23 rotates clockwise or counterclockwise at a right angle when a tap gesture of lightly touching the corresponding unit object 23 is performed once, and a corresponding unit object 23 is inverted when a flick gesture is performed.
(31) Such a game applying the unit objects 23 may be applied to the Solitaire game, i.e., a single player card game, as well as modified puzzle games such as Tetris and the like, in addition to classic puzzle games such as the jigsaw puzzle shown in
(32) When a Tetris type game is implemented in the process of performing the present invention, a tetromino or a pentomino, which is a polygon configured by combining a plurality of squares, is set as a unit object 23, i.e., a basic element of the Tetris type game, and the game is progressed as the unit objects 23 are moved, rotated and inverted by a gesture performed on the touch screen 11 as described above.
(33) In addition, in a solitaire type game, each card is set as a unit object 23, and if the cards, i.e., the unit objects 23, are arranged according to a preset condition as gestures are input, an assembly of the unit objects 23 assembled in a target state is completed, and thus the locking state of the information device is released.
(34) As described above, since unlocking an information device is performed through a game implemented by a systematic operation of the movable object 21, the target object 22, the driving object 25 and the unit object 23 handled by a gesture on the touch screen 11, it is possible to induce interest a user and satisfy an aesthetic sense of the user in the unlocking process. In addition, a user may be accustomed to various gestures by playing a game which requires agile gestures in the unlocking process frequently performed while using a touch screen 11 information device. However, compared with a conventional unlocking method performed through only simple and intuitive gestures, it takes a relatively long time in handling the information device.
(35) Therefore, in the present invention, a hot key 26 is set on the touch screen 11 on which a game is progressed as shown in
(36) That is, if a touch on the hot key 26 is sensed in an embodiment applying a movable object 21 as shown in
(37) Although the hot key 26 is implemented in the form of an icon or a button independently output on the touch screen 11 in the embodiments shown in
(38) In addition, the hot key 26 may not be output in a form that can be clearly distinguished by appearance, such as an icon, a button, an object or the like as described above, but a specific area within the touch screen 11 recognized only by a true user of the corresponding information device may be set as a hot key 25 so that a security factor for suppressing unauthorized use by other people may be reinforced.
(39) Meanwhile,
(40)
(41) In addition,
(42) A user may set such a disturbance object 27 in advance, and thus unauthorized use of the information device by other people who do not distinguish the movable object 21 and the target object 22 from the disturbance object 27 can be prevented.
(43) Through the present invention described above, interest of a user is induced and an aesthetic sense of the user is satisfied in the process of unlocking a touch screen 11 information device. In addition, further intensified security can be attained, and a user may be accustomed to various gestures needed for handling the touch screen 11 information device without reluctance.
(44) Through the present invention, it is possible to induce interest a user and satisfy an aesthetic sense of the user in the unlocking process by getting out of a stereotyped conventional method of unlocking a touch screen 11 information device, which is focused only on functional factors.
(45) Furthermore, a user may be accustomed to gestures needed for handling a touch screen 11 information device without reluctance by playing a game which requires relatively agile gestures in the unlocking process frequently performed while using the touch screen 11 information device, and unauthorized use the information device by other people may be prevented by diversifying specific forms and rules of an unlocking game.
(46) While the present invention has been described with reference to the particular illustrative embodiments, it is not to be restricted by the embodiments but only by the appended claims. It is to be appreciated that those skilled in the art can change or modify the embodiments without departing from the scope and spirit of the present invention.