Method and wearable apparatus for synchronizing a user with a virtual environment
11209906 · 2021-12-28
Assignee
Inventors
Cpc classification
G06F3/015
PHYSICS
A63F13/28
HUMAN NECESSITIES
G06F3/011
PHYSICS
G06F3/016
PHYSICS
G09G5/12
PHYSICS
International classification
G06T19/00
PHYSICS
G09G5/12
PHYSICS
Abstract
The proposed method relates to the field of providing physical feedback to a user from a virtual application, particularly a computer game or other software applications. The method for interactive physiological and technological synchronization of a user with a virtual environment includes taking the user's biometric and/or kinematic parameters, transferring the user's biometric and/or kinematic parameters to an application program, generating feedback signals in the application program, transmitting the feedback signals to a computing device, processing the feedback signals and supplying feedback pulses which invoke physical sensations in the nervous system of the user through contact with the user's skin, wherein the feedback pulses are supplied using the principle of cascaded distribution of electrical pulses. Also claimed are variants of a wearable apparatus for implementation of the proposed method. The proposed method and apparatus allow for creating a deep-sense reality for the user.
Claims
1. A system for synchronising a user with a virtual reality environment comprising: an item of clothing; at least one conductive element configured to supply electrical feedback pulses to provoke physical sensations in the user's nervous system through contact with the user's skin; a feedback supplying device configured to supply electrical feedback pulses to the at least one conductive element; a removable module, the removable module being removable from the item of clothing and comprising at least one sensor separate from the at least one conductive element and configured to collect parameters of the user, the at least one sensor being at least one of a kinematic sensor configured to collect kinematic parameters of the user and a biometric sensor configured to collect biometric parameters of the user; a data processing unit coupled to said feedback supplying device and said at least one sensor and configured to receive the collected parameters from the at least one sensor; and a coupling unit for coupling with an application program of the data processing unit, the coupling unit configured to transmit the collected parameters to the data processing unit and receive from the data processing unit instructions for the feedback supplying device, wherein the feedback supplying device is configured to supply electrical feedback pulses to the at least one conductive element in response to receiving the instructions.
2. The system according to claim 1, wherein the item of clothing is made of an elastic material.
3. The system according to claim 1, wherein the removable module is a flexible multilayer plate.
4. The system according to claim 3, wherein the flexible multilayer plate has an inner layer for contacting the user's skin, a middle layer comprising electrical connectors configured to connect the at least one conductive element to the feedback supply device, and an outer layer comprising the feedback supply device.
5. The system according to claim 4, wherein the inner layer comprises the at least one conductive element.
6. The system according to claim 1, wherein the at least one conductive element is a set of electrodes.
7. The system according to claim 1, wherein the at least one sensor is the kinematic sensor, wherein the kinematic sensor is configured to detect a change of joint angle in the user, the kinematic parameters denoting the change of joint angle.
8. The system according to claim 1, wherein the at least one sensor is the kinematic sensor, wherein the kinematic sensor is configured to detect a muscle contraction caused by the electrical feedback pulses.
9. The system according to claim 8, wherein the muscle contraction is detected as a change of joint angle.
10. The system according to claim 1, the system comprising at least one Peltier element located on an inner surface of the item of clothing or the removable module for delivering warmth or cold sensations to the user's skin.
11. The system according to claim 1, wherein the system is configured to supply the electrical feedback pulses as a cascaded distribution of electrical pulses.
12. The system according to claim 11, where the cascaded distribution is dependent on a determined type of the interaction between the user and a virtual object.
13. The system according to claim 1, wherein the item of clothing further comprises an apparatus connector configured to provide an electrical connection between the item of clothing and a second item of clothing.
14. The system according to claim 1, wherein the system is calibrated for the user, the calibration method comprising the steps of: determining minimum impact conditions by supplying low voltages to the user's skin via the at least one conductive element; identifying uncomfortable conditions by providing high voltage and/or prolonged exposure to the user's skin via the at least one conductive element; wherein the minimum impact and uncomfortable conditions define a comfortable feedback range, the electrical feedback pulses being supplied in the comfortable feedback range.
15. The system according to claim 14, wherein the at least one sensor is a kinematic sensor configured to detect a change of joint angle in the user, wherein the step of identifying uncomfortable conditions comprises detecting a change in joint angle of the user.
Description
DESCRIPTION OF DRAWINGS OF THE INVENTION
(1) The invention is illustrated in the following drawings.
(2)
(3)
(4)
(5)
(6)
(7)
(8)
(9)
(10)
(11)
(12)
(13)
(14)
(15)
(16)
(17)
(18)
(19)
(20)
DESCRIPTION OF PREFERRED EMBODIMENTS OF THE INVENTION
(21) In
(22) According to the method, elements 1 for collecting biometric parameters and element 2 for collecting kinematic parameters collect biometric and kinematic parameters of a user and transfer them to devices 3 for collecting parameters. Devices 3 for collecting parameters process the parameters received into signals that are transferred to common computing device 4 with which they are linked by common bus 5. The computing device 4 transfers the burst of signals received through coupling unit 6 to application program launched on a remote data processing unit 7. The application program generates feedback signals and transfers them through the coupling unit 6 to the computing device 4 which processes the feedback signals received and transfers instructions to pulse generator 8 that generates feedback pulses and transfers them to devices 9 for supplying electrical feedback pulses. Devices 9 for supplying electrical feedback pulses supply feedback pulses to feedback pulse supplying elements 10 (hereinafter—electrodes) and/or Peltier elements 11.
(23) The feedback pulses affect nerve endings, which causes muscles or groups of muscles to contract. When a virtual body area of a user meets a virtual object in a virtual environment the application program generates feedback signals and transfers them through the coupling unit 6 to the computing device 4 that generates correspondent instructions for the pulse generator 8 which supplies generated pulses through devices 9 for supplying electrical feedback pulses to electrodes 10 and Peltier elements 11 that are situated in the same area of the actual body of the user.
(24) To ensure the most realistic feedback, signals are provided to the user; electrodes 10 and Peltier elements 11 are supplied with pulses of various amplitude, frequency and stress using the principle of the cascaded distribution of pulses.
(25) In
(26) In
(27) In
(28) A secondary electrical pulse at electrode contact point 10-2 and tertiary at contact point 10-3 are less powerful and are calculated by the software depending on the power of the primary pulse 10-1. The pulse is softened automatically by a required pre-programmed value.
(29) In
(30) Therefore the cascaded distribution provides the most realistic sensing system.
(31) An intellectual array of electrical pulses allows for transferring complex tactile senses while stimulating residual and secondary sensations.
(32) To provide rational energy consumption, the electrodes operate using the principle of catenation. For example, for supplying pulse to ten electrodes, the pulse is initially supplied to the first electrode, then removed from it and then supplied to the second electrode and so forth. All these are very high-frequency operations and an impression of all electrodes pulsing is created.
(33) For implementation of the claimed method, the present invention envisages two variants of wearable apparatus.
(34) An example of one of the variants is a module made in the form of a flexible three-layer plate 12 (
(35) The inner side of the third layer 12-3 (
(36) The module can have one, two layers, or be multilayered.
(37) An example of the second variant for the wearable apparatus in the invention is an elastic shell 20 (
(38) On the inner side of the elastic shell 20 (
(39) One of the variants of the wearable apparatus is a suit 25 (
(40) On the inner side of the suit 25 and the glove-manipulator 26 that bears against the user's body provided are grooves for wire (not presented in the drawing) in which a common bus, ground cable, pulse wire and module wire are placed.
(41) In another variant the wearable apparatus is a suit 29 (
(42) On the outer surface of the suit 29 and the glove-manipulator 30 slots 31, 32, 33, 34, 35 might be provided for installing various units.
(43) Glove-manipulator 26 and 30 is joint to the suit 25 and 29 accordingly through slot 36 situated at the bottom the glove-manipulator 26 and 30 and slot 37 situated at the end of the suit sleeve 25 and 29 (
(44) When using the suit, a user will pass a calibration stage (determining peak characteristics of the pulses supplied by the generator to the electrodes and Peltier elements). This stage consists of two steps.
(45) 1.sup.st—determining maximum impact by supplying minimal voltage.
(46) 2.sup.nd—determining uncomfortable conditions through maximum impact.
(47) After finding these two parameters, the suit can be used in the most comfortable range of sensations.
(48) Discomfort can be determined using the kinematic parameters collecting elements. In case of discomfort, contractions of human muscles will become visible which will result in a change of joint angles that can be detected by compasses.
(49) Measures of safety and health protection are provided in the suit. For this purpose all adjustable parameters have restrictions and the electrodes in the chest area are low-power.
(50) Operation of the sensing system in the wearable apparatus in the invention is based on signal supply (with various amplitude, frequency, voltage and stress) to an electrode and Peltier elements. The signals affect nerve endings, which causes muscles or groups of muscles to contract and delivers the sense of warmth/cold. Signals are created by the pulse generator. The device for supplying electrical feedback pulses is a set of electronic switches. Electronic switches are responsible for supplying electrical pulse to the electrical pulse generating element. The computing device administers the parameters of the pulse generator and the electrical pulse generating device. It also performs coupling with an application program launched on a remote data processing unit.
(51) Various combinations of turning the electrical pulse supplying elements on and off can recreate various realistic physical sensations from events occurring in a virtual space.
(52) For example for transmitting a pull of gravity and modulating the mass of a virtual object which the user takes with his hand in a virtual space electrical pulses for transmitting tactile senses are supplied to the electrical pulse supplying elements situated on the palm side of the glove-manipulator, and for transmitting the weight of the object—to the electrical pulse supplying elements in the biceps-triceps area of the wearable apparatus.
(53) The principle of primary and secondary (reflected) sensation is achieved by combining various options of turning the electrical pulse supplying elements in various body areas on and off. These sensations appear simultaneously or with a short-term delay of the secondary sensation. The principle is used for transmitting some types of impact, “penetration” in particular, when a virtual object not only touches the body but enters or pierces it.
(54) The cascaded pulse distribution system does not necessarily imply decreasing signal distribution for creating smooth impact effect. Distribution might have a repeatable, ascending or descending pattern. This is vital for proper liquid, gas and fluidal mediums simulation.
(55) A wave-like distribution is common among many physical phenomena. Implementing the cascaded pulse distribution principle in the invention offered allows for simulation of these phenomena and for creating special effects on its basis.
(56) The close setting of electrical pulse supplying elements makes the cascaded distribution principle even more relevant. The accuracy of pulse transmitting increases thereby increasing the accuracy of fluid and gas medium simulation and the general quality if interference in a virtual environment.
(57) Technologies proposed in the invention can be applied in entertainment industry, scientific research (simulation models), education (training programs and simulators), healthcare (treatment, prevention and research), defense industry (simulators, auxiliary devices), film industry, 911 (auxiliary devices), computer graphics industry, on the internet (multi-dimensional user connection, socially adoptive interface).
(58) A suit for the interactive physiological and technological synchronization of a user with a virtual environment has been developed in accordance with the invention, its trade name is Tesla Suit.