Method and system for holding club-competition web board game contest

11183025 · 2021-11-23

    Inventors

    Cpc classification

    International classification

    Abstract

    A method and a system for hosting a club-competition web board game contest are provided wherein, in connection with a web board game such as go-stop, poker, or mahjong, a company becomes a game club owner, users become players affiliated to game clubs, and players affiliated to different game clubs can enjoy game contests in league and tournament types.

    Claims

    1. A method for hosting a club-competition web board game contest comprising, the steps of: (a) joining membership by accessing a web page of a web board game contest hosting server and inputting personal information, by using a user terminal; (b) joining, a game club in order to play as an affiliated player of a game club of a web board game of which a company is the owner, by using the user terminal; (c) participating in a league contest hosted by the web board game contest hosting server and playing as a player of the corresponding game club, by using the user terminal; (d) determining a tournament entrant and a contest prize winner, after the league contest hosted by the web board game contest hosting server is over, and paying the contest prize money to the contest prize winner; (e) allowing the tournament entrant to participate in a tournament contest hosted by the web board game contest hosting server and to play as a player of the corresponding game club by using the user terminal; and (f) determining contest prize winners, including the final winner, after the tournament contest hosted by the web board game contest hosting server is over, and paying the contest prize money to the contest prize winners, wherein the contest prize money is provided separately for each contest type, and prize money allocated to a corresponding contest type is provided separately to the league contest and the tournament contest, prize money allocated to the league contest is provided separately to a number of game clubs, prize money allocated to the game club is provided separately to a number of contest parts, prize money allocated to a number of contest parts is provided separately to each contest prize winner, prize money allocated to the tournament contest is provided separately to a number of contest parts, and prize money allocated to a contest part is provided separately to each contest prize winner.

    2. The method of claim 1, wherein in the steps (c) or (e), the web board game contest hosting server divides and hosts the league contest and the tournament contest into generations and genders and in a number of contest parts.

    3. The method of claim 2, wherein in the step (a), the web board game contest hosting server allocates a player to a contest part to participate in, based on personal information input.

    4. The method of claim 2, wherein the web board game contest hosting server limits usage time of the player differently for each contest part.

    5. The method of claim 1, wherein in the step (b), if the rate at which the user has joined a particular game club exceeds twice the average rate of the entire game club, the web board game contest hosting server blocks joining the particular game club, and when the blocked particular game club reaches an average rate of the entire game club, it is reopened to allow a user to join the particular game club.

    6. The method of claim 1, wherein in the step (c), web board game contest hosting server allocates players whose game clubs are different from each other in the same contest game room of a league contest.

    7. The method of claim 6, wherein in the step (c), web board game contest hosting server classifies a region based on personal information and designates players from different game clubs and regions to the same contest game room in the league contest.

    8. The method of claim 1, wherein in the step (c), the web board game contest hosting server limits the number of times of participation in the web board game tournament to one day.

    9. The method of claim 1, wherein in the step (c), when a player in a league contest could not handle a predetermined contest schedule, the web board game contest hosting server adds a number of contest participating times, as much as the number of non-participated times.

    10. The method of claim 1, wherein in the step (c), when the player enters a contest game room of the league contest, the web board game contest hosting server gives the same start points to anyone regardless of the previous tournament win or loss or score.

    11. The method of claim 1, wherein in the step (c), the web board game contest hosting server automatically proceeds with the league contest regardless of the player if the player exceeds a certain time determined by contest rules.

    12. The method of claim 11, wherein the web board game contest hosting server imposes a penalty point to a player who has exceeded a time determined by contest rules.

    13. The method of claim 1, wherein in the step (c), the web board game contest hosting server imposes a penalty point to the player when disconnected during the league contest or when the player forfeits before the league contest ends.

    14. The method of claim 1, wherein in the step (d), the web board game contest hosting server determines contest prize winners based on the contest ranking, and the contest ranking is determined with priority based on winning points, penalty points, score points, contest usage time, and victory record for each score section.

    15. The method of claim 14, wherein the winner of the league contest is given a positive winning point, the loser is given a negative winning point, and the summed-up points are used as a first priority for determining the contest ranking.

    16. The method of claim 15, wherein if disconnected, forfeited, or the allotted time is exceeded during the league contest, a penalty point is imposed to the player and summed-up, wherein the summed-up penalty points are used as a second priority for determining the contest ranking.

    17. The method of claim 16, wherein points scored or lost by the player in the league contest are summed-up, wherein the summed-up score points are used as a third priority for determining the contest ranking.

    18. The method of claim 17, wherein time used in the league contest by the player are summed-up, and the summed-up contest usage time is used as a fourth priority for determining the contest ranking.

    19. The method of claim 18, wherein a score point range is divided into several sections for each contest type in the league contest, and the contest records achieved for each section are separately summed-up, wherein the order of the score points in each section is used as a fifth priority for determining the contest ranking.

    20. The method of claim 1, wherein in the step (c), the web board game contest hosting server provides a game account in which a contest record is recorded on the user terminal of the player.

    21. The method of claim 1, wherein in the step (d), when the league contest ends, the web board game contest hosting server announces the tournament advance list and contest records on the homepage, and notifies that the player has been selected as a tournament entrant by text message and e-mail.

    22. The method of claim 1, wherein in the step (d), the web board game contest hosting server determines the number of players entering the tournament by determining the number of people based on the contest ranking for each contest part from the start date to the end date of the league contest.

    23. The method of claim 1, wherein in the step (d), the web board game contest hosting server determines the number of players who have advanced to the tournament, and determines the number of people based on the contest ranking for each game club on the end date of the league contest.

    24. The method of claim 1, wherein in the step (d), the web board game contest hosting server selects the entire personnel advancing to a tournament contest for each contest in a league contest in multiples according to the league contest participating personnel configuration.

    25. The method of claim 1, wherein in the step (e), the web board game contest hosting server determines a contest ranking of a contest participant in a final match of a tournament contest in the order of all-in, and for the rest of the participants, the contest ranking is determined by order of possessed score points when the tournament contest is over.

    26. The method of claim 1, wherein in the step (d) or (f), the contest prize is procured from an advertisement revenue generated from an advertisement provided to the user terminal.

    27. The method of claim 26, wherein the contest prize money changes in real time according to the sales of the advertisement, and the changed contest prize is disclosed in real time on a ticker bar formed at an upper part of the contest game room.

    28. The method of claim 26, wherein in the case of a video advertisement, the advertisement is output to a ticker bar formed at an upper part of the contest game room.

    29. The method of claim 28, wherein the advertisement of the video is output when a player clicks an advertisement display icon provided on the ticker bar during the progress of the game.

    30. The method of claim 29, wherein the click of the advertisement display icon is limited to once for each player.

    31. The method of claim 26, wherein in the case of a display advertisement for a game club, the advertisement is output to an information window of a player affiliated to the game club provided in the contest game window.

    32. The method of claim 31, wherein the game club display advertisement is enlarged and output each time the player affiliated to the game club wins.

    33. The method of claim 31, wherein the display advertisement of the game club is output to a display pop-up advertisement configured on a league contest or tournament contest homepage or a display pop-up advertisement configured on a game club house web page.

    34. The method of claim 1, wherein in the step (c) or (e), the web board game contest hosting server outputs to a player information window provided in the contest game window when a player purchases an avatar.

    35. The method of claim 1, wherein in the step (c) or (e), the web board game contest hosting server does not provide an advertisement of a video to the user terminal of the player when the player purchases a no-advertisement item.

    36. The method of claim 1, wherein if a player purchases a club move item, the right to move the club of the game is provided.

    37. A system for hosting club-competition web board game contest comprising, a web board game contest hosting server, wherein a number of companies become owners of game clubs of web board games, to host web board games as league contests and tournament contest, and a contest game window is provided so that a player affiliated to a game club can connect and play via a user terminal, wherein contest prize money paid to a contest prize winner of the league contest and the tournament contest is procured from an advertisement revenue generated from advertisements provided to a user terminal; and a user terminal connected to the web board game contest hosting server via a wired/wireless network to join membership and join a game club as an affiliated player, participating in the league contest and the tournament contest to play as an affiliate of the corresponding game club, wherein the contest game window consists of a contest game room at a lower part and a ticker bar at an upper part, and in the contest game room, one side has information windows of players as many as the players participating in the contest game, and the ticker bar includes a real-time contest prize money output part that outputs contest prize money in real-time, and a video advertisement output part that outputs a video advertisement and includes an advertisement display icon, wherein the contest prize money is provided separately for each contest type, and prize money allocated to a corresponding contest type is provided separately to the league contest and the tournament contest, prize money allocated to the league contest is provided separately to a number of game clubs, prize money allocated to the game club is provided separately to a number of contest parts, prize money allocated to a number of contest parts is provided separately to each contest prize winner, prize money allocated to the tournament contest is provided separately to a number of contest parts, and prize money allocated to a contest part is provided separately to each contest prize winner.

    38. The system of claim 37, wherein the web board game contest hosting server hosts a league contest and a tournament contest in a number of contest parts divided by generation and gender, and a player's usage time is limited differently for each contest part.

    39. A system for hosting club-competition web board game contest comprising, a web board game contest hosting server, wherein a number of companies become owners of game clubs of web board games, to host web board games as league contests and tournament contest, and a contest game window is provided so that a player affiliated to a game club can connect and play via a user terminal, wherein contest prize money paid to a contest prize winner of the league contest and the tournament contest is procured from an advertisement revenue generated from advertisements provided to a user terminal; and a user terminal connected to the web board game contest hosting server via a wired/wireless network to join membership and join a game club as an affiliated player, participating in the league contest and the tournament contest to play as an affiliate of the corresponding game club, wherein the web board game contest hosting server determines the contest prize winners based on the contest ranking, but the contest ranking is determined with priority in the order of winning points, penalty points, score points, contest usage time, and the number of victory records for each score section, wherein the contest prize money is provided separately for each contest type, and prize money allocated to a corresponding contest type is provided separately to the league contest and the tournament contest, prize money allocated to the league contest is provided separately to a number of game clubs, prize money allocated to the game club is provided separately to a number of contest parts, prize money allocated to a number of contest parts is provided separately to each contest prize winner, prize money allocated to the tournament contest is provided separately to a number of contest parts, and prize money allocated to a contest part is provided separately to each contest prize winner.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    (1) FIG. 1 is a schematic configuration diagram of a web board game contest hosting system according to an embodiment of the present disclosure.

    (2) FIG. 2 is a flowchart illustrating a web board game contest hosting method according to an embodiment of the present disclosure.

    (3) FIG. 3 is a flowchart illustrating a process of converting an advertisement sale into a contest prize money and providing the contest prize money during a web board game tournament according to an embodiment of the present disclosure.

    (4) FIG. 4 is a flowchart illustrating a method of determining a result of a web board game tournament and a ranking of a tournament winner according to an embodiment of the present disclosure.

    (5) FIG. 5 is an exemplary view illustrating a contest game window of the web board game contest hosting method according to the embodiment of the present disclosure.

    (6) FIGS. 6 to 15 are illustrations for helping the understanding of the web board game contest hosting method according to an embodiment of the present disclosure.

    (7) FIG. 16 to FIG. 19 are exemplary views for explaining a method of providing contest prize money in the web board game contest hosting method according to the embodiment of the present disclosure.

    (8) FIG. 20 is an exemplary view of a game account provided to a player in the web board game contest hosting method according to the embodiment of the present disclosure.

    (9) FIG. 21 is an exemplary diagram illustrating a method of giving a contest winning point in the web board game contest hosting method according to the embodiment of the present disclosure.

    (10) FIG. 22 is an exemplary diagram illustrating how to give a contest penalty point in the web board game contest hosting method according to the embodiment of the present disclosure.

    (11) FIG. 23 is an exemplary diagram illustrating a method of summing up contest time in the web board game contest hosting method according to the embodiment of the present disclosure.

    (12) FIG. 24 is an exemplary diagram illustrating a method of summing up score points in the web board game contest hosting method according to the embodiment of the present disclosure.

    (13) FIG. 25 and FIG. 26 are views illustrating conditions suitable for game characteristics for each contest part in the web board game contest hosting method according to the embodiment of the present disclosure.

    (14) FIG. 27 is an exemplary diagram illustrating a method of selecting tournament entrants in the web board game contest hosting method according to the embodiment of the present disclosure.

    MODE FOR CARRYING OUT THE INVENTION

    (15) First, terms used in the present disclosure to help understand the present disclosure will be described.

    (16) A game club is an organization in which many people, mainly companies, gather in an unspecified number to participate in a game tournament.

    (17) Although similar in concept to existing electronic sports pro clubs, there is a difference in that electronic sports pro clubs are made up of a small number of elite players with excellent abilities, and game clubs are made up of an unspecified number of players.

    (18) A player refers to a player who is affiliated to a game club and participates in a game tournament.

    (19) A league contest is a contest in which the above-mentioned game clubs compete with each other for winning or losing according to contest rules. For example, the league contest is hosted in a series of opening on the first day of each month and closing on the last day of every month.

    (20) In this league contest, it is possible to participate in contest types such as go-stop, poker, and mahjong, for example, regardless of time, but limited to three times a day. The contest is proceeded such that each contest type is divided into 6 parts, and tournament contest entrants are selected based on the contest ranking. Further, the contest prize winners are selected and are provided with the contest prize money based on a payout ratio determined by contest rules.

    (21) A tournament contest is a tournament in which the tournament is hosted only with personnel selected from the league contests, and the final winner is selected for each contest part. The final winner receives contest prize money based on a payout ratio determined by contest rules.

    (22) A point system of winning points is a system in which a winner and a loser are each given a point when the tournament ends, and the points are summed-up in a game account to be a first element for determining contest ranking (first priority).

    (23) A penalty point system is a system in which a penalty point is imposed as a penalty when a player does not observe the rules of the tournament, and the points are summed-up in a game account to be a second element for determining contest ranking (second priority).

    (24) A score point totaling system is a system in which a player confirms the points gained and lost for each contest when the contest ends, and the points are summed-up in a game account to be a third element for determining contest ranking (third priority).

    (25) A total usage time system is a system in which the time used by each player for each contest is confirmed and granted when the contest ends, and the usage time is summed-up in a game account to be a fourth element for determining contest ranking (fourth priority).

    (26) A scoring section system divides a scoring unit into several sections (for example, 9 sections) for each contest type, such as go-stop, poker, and mahjong, and they are summed-up in a game account according to sorting order to be a fifth element for determining contest ranking (fifth priority).

    (27) A ticker bar is a display unit that displays a website in an information providing window configured at an upper part of a contest game window, and an output part that sends out the contest prize amount in real time, and an output part that sends out a video advertisement.

    (28) A player information window is a window provided inside the contest game window for providing information on players participating in the tournament. At the upper part of the information providing window, the player's avatar or the display advertisement of the club that the player is affiliated to, and at the lower part shows contest-related information.

    (29) Hereinafter, the configuration and operation of the present disclosure will be described with reference to the accompanying drawings according to embodiments of the present disclosure.

    (30) FIG. 1 is a schematic configuration diagram of a web board game contest hosting system according to an embodiment of the present disclosure.

    (31) As shown in FIG. 1, the web board game contest hosting system according to the embodiment of the present disclosure includes a web board game contest hosting server 10 and a number of user terminals 40a, 40b, . . . , 40n which are connected through a wired/wireless network 30. The web board game contest hosting server 10 stores information necessary for hosting the web board game tournament in the DB server 20 and operates in conjunction with the web board game contest, and is provided with a control module 12 inside to manage the progress of a web board game contest.

    (32) The information stored in the DB server 20 includes, for example, member information, club information, game information, contest record information, contest prize money information, contest prize winner information, advertisement information, and item information.

    (33) The control module 12 includes, for example, a member management unit, a club management unit, a game management unit, a contest management unit, an information providing unit, a settlement unit, an advertisement unit, an item management unit, and the like.

    (34) The user terminals 40a, 40b, . . . , 40n are input/output devices for the player to communicate with the web board game contest hosting server 10 via the wired/wireless network 30 in order to execute the web board game. For example, not only a desktop personal computer but also a wired personal computer, such as a notebook personal computer, a workstation, a palm top computer, a personal digital assistant (PDA), a web pad, and a mobile communication terminal (smart phone). Alternatively, it may be embodied by a device that can wirelessly connect to a network and exchange information.

    (35) The user terminals 40a, 40b, . . . , 40n connect to a web page operated by the web board game contest hosting server 10 and input basic personal information, ID and password, etc. to join membership. After joining membership, the user can join a desired game club to be affiliated thereto and participate in a game contest.

    (36) Basic personal information may include, for example, a name, first six digits in the front and first one digit in the back of a resident registration number, a residence area, a telephone number, an e-mail address, and the like.

    (37) The user terminals 40a, 40b, . . . , 40n each include a web browser as an application program used for searching for web information, which connects to the web board game contest host server 10 to display a web page provided by the web board game contest host server 10 on a screen.

    (38) When the player enters the partial contest server displayed on the web page, various information necessary for executing the web board game is received from the web board game contest hosting servers 40a, 40b, . . . 40n, and if the game is an old version, a new version of the game is downloaded and installed from the web board game contest hosting server.

    (39) When the user terminals 40a, 40b, . . . , 40n connect to the web board game contest hosting server 10 and execute the game, data necessary for executing the game is received from the web board game contest hosting server 10, and a game progress screen (contest game window) based thereon is displayed on the user terminals 40a, 40b, . . . 40n.

    (40) The web board game contest hosting server 10 provides web pages to the user terminals 40a, 40b, . . . , 40n in order to provide the web board game to the players, and it possible to perform operations on the web pages provided by the web board game contest hosting server, such as joining membership, joining/moving a game club, and starting a game.

    (41) Further, if the program for executing the web board game is not installed, the program for the web board game is installed, and in the case of an old version, the program is updated to the new version.

    (42) The web board game contest hosting server 10 can divide a tournament by age and gender, and can host games with separate contest servers for each of the divided contest parts. Players are allocated such that the players can enter corresponding contest servers according to age and gender.

    (43) FIG. 2 is a flowchart illustrating a web board game contest hosting method according to an embodiment of the present disclosure.

    (44) The user uses the user terminals 40a, 40b, . . . , 40n to enjoy the web board game hosted on the web board game contest hosting server, connects to the web board game contest hosting server 10, and inputs necessary information in order to join as a member. The web board game contest hosting server registers as a member based on the information input by the user terminal in step S20.

    (45) The information required here is the user's personal information, ID and password. Personal information includes, for example, a name, first six digits in the front and first one digit in the back of a resident registration number, a residence area, a telephone number, an email address or the like.

    (46) At this time, the web board game contest hosting server 10 considers that there is a difference between the gender and the generation in the speed of recognizing the game situation and the reaction speed of taking action after the recognition due to the characteristics of the web board game. Users are classified according to age and gender based on personal information.

    (47) For example, there can be a classification of youth under 39 years old, middle-aged between 40 and 59 years old, and seniors over 60 years old, as well as gender classification. The contest is divided into six contest parts and hosted, including youth men's club (part), youth women's club, middle-aged men's club, middle-aged women's club, senior men's club and senior women's club, and hereinafter, it will be described below based on this (see FIG. 6).

    (48) Next, the user connects to the web board game contest hosting server 10 using the user terminals 40a, 40b, . . . , 40n, and selects a game club to which the user will be affiliated to and be active as a player in step S21.

    (49) At this time, if the rate at which the user has joined a particular game club exceeds twice the average rate of the entire game club, the web board game contest hosting server 10 blocks the joining of the particular game club. When the particular game club blocked reaches an average percentage of the total game club, it is reopened to allow users to join the game club.

    (50) Further, a game club house may be separately configured so that a user can be active for each game club in step S21.

    (51) Next, when the user joins the game club, the web board game contest hosting server 10 classifies the contest part for each game club by gender and generation into a total of six parts, and allocates to any one of the contest parts in step S22.

    (52) In other words, men 39 years old and under are allocated to the youth men's club, women 39 years old and under are allocated to the youth women's club, men 40˜59 years old are allocated to the middle-aged men's club, women 40˜59 years old are allocated to the middle-aged women's club, men 60 years and over are allocated to the senior men's club, and women 60 years and over are allocated to the senior women's club (see FIG. 6).

    (53) At this time, the number of participants can be further divided into generations according to the number of participants in the tournament and the size of the contest prize money.

    (54) Next, the user enters the league contest game room of the allocated contest part on the user terminals 40a, 40b, . . . , 40n (see FIG. 7), and as shown in FIG. 8, a web board game such as go-stop is played by players as players affiliated to game clubs in step S23.

    (55) At this time, the web board game contest hosting server 10 can assign a tournament server for each contest type, such as go-stop, poker, and mahjong, and can assign a contest server for each of the separated six contest parts. League contests and tournament contests can be distinguished, and contest servers can be assigned accordingly.

    (56) In FIG. 7, for example, when a 62 year-old man participates in a poker tournament, he enters a contest server of a 5-player poker contest of the senior men's club.

    (57) Further, the web board game contest hosting server 10 can designate players having different clubs to the same contest game room so that players having different game clubs can have a contest.

    (58) Further, the web board game contest hosting server 10 can distinguish city roads based on the data of the area recorded in the member information of the DB server 20, and designate players in different areas to the same contest game room.

    (59) Further, the web board game contest hosting server 10 sets the number of times of participation in the tournament, such as go-stop, poker and mahjong, can be limited to three times per day, for example, so that the player cannot participate in the tournament indefinitely.

    (60) Further, when the player cannot handle the tournament schedule, the web board game contest hosting server 10 can add a number of contest participating times, as much as the number of non-participated times.

    (61) Further, the web board game contest hosting server 10 can specify and limit the usage time for each contest part so that the player cannot use the contest usage time indefinitely.

    (62) For example, as shown in FIG. 25, in the youth men's club contest, the time limit for the 2-players go-stop game contest can be limited to 6 minutes, the time limit for the 3-players go-stop game contest can be limited to 5 minutes, the time limit for the 4-players mahjong game contest can be limited to 4 minutes, and the time limit for the 5-players poker game contest can be limited to 3 minutes. As shown in FIG. 26, the limited time for the middle-aged women's club can be extended such that the time limit for the 2-players go-stop game contest can be limited to 7 minutes, the time limit for the 3-players go-stop game contest can be limited to 6 minutes, the time limit for the 4-players mahjong game contest can be limited to 5 minutes, and the time limit for the 5-players poker game contest can be limited to 4 minutes.

    (63) Further, when the player enters the contest game room, the web board game contest hosting server 10 gives the same points (start points) to anyone without being associated with the previous tournament win/loss or score.

    (64) Further, if the player wins the tournament, the web board game contest hosting server 10 awards the winning point determined by the contest rules, and if the player loses, the negative winning point (losing point) determined by the contest rules is given (see FIG. 21), and is summed-up separately in a game account (see FIG. 20).

    (65) It can be seen that the winning points of “that day” in the game account of the go-stop in FIG. 20 is 2 points, the winning points for this month is 10 points, and the winning points for last month is 7 points.

    (66) The web board game contest hosting server 10 uses the summed-up points of the player as the first priority in determining the contest ranking (see step S41 in FIG. 4).

    (67) Further, the web board game contest hosting server 10 automatically proceeds the game by the control module 12 if the player who has consumed the time limit does not proceed with the game during the normal play time determined by the contest rules.

    (68) In the case described above, the web board game contest hosting server 10 gives a penalty point (for example, 1 point) to the player, and gives a penalty point (for example, 2 points) if the player is disconnected during the contest. If the player forfeits during the tournament, a penalty point (for example, 5 points) is given (see FIG. 22), and the player's penalty points are separately summed-up in the game account (see FIG. 20).

    (69) It can be seen that the penalty points on that day in the go-stop game account of FIG. 20 is 2 points, the penalty points for this month is 7 points, and the penalty point for last month is 20 points.

    (70) The web board game contest hosting server 10 uses the added penalty points of the players as the second priority in determining the contest ranking (see step S42 in FIG. 4).

    (71) Further, if the player wins the tournament, the web board game contest hosting server 10 gives a score determined by the contest rules, and if a player loses in the tournament, the server gives a score determined by the contest rules to the game account (see FIGS. 20 and 24).

    (72) It can be seen that the scoring (score points) of that day on the go-stop game account in FIG. 20 is 500,000 points, the scoring of this month is 5,500,000 points, and the winning points of last month is 7,500,000 points.

    (73) The web board game contest hosting server 10 uses the summed-up scores of the players as the third priority in determining the contest ranking (see step S43 in FIG. 4).

    (74) Further, when the tournament ends, the web board game contest hosting server determines the time used by the player as the contest usage time, and sums up the time separately in the game account (see FIGS. 20 and 23).

    (75) It can be seen that the usage time on that day in the go-stop game account of FIG. 20 is 12 minutes 52 seconds, the usage time this month is 120 minutes 11 seconds, and the usage time last month is 420 minutes 15 seconds.

    (76) The web board game contest hosting server 10 uses the summed-up contest usage time of the players as the fourth priority in determining the contest ranking (see step S44 in FIG. 4).

    (77) Further, the web board game contest hosting server 10 divides the score section by the contest points for each contest type, such as go-stop, poker, and mahjong, for example, into nine sections. When the contest ends, it is recorded at which score section range the player won, and the number of victory records is summed-up for each score section in the game account (see FIG. 20).

    (78) The score section range in the go-stop game account shown in FIG. 20 is divided into 9 sections including, 800,000 points or more, 700,000˜790,000 points, 600,000˜690,000 points, 500,000˜590,000 points, 400,000˜490,000 points, 300,000˜390,000 points, 200,000˜290,000, 100,000˜190,000 points, and 90,000 point or less. The number of victory records of this month is 1 time for 800,000 points or more, 2 times for 700,000˜790,000 points, 3 times for 600,000˜690,000 points, 2 times for 500,000˜590,000 points, 4 times for 400,000˜490,000 points, times for 300,000˜390,000 points, 7 times for 200,000˜290,000, 15 times for 100,000˜190,000 points, and 22 times for 90,000 point or less.

    (79) The web board game contest hosting server 10 uses the number of victory records added for each player's score section as the fifth priority in determining the contest ranking (see step S45 in FIG. 4).

    (80) The process of determining the contest ranking as described above will be described with reference to FIG. 4. The summed-up points of the players are designated as the first priority for determining the contest ranking and compared with each other in step S41.

    (81) Next, the summed-up penalty points of the players are designated as a second priority for determining the contest ranking, and are compared with each other in step S42.

    (82) Next, the points of the summed-up points of the players are designated as the third priority for determining the contest ranking and compared with each other in step S43.

    (83) Next, the summed-up usage time of the players is designated as the fourth priority for determining the contest ranking and compared with each other in step S44.

    (84) Next, the number of victory records summed-up for each score section of the player is designated as a fifth priority for determining the contest ranking and compared with each other in step S45.

    (85) The following is a more detailed description of step S45 when the contest type is go-stop.

    (86) The number of records of the player who has won in the score section of 800,000 points or more is designated as the 5-1st element (5-1st priority) that determines the contest ranking and compared with each other.

    (87) The number of records of the player who won in the score section in the 700,000˜790,000 point range is designated as the 5-2 element (5-2nd priority) for determining the contest ranking and being compared with each other.

    (88) The number of records of the player who has won in the score section in the 600,000˜690,000 point range is designated as the 5-3 element (5-3rd priority) for determining the contest ranking and being compared with each other.

    (89) The number of records of the player who won in the score section in the 500,000˜590,000 point range is designated as the 5-4 element (5-4th priority) for determining the contest ranking and being compared with each other.

    (90) The number of records of the player who won in the score section of the player in the range of 400,000˜490,000 points is designated as a 5-5 element (5-5th priority) for determining the contest ranking and being compared with each other.

    (91) The number of records of the player who won in the score section in the range of 300,000˜390,000 points is designated as the 5-6 element (5-6th priority) for determining the contest ranking and being compared with each other.

    (92) The number of records of the player who won in the score section in the 200,000˜290,000 point range is designated as the 5-7 element (5-7th priority) for determining the contest ranking and being compared with each other.

    (93) The number of records of the player who won in the score section in the 100,000˜190,000 point range is designated as a 5-8 element (5-8th priority) for determining the contest ranking and being compared with each other.

    (94) The number of records that have won in the range where the scored section is 90,000 points or less is designated as the 5-9 element (5-9th priority) for determining the contest ranking and being compared with each other.

    (95) Furthermore, if the contest is a poker game, the scored section can be divided into 9 sections including, 3.2 million points or more, 2.80˜3.19 million points, 2.40˜2.79 million points, 2.00˜2.39 million points, 1.60˜1.990 million points, 1.20˜1.59 million points, 0.80˜1.90 million points, 0.40˜0.79 million points, and 0.39 million points or less. The number of records won in the corresponding score section is designated as the fifth element for determining the contest ranking and being compared with each other.

    (96) Similarly, if the tournament is a mahjong game, the scored section can be divided into 9 sections including, 2.4 million points or more, 2.10˜2.39 million points, 1.80˜2.09 million points, 1.50˜1.79 million points, 1.20˜1.49 million points, 0.90˜1.19 million points, 0.60˜0.89 million points, 0.30˜0.59 million points, and 0.29 points or less. The number of records won in the score section is designated as the fifth element for determining the contest ranking and being compared with each other.

    (97) Here, the score section is an example in which the basic points of go-stop and mahjong are 10,000 points, and the basic poker Ante (points that the player gives to the basics before the game starts) is 10,000 points. If different points are applied, points can be applied differently for each scored section divided into 9 sections.

    (98) Then, the first priority, the second priority, the third priority, the fourth priority, and the fifth priority are compared in order to determine a league contest or a tournament contest ranking in step S46.

    (99) Next, when the league contest closes at the end of each month, the web board game contest hosting server 10 determines a tournament entrant for each contest part based on the above-mentioned contest ranking in step S24.

    (100) At this time, as shown in FIG. 27, although the total number of personnel who advance to the tournament contest is selected as a multiple of the tournament contest composition, among the personnel who advance to the tournament contest, those who correspond to 40% or less are selected evenly every day during the league contest period, and for 60% or more, they are selected evenly for each game club after the league contest ends.

    (101) For example, in a league contest with two players (e.g., 2-players go-stop contests), tournament contest entrants are selected by a multiple of two, i.e., four players are selected as tournament contest entrants, and in a league contest with five players (e.g., 5-players poker contest), tournament contest entrants are selected by a multiple of 5, i.e., 25 players are selected as tournament contest entrants.

    (102) Further, even after the selection by game club, the web board game contest hosting server 10 designates the remaining personnel per club one by one according to the scale of the players who have joined the game club, and the final list of tournament entrants advanced to the tournament contest is disclosed on the homepage.

    (103) Furthermore, the web board game contest hosting server 10 notifies tournament advancers of the contest participation and the tournament schedule by text message, e-mail, or the like.

    (104) Further, when the league contest closes at the end of each month, the web board game contest hosting server 10 determines the tournament winners based on the contest ranking classified into the five elements shown in FIG. 4 over 6 contest parts for each game club. Then, the contest prize money is paid to the winners of the tournament based on the payout ratio determined by the contest rules (see FIGS. 16 to 19).

    (105) Here, the contest prize money is funded by the advertisement sales shown in FIG. 3 described later.

    (106) The next tournament advancer uses the user terminals 40a, 40b, . . . , 40n to connect to the web board game contest hosting server 10, and enters and participates in the tournament contest part in step S25.

    (107) At this time, the web board game contest hosting server 10 notifies the tournament contest schedule and assigns a tournament server to each tournament contest portion.

    (108) Next, the tournament contest participant plays the game type as a player affiliated to the game club in step S26.

    (109) At this time, when the tournament contest ends, the web board game contest hosting server 10 determines only the highest scorer as the next tournament contest advancer, and treats those who have not participated in the tournament as being defeated. The tournament results are given the results of the previous stage.

    (110) In the final match of the tournament contest, which determines the final winner of the tournament, the contest ranking is determined in the order of All-in in order to determine the winning order of all the participants sequentially, and the contest ranking of the rest of the personnel is determined in the order of score points when the contest ends.

    (111) Next, the contest rankings are determined in the order of the scores as described above, and the tournament prize winners including the winners are determined in step S27.

    (112) Then, the contest prize money is paid to the contest prize winners including the winners based on the payout ratio determined by the contest rules (see FIGS. 16 to 19) in step S28.

    (113) Here, the contest prize money is funded by the advertisement sales shown in FIG. 3 described later.

    (114) FIG. 3 is a flowchart illustrating a process of converting an advertisement sale into a contest prize during a web board game contest to provide to the contest prize winner according to an embodiment of the present disclosure.

    (115) When the player enters the league contest game room in step S30, a contest game window as shown in FIG. 5 is output to the screens of the user terminals 40a, 40b, . . . , 40n.

    (116) FIG. 5 shows a screen when the contest type is go-stop for two players. The contest game window includes a lower contest game room 110 and an upper ticker bar 120. Player information windows 112 and 114 are provided on the right side as many as the players who participated in the contest game.

    (117) The ticker bar 120 includes a website display unit 122, a real-time contest prize output part 124, and a video advertisement output part 126. The video advertisement output part 126 is provided with an advertisement display icon (menu) 126a so that a player can see a video advertisement during the game.

    (118) When a player enters the game room of the league contest in step S30, the contest prize is output in real time to the real-time contest prize output part 124 of the ticker bar 120, and the video advertisement is output to the video advertisement output part 126 as shown in FIG. 15 in step S31.

    (119) Here, since the contest prize money changes in real time according to the sales of the advertisement, the changed contest prize is output in real time at the ticker bar 120 formed at the upper part of the contest game window.

    (120) Next, when the league contest game starts in step S32, the display advertisement of the game club to which the player belongs is output to the information windows 112 and 114 of each player while the output of the video advertisement is stopped in step S33.

    (121) On the other hand, in addition to the above-mentioned step S33, a display advertisement of a game club, which is a source of the contest prize, can be enlarged and output to the contest game window every time a player wins the game (see FIG. 9). The output can be provided by providing a display pop-up advertisement at the top of the homepage (see FIG. 13) or by providing a display pop-up advertisement at the top of the club house web page (see FIG. 14).

    (122) Next, when the player clicks the advertisement display icon 126a while the game is in progress in step S34, a video advertisement is output to the contest game window in step S35.

    (123) At this time, the advertisement display icon 126a allows a click only once for each player.

    (124) Sales are generated by the advertisement output in steps S31, S33, and S35, and the sales are converted into contest prize money, which is thereafter provided to contest prize winners.

    (125) That is, after the league contest game is ended in step S36, or the tournament advance game is started by the tournament entrant in step S38 and ended in step S39, the contest prize is paid to the contest prize winner ins steps S37 and S40, the contest prize will be funded by the advertisement.

    (126) Referring to FIGS. 16 to 19, the steps S37 and S40 for providing the prize will be described in further detail. As described above, the contest prize is raised from the advertisement revenue generated from the advertisement provided to the user, and poker, mahjong, etc., and will be paid separately based on the participation ratio of contest participants.

    (127) In addition, the tournament prize allocated to each event is divided into league contests and tournament contests, and paid for each tournament based on a fixed ratio.

    (128) Furthermore, the contest prize allocated to each league contest is divided into game clubs and paid equally to each club, and the contest prize allocated to each game club is divided into six contest parts and divided evenly and provided to each contest part. The contest prize money allocated to each contest part is divided evenly by the order of the contest prize winners, and the ratio of the contest prize payment based on the order of the tournament winners is determined, and the contest prize money is provided based on the ratio.

    (129) Furthermore, the contest prize money assigned to each tournament contest is divided into six contest parts and paid evenly to each contest part, and the contest prize allocated to each contest part is classified according to the order of the winners of the tournament. Then, the percentage of the contest prize payment based on the ranking of the contest prize winners is determined, and the contest prize money is provided to the contest prize winners based on the ratio.

    (130) Of course, when the league contest or tournament contest ends, it goes without saying that the contest prize payout table to be paid to the contest winners will be disclosed on the tournament website.

    (131) In addition to this game tournament hosting method, as a way for players to participate in the tournament more freely from advertisements and game clubs, if players in club competition leagues and tournament contests purchase avatars, the avatars will be displayed in the contest game window. It is possible to output to the player information windows 112 and 114 configured therein, and when purchasing a no-advertisement item in the club opposition league and the tournament contest, the advertisement of the video is not output in the contest game window.

    (132) In addition, if a player purchases a club move item, the right to move the club of the game can be provided.

    (133) FIG. 10 which is not described is a go-stop contest end screen, FIG. 11 is a poker contest screen, and FIG. 12 is a mahjong contest screen.