Virtual Advertising Database with Command Input Data

20210342886 ยท 2021-11-04

    Inventors

    Cpc classification

    International classification

    Abstract

    Virtual reality devices bring a new type of advertisement preference input command data. The data comes from a source of having your eyes at least partially viewing the sight of a virtual experience. For this reason, and many more, it is very important that this new generation of devices, as they exist and develop, control the advertisements the virtual reality device owners see and react to in the awe struck environment of something new. In order to do this, they will need many different ways to send commands at different points and complexities of advertisements, especially to enjoy the experience of this new device that would otherwise be lost in advertisements that have no ability to coexist without the participants giving orders of what they want to see.

    Claims

    1. A computer software system, having utilizing at least one advertisement preference generating input data within a comprehensive advertising database processor application which is executed on an enhanced or light processor to assist the efficiency to intersect the users within a virtual reality comprises: displaying one to many advertisement objects as flow through the database as cast or fixed by virtual device advertiser users having graphic user interface profile outputs in an order according to data analytics and attribute preference tracking and ranking for customers' virtual devices; identifying one to many customers' advertisement preference generated input data response to the outputs, wherein matching their virtual device biometric authenticity data and assigning the customers' profiles in the database, further identifies customers' updates and likes of similar advertisement objects after many customers' whom follow suit; wherein who in answer algorithms are quantifying and qualifying large group events, venues, similar satellite group or out-store metrics of preferred advertisement objects to and within the parameters of the customers' devices and enhanced or light processor efficiency operated data analytics.

    2. The computer software system of claim 1 wherein the computer software system uses global positioning system.

    3. The computer software system of claim 1 wherein the computer software system uses button clicks.

    4. The computer software system of claim 1 wherein the computer software system uses speakers and microphones to hear and speak.

    5. The computer software system of claim 1 wherein the computer software system uses motion sensors detection.

    6. The computer software system of claim 1 wherein the computer software system uses body gestures.

    7. The computer software system of claim 1 wherein the computer software system uses biometric authenticity, such as but not limited to, voice recognition, finger print identification, facial recognition, eye scans, and keystroke identification.

    8. The computer software system of claim 1 wherein the at least one first user responds multiple times alone or at random alongside multiple users to train the advertising database processor application.

    9. The computer software system of claim 1 wherein the computer software system uses the value of at least one in-application, music, video, live tv, movie, video game or virtual reality, and movies behind the scenes footage including product, information, keyword, demographic or service purchase of at least one application.

    10. The computer software system of claim 1 wherein the computer software system uses the value in the event or venue of a geographic location for music or sports wherein there is a virtual advertisement object of at least one in-application, search, music, sports betting and statistics, video, live tv, movie, video game or virtual reality, product, information, service, keyword, or demographic purchase of at least one application. 11 The computer software system of claim 1 wherein the computer software system has customers' use virtual devices to generate input data of advertisement objects at the event or venues across the country through purchase or hitting a replay of music, search, functioning videos, seeing other live tv sports events, having information on real or pretend gambling stats with bet winnings participation information at games other than the ones being attended, video game leagues, virtual reality replay, also inclusive of smaller partner information from watch party gathering nights out in homes, lounges, bars, clubs, sports, concert or complimentary events such as music and football halftime and other similar genres to sports and music.

    12. The computer software system of claim 1 wherein the computer software system leaves an out-store or outdoors advertisement object that can be seen through the customer profile end of the database specific to and within the parameters as particular availability within their virtual reality device profile for the outdoors customers' benefit.

    13. The computer software system of claim 1 wherein the computer software system advertisement preference generation input data algorithms derive results from the input data, such as but not limited to, purchase, bet, play, stop, pause, replay, rewind, skip, yes, no, buy, sell.

    14. The computer software system of claim 1 wherein the advertising database processor application calculation is cost per click.

    15. The computer software system as in claim 1 wherein there is at least one in-application purchase within at least one application wherein it may also include the purchase of at least one application.

    16. The computer software system of claim 1 wherein there is at least one mixed reality or augmented virtual experiences.

    17. The computer software system of claim 1 wherein the computer software system uses attribute preference tracking and ranking of a keyword.

    18. The computer software system of claim 1 wherein the computer software system uses attribute preference tracking and ranking of a product.

    19. The computer software system of claim 1 wherein the computer software system uses attribute preference tracking and ranking of information.

    20. The computer software system of claim 1 wherein the computer software system uses attribute preference tracking and ranking of a service.

    21. The computer software system of claim 1 wherein the computer software system uses attribute preference tracking and ranking of a demographic.

    22. The computer software system of claim 1 captures new input data wherein the first user responds with or without prompt through at least one command which results with at least one input data wherein there are no additional requirements.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    [0105] The present invention can best be understood in conjunction with the accompanying drawings, in which:

    [0106] FIG. 1 is a three-dimensional view of various embodiments to use with the preferred embodiment.

    [0107] FIG. 2 is a no frills flow-chart of the preferred embodiment.

    [0108] FIG. 3 is a highly detailed flow-chart of a more sophisticated embodiment.

    [0109] FIG. 4 is a quantitative and qualitative algorithm flow chart.

    [0110] FIG. 5 is an enhanced or light processor flow chart.

    [0111] FIG. 6 is a three dimensional view of events and venues.

    [0112] FIG. 7 is a very basic for explanation of more complex virtual reality cataloging tabs in a qualitative advertising process assignment.

    DETAILED DESCRIPTION OF THE INVENTION

    [0113] It is well known that experienced computer programmers use varied elements in order to work out advertisements for the internet for people to find new things and for advertisements to reach deeper and deeper by exposure to the kinds of things we like. It may be one of the most common things that people enjoy less because of the detached senses of the cell phone or computer tablet advertisement object.

    [0114] However, the sense of reaction to virtual reality devices is so new that people are excited by the added content. That is why this invention is so important to allow the ability to switch to this new generation of product with new advertisement preference generating input data with classes such as product, information, or service.

    [0115] FIG. 1 is virtual reality device 1 of an eye cover having a biometric authenticity eye scanner in the inner portion of where the back of the head is strapped by hook fasteners 7 and loop fasteners 8 with the face and eyes pointing directly forward, button 2 generating the action of visible virtual button or click on target advertisement preference generating the input data, GPS unit command 2A advertisement preference generating input data when eyesight has physically moved to within reach of the target, while slide command or generator 3, motion sensor command or generator 4, microphone command or generator of novel input data having biometric authenticity voice recognition 5, audio advertisement 6, having all in common advertisement preferences generating input data of a virtual reality device acting as a tool of enhanced or light processors on an advertisement to better the computer software system quantitative and qualitative algorithms with a uniquely targeting preferred advertisement object and data analytics, speaker advertisement 9 outputs the answer to a question and further the computer software system is for when this particular use of the at least one first user responding multiple times alone or at random alongside multiple users to train the advertising database processor application through speech at microphone 9A, GPS or motion peripheral device command bracelet 10 is also computer software system located near the physical target of an advertisement object, hand 11, wearing a sensor glove 11A with Sensors 11B as an example of how body gestures are gathered and wrist 12, reach ball 13, as located on a cone shape 14, with GPS located foot prints command to stand in 26, to show how as a point of reference of how a virtual billboard advertisement 15, with border 16, may look when the user reaches a location within a virtual reality devices portion of a viewing sight 2B, of building 17, with windows 18 and 19, door 20, and canopy 21. Virtual, augmented, mixed, reality glasses 22 may be used. Golf club peripheral device 23 has button command or generator of an advertisement preference generating input data 24 and open club face range of motion command or generator 25.

    [0116] FIG. 2 has advertiser user GUI input 27, reaching virtual reality devices that read data at 29 and 30, users making decision having advertisement preference generating input data at 31 referring back to FIG. 1 and number 4 a motion sensor command or generator of an advertisement preference generating input data wherein a hand swipe motion in front of the devices motion sensor thereof for 00:30 seconds of watching an advertisement, and 32 which is a microphone command or generator having advertisement preference generating input data with voice biometric authenticity for 00.20 second advertisement participation, referring back to FIG. 1 and number 5 for the command or generator of a preference microphone origin, altered 28 in comprehensive database, and new advertisement read for new reaction to the virtual reality device 33 due to time average weight of 00:25 greater 00:30 seconds as in the quantitative algorithm process.

    [0117] FIG. 3 has multiple virtual device users of enhanced or light processors 34 from profiles of users virtual 1 35 to virtual n 36 and multiple creative advertisement object user advertiser database application user profiles that do not coincide with profiles virtual 1 to virtual n with those of GUI of enhanced or light processors 37 from virtual advertiser profile user T1 38 to virtual Tn 39. A communication network allows all data to flow from 40 and through the network communication module 43, such as, flowing from advertisement object creation 37 to virtual marketplace ad space embedded at virtual reality ad data space of virtual reality program components 41 and 42 for virtual advertisers, virtual T1 50 to Virtual Tn 60, which virtual advertisements are viewed and acted upon through readable database storage 61 at the comprehensive database. The virtual advertisements as embedded 41 to 42, are shown as an advertisement preference generating input data GPS 44 time spent at location 45, viewing a virtual billboard 46 of a new product 47 processed by an algorithm 48 for sending to database storage only 61 or also to embed space again at 41 to 42 as the type of tracked product class matches virtual T1 to Virtual Tn of Virtual 1 device to Virtual n device. Advertisement preference command input data swipe motion 51 has an information 54 video 53 stop time 52 that is stopped at 55 as a low algorithm score and sent 49 to database storage where it is earmarked or understood to be ready to return to the marketplace once other information videos with similar qualitative attributes fall behind and the originally removed advertisement located to storage now over qualifies and quantifies algorithm scores and is more attractive once again for the virtual reality marketplace which reenters the information advertisement object into the computer software advertisement system which is operating efficiently on enhanced or light processors. Advertisement preference generating input data button click 56 is a cost per click ad of an amount 57 and also an image ad 58 which is a tracked service 59 for redistribution 49 to the marketplace at virtual T1 50 to Virtual Tn 60 of data space 41 and 42 of virtual reality device users 34 at virtual 1 device 35 to virtual n device 36 which do not coincide 1 to n.

    [0118] FIG. 4 An algorithm quantifying remedy data process 62 reveals how substantial an advertisement is working quantitatively wherein 63 an algorithm qualifying process such as if the offer is 64 at least one attribute keyword, product, information, service, or demographic and is that offer 64 still at play in the system which can help whether or not it has reentry and clarifies the total data analytics 65.

    [0119] FIG. 5 Many virtual reality device users 66 having profiles or sign in and many advertiser users having profile or sign on their virtual reality device in 67, create in a GUI 68 the advertisements for an event or venue 69 which is music concerts or sports events and the like, etc. wherein some of the items can be purchased like music or genre of music 70 at the concert event or at similar concert events 69 or sports betting and statistics 70 at a sporting event or throughout the country while at that event 69 which is really good for any qualitative keyword, product, information, service or demographic offering which is assigned 70 and quantified and qualified in a process 71 to create preferred advertisement object and data analytics in a virtual device environment 72 on connectable enhanced or light processors in the overall embodiment 73 wherein the user profile output 74 for many users virtual reality devices 66 is the preferred advertisement object 72 and the advertiser sees what is working in a data analytic profile output to their virtual reality devices 75 at 67 and 68.

    [0120] FIG. 6 A football stadium event full of sports fans have virtual reality devices and watch the game from their seats 76 wherein, referring back to FIG. 5 number 70 the betting and statistical information is available to them at the event and similar events across the country 77 crossing over to other sports of interest are at least some of the games such as soccer betting and statistics at 78, tennis 79 can be seen and have a live tv replay of a line fault, referring back to FIG. 5 number 70 live tv is information and huge screen watch party can get the same event features at their geographic location if one sets it up 80 having home location fans at 81 and 82 who may be interest in live concerts 83 where live event fans using virtual devices to purchase t-shirts and music at the show 84 which may also be shown at this smaller event or even less than that a bar stage having a music or sports event 85 and a complimentary football 76 and music tradition 83 is also useful with virtual reality devices.

    [0121] FIG. 7 The virtual reality device Cataloguing Tab 86 of a qualitative algorithm selection for a GUI user 1 87 and GUI user 2 88 both having 3-dimensional TV for the market. One is a fifty-inch LED TV for two hundred dollars 89 and the other is a fifty-inch Plasma TV for two hundred dollars 90 which both users have selected using their virtual reality device a product at 91 and 92, the choices of TV at 93 are all available but no one is buying the LCD television so that is listed as unavailable 94, television type choices which are virtual 95 and 96 are made as well as the scroll size 97 and 98 and the scroll price 99 and 100 the main product now has three associated attributes which will be analyzed until unavailable or wildly popular at 95 through 100.