Patent classifications
A63F13/795
INTERACTION BASED SKILL MEASUREMENT FOR PLAYERS OF A VIDEO GAME
Skill measurement systems and methods include interaction pairs and an interaction uncertainty. The interaction pairs are pairwise matches corresponding to instances of interactions between players. The interaction uncertainty variable corresponds to the instance of interaction and is based in part on the uncertainties of a player, player team, and/or gameplay aspects. The interaction pairs and interaction uncertainty are used to more accurately determine a skill rating of a player based in part on interaction data among gameplay data from a gameplay session of a video game.
INTERACTION BASED SKILL MEASUREMENT FOR PLAYERS OF A VIDEO GAME
Skill measurement systems and methods include interaction pairs and an interaction uncertainty. The interaction pairs are pairwise matches corresponding to instances of interactions between players. The interaction uncertainty variable corresponds to the instance of interaction and is based in part on the uncertainties of a player, player team, and/or gameplay aspects. The interaction pairs and interaction uncertainty are used to more accurately determine a skill rating of a player based in part on interaction data among gameplay data from a gameplay session of a video game.
METHOD AND APPARATUS FOR GAME TEAM FORMATION, AND ELECTRONIC DEVICE AND STORAGE MEDIUM
A method and apparatus for game teaming in live streaming, and an electronic device and a computer-readable storage medium, relating to the technical field of computers. The method comprises: receiving a game teaming request, the game teaming request comprising user information of multiple game participants, the multiple game participants comprising a live streaming anchor user and at least one live streaming viewer user, the live streaming viewer user satisfying a specified live streaming teaming condition (S210); sending the game teaming request to a gaming platform (S220); and displaying a game teaming instruction returned by the gaming platform, so that the multiple game participants enter the gaming platform according to the game teaming instruction (S230).
METHOD AND APPARATUS FOR GAME TEAM FORMATION, AND ELECTRONIC DEVICE AND STORAGE MEDIUM
A method and apparatus for game teaming in live streaming, and an electronic device and a computer-readable storage medium, relating to the technical field of computers. The method comprises: receiving a game teaming request, the game teaming request comprising user information of multiple game participants, the multiple game participants comprising a live streaming anchor user and at least one live streaming viewer user, the live streaming viewer user satisfying a specified live streaming teaming condition (S210); sending the game teaming request to a gaming platform (S220); and displaying a game teaming instruction returned by the gaming platform, so that the multiple game participants enter the gaming platform according to the game teaming instruction (S230).
Information processing apparatus and inputting apparatus for sharing image data
Methods and apparatus provide for: generating image data for an application to be displayed on an output device; recording the image data generated by the image generating unit; and receiving operation information from an input device, where the recording includes storing the image data for an application for a predetermined period of time up to the point in time at which operation information is received during the receiving operation information from a specific input unit provided in the input device while displaying an application image.
Device, method, and computer program for providing game service
A method of enabling a user to play a game with a virtual friend includes determining a virtual friend having first feature information on the basis of user information, determining a message from the virtual friend to be transmitted to the user on a basis of the user information and the first feature information, transmitting the message to the user; and when the user who has received the message accesses a game, transmitting an invitation message from the virtual friend to the user within the game.
Device, method, and computer program for providing game service
A method of enabling a user to play a game with a virtual friend includes determining a virtual friend having first feature information on the basis of user information, determining a message from the virtual friend to be transmitted to the user on a basis of the user information and the first feature information, transmitting the message to the user; and when the user who has received the message accesses a game, transmitting an invitation message from the virtual friend to the user within the game.
Multiuser augmented reality method
A multiuser, collaborative augmented reality (AR) system employs individual AR devices for viewing real-world anchors, that is, physical models that are recognizable to the camera and image processing module of the AR device. To mitigate ambiguous configurations when used in the collaborative mode, each anchor is registered with a server to ensure that only uniquely recognizable anchors are simultaneously active at a particular location. The system permits collaborative AR to span multiple sites, by associating a portal with an anchor at each site. Using the location of their corresponding AR device as a proxy for their position, AR renditions of the other participating users are provided. This AR system is particularly well suited for games.
Multiuser augmented reality method
A multiuser, collaborative augmented reality (AR) system employs individual AR devices for viewing real-world anchors, that is, physical models that are recognizable to the camera and image processing module of the AR device. To mitigate ambiguous configurations when used in the collaborative mode, each anchor is registered with a server to ensure that only uniquely recognizable anchors are simultaneously active at a particular location. The system permits collaborative AR to span multiple sites, by associating a portal with an anchor at each site. Using the location of their corresponding AR device as a proxy for their position, AR renditions of the other participating users are provided. This AR system is particularly well suited for games.
Methods, systems, and devices of providing portions of recorded game content in response to a trigger
Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.