Gaming method with award provided based on determination of player presence at defined location
20220080298 · 2022-03-17
Inventors
Cpc classification
A63F13/327
HUMAN NECESSITIES
A63F13/75
HUMAN NECESSITIES
G07F17/3223
PHYSICS
A63F13/48
HUMAN NECESSITIES
A63F13/77
HUMAN NECESSITIES
A63F13/323
HUMAN NECESSITIES
G07F17/3237
PHYSICS
A63F13/216
HUMAN NECESSITIES
G07F17/3227
PHYSICS
International classification
Abstract
A display that responds to a smart device in response to the GPS location of the smart device being in a predefined location.
Claims
1. A system comprising, a smart device that determines a GPS location; a signal generator having a predetermined area defined by GPS coordinates; a network that couples the smart device to the signal generator, where the smart device signals the signal generator when the GPS location is in the predetermined area resulting in the signal generator responding to the location of the smart device.
2. The system of claim 1, wherein the signal generator is a display.
3. The system of claim 1, wherein the signal generator is light.
4. The system of claim 3, wherein the light is an LED light.
5. The system of claim 1, wherein the signal generator generates an audible signal.
6. The system of claim 1, wherein the smart device signals when the GPS location is in the predetermined location for a predetermined time period.
7. A method comprising, determining a GPS location of a smart device; defining a predetermined area associated with a signal generator with GPS coordinates; coupling with a network the smart device to signal generator, where the smart device signals the signal generator when the GPS location is in the predetermined area resulting in the signal generator responding to the location of the smart device.
8. The method of claim 7, wherein the signal generator is a display.
9. The method of claim 7, wherein the signal generator is light.
10. The method of claim 9, wherein the light is an LED light.
11. The method of claim 7, wherein the signal generator generates an audible signal.
12. The method of claim 7, wherein the smart device signals when the GPS location is in the predetermined location for a predetermined time period.
13. A tangible machine-readable media, with a plurality of instructions for a method comprising, determining a GPS location of a smart device; defining a predetermined area associated with a signal generator with GPS coordinates; coupling with a network the smart device to signal generator, where the smart device signals the signal generator when the GPS location is in the predetermined area resulting in the signal generator responding to the location of the smart device.
14. The tangible machine-readable media, with a plurality of instructions of claim 13, wherein the signal generator is a display.
15. The tangible machine-readable media, with a plurality of instructions of claim 13, wherein the signal generator is light.
16. The tangible machine-readable media, with a plurality of instructions of claim 15, wherein the light is an LED light.
17. The tangible machine-readable media, with a plurality of instructions of claim 13, wherein the signal generator generates an audible signal.
18. The tangible machine-readable media, with a plurality of instructions of claim 13, wherein the smart device signals when the GPS location is in the predetermined location for a predetermined time period.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0042] The invention may be more readily understood by referring to the accompanying drawings in which
[0043]
[0044]
[0045]
[0046]
[0047]
[0048] In the figures, like numbers are used to denote like elements throughout.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0049] Control of information flow, in particular prevention of the flow of information to areas outside defined areas, finds applications in methods, in particular in games of chance wherein a criterion for winning, and in more specific applications also for playing, is physical presence within a desired location in space. Exemplary methods of such location-based games of chance are described below.
[0050] As used herein, a “game-winning space” is a collection of points in two or three dimensions, that are identified by physical coordinates and that delimit an area (in two dimensions) or a volume (in three dimensions). The physical coordinates can be, in various embodiments, GPS coordinates, or other coordinates determined by a local positioning system. A set of physical coordinates that delimit a game-winning space constitute a non-limiting example of an “identifying indicium” of the game-winning space.
[0051] As used herein, a “telecommunication device” is any device capable of accessing a telecommunication network and transmitting and/or receiving data via a network so accessed, and includes, without limitation, cellular telephones, smart phones, portable computing devices, including without limitation devices adapted to be worn by a user and capable of accessing a telecommunication network, etc.
[0052] As used herein, an “application” is a program or group of programs designed for an end-user. In particular, a “gaming application” useful in practicing embodiments of the inventive method is a program or group of programs designed for use by a person desiring to play a location-based game of chance as described herein.
[0053] With reference now to
[0054] The position of the player is determined (214) by determining the position of the telecommunication device in the player's possession. If the player's position is determined (216) not to be within the game-winning space, play continues (217). If the player's position is determined to be within the game-winning space (218), then an award is provided to the player. The award can be any desired premium, including without limitation a monetary award, a gift certificate, a discounted or free membership in an organization, etc., and can be provided in any desired form, including without limitation direct deposit to an account belonging to the player, an e-mail message, a postal delivery, etc.
[0055] A winning player is alerted, in various embodiments of the inventive method, by transmission of information, such as an audiovisual message, directly to a telecommunication device in the player's physical possession. In further very particular embodiments, this direct transmission of information to the winning player is supplemented or alternatively replaced by transmission of the information to one or more other devices capable of displaying the transmission or generating another signal perceivable by the winning player. Such devices for supplemental or replacement signal generation include, without limitation, video display units disposed within or on various structures or at various physical locations, such as on internal or external building walls, merchandise display tables or racks, etc., as well as telecommunication devices in the physical possession of other winning and/or non-winning players, such as, for example in some embodiments, those within a preselected distance of the game-winning space.
[0056] As the foregoing description makes clear, control of information flow based on location data is carried out in the inventive gaming methods. In these methods, the transmission of information awarding a prize to a player is controlled on the basis of the player's presence in, or absence from, the game-winning space. Only when the player is physically present within the game-winning space is the information awarding the player a prize transmitted to the winning player (and optionally to other signal generation devices. Furthermore, in various additional embodiments, provision of the gaming application itself is controlled based on the location of the player(s). Transmission of the gaming application, in such embodiments, is restricted only to locations in which it is legal to engage in gaming methods according to the present invention, to locations in which it is desired that players move about in attempts to reach game-winning spaces (e.g., department stores, indoor or outdoor shopping centers, public streets, sporting venues, performance venues, etc.), and the like.
[0057] Further, very specific embodiments of the inventive gaming method control the flow of gaming information based not only on location but on additional criteria such as player age, membership in an organization that provides gaming applications, etc.
[0058] The physical coordinates of a game-winning space can be determined at any desired point during instances of the gaming method. Thus, in
[0059] Multi-player games are practiced by providing the gaming application to a plurality of players, determining the positions of each of the players, and determining when the position of at least one player is within the game-winning space. Thus, in
[0060] Once a player has been provided with an award for being within a game-winning space, a new game-winning space can be defined, and the game can then be continued, with another award being provided to the next winning player(s). In this way, a game with multiple rounds can be provided. Rounds having any desired length of time are provided in various particular embodiments. In some specific embodiments, a round is defined by determining a time at which the physical coordinates of a game-winning space are defined and measuring the duration of the round from the time of selection. In other specific embodiments, a round is defined by determining a time at which the physical coordinates of a game-winning space are defined and measuring the duration of the round, beginning with a time prior to the time of selection and extending forward from the prior time.
[0061] Various specific embodiments of gaming methods according to the invention are monetized by requiring a player to provide a premium, such as a monetary payment, purchase of a membership in an organization, or the like, prior to being provided with a gaming application and/or be permitted to play a game.
[0062] Additional embodiments of gaming methods of the invention are beneficial in encouraging players to establish a presence at specific physical locations for a desired length of time. In such embodiments, players are provided with some, all, or additional information based on the length of time spent at such locations. For example, in certain particular embodiments, a player is provided with the gaming application only after being present at an initial physical location for a preselected length of time. Thus, the player would be required to be present at an initial location, e.g., an area adjacent to a display of certain clothing or other goods, for a time of 30 seconds. After that time, the player is provided with the gaming application and is enabled to participate in a game according to the invention. In other particular embodiments, a winning player's award is determined based on the length of time spent in the game-winning space.
[0063] Points or other gaming credits, for example, are awarded per minute of presence in the game-winning space in various particular embodiments; similarly, different types of awards, such as upgraded gift certificates, are provided based on time spent in the game-winning space in further particular embodiments.
[0064] In certain more particular embodiments, once a player is determined to be within the game-winning space, a message is provided to the player advising the player to claim his or her reward by reaching another specified location, in a very particular embodiment by doing so within a specified length of time. An example of such a “Simon Says!” embodiment provides a winning player with the message, “Proceed to the “Hot Jeans” display within one minute to claim your prize!” If the player's physical location is subsequently determined to be within the location specified in the message within the stated time, then the award is provided to the player.
[0065] Various embodiments of gaming methods, according to the invention, can be carried out remotely. In such embodiments, a person who cannot be physically present at a game-winning location (for example, a person whose physical location is remote from the building, shopping center, park or other areas in which a game is being played) can still participate in the game by remotely directing a second person who is able physically to enter a game-winning location.
[0066] Very specific embodiments of the inventive method make use of interactive walkways in gaming. Turning now to
[0067] Interactive walkway 10 can include both interactive walkway segments 12 and non-interactive walkway segments 13, or alternatively, interactive walkway 10 can be comprised solely of interactive walkway segments 12. Non-interactive walkway segments 13 are segments that are not associated with a signal generator 14 and are not assigned identifying indicia 22.
[0068] Interactive walkway segments 12 can comprise any desired material. Non-limiting examples include wooden boards or planks, concrete slabs, tiles, synthetic materials, etc. Segments can also be arranged in any desired configuration. For example, wooden boards or planks can be assembled into an interactive boardwalk; concrete slabs, into an interactive sidewalk; tiles or synthetic materials, into an interactive floor or stairway; etc. Furthermore, interactive walkway segments need not be discrete elements, but can also constitute defined areas of a continuous surface, such as a nightclub floor, a lawn, a playing field, or the like.
[0069] Signal generators 14 and receivers 16 can be associated with the interactive walkway segments 12 in a variety of ways. For example, a signal generator and a receiver can be affixed to a surface of the interactive walkway segment. Alternatively, the signal generator and/or the receiver can be embedded within the interactive walkway segment. In still other alternative embodiments, one or more signal generators can be disposed remotely from its associated interactive walkway element. For example, a video display unit associated with one or more interactive walkway elements can be mounted on a nearby building or other structure (see
[0070] Signal generators and/or receivers can be powered in various ways. As shown in
[0071] Various types of signal generator are useful according to embodiments of the inventive walkway. Useful signal generators include, without limitation, lights, such as incandescent lights, neon lights or other lights utilizing noble gases (e.g., krypton, xenon), fluorescent lights, and light-emitting diodes or other solid-state devices; speakers, tone generators and other signal generators that produce an audible sound; and video display devices, such as a “Diamond Vision”-type video display screens, crawling displays and other animated display devices.
[0072] The signal generators need not all be fixed in one location. Thus, in particular embodiments, a cellular telephone or other telecommunication device in the possession of a player is useful as the signal generator. Signal generators 14 and receivers 16 can be connected to each other by means of an electrical connection such as a cable or wire, or alternatively, can be in wireless communication with each other. Signal generators and receivers can, if desired, be combined into an integrated unit that performs the functions of each; for example, a solid-state device such as a light- emitting diode can be produced as part of a microchip that also includes a receiver.
[0073] Turning to
[0074] Interactive walkways, according to the invention, are useful in a variety of applications, including advertisement campaigns in which signal generators provide messages to individuals entering randomly selected interactive walkway segments, and in particular in implementing gaming methods that award premiums to players who are present at randomly selected segments. An exemplary gaming system employing an interactive walkway according to the invention together with additional control elements is illustrated in
[0075] In
[0076] The player can be contacted prior to entry onto a portion of interactive walkway 40, or alternatively, after entry onto a portion thereof. In particular, the player can be contacted when his GPS coordinates are determined to be within a specified distance, such as one hundred yards, from the nearest interactive walkway segment.
[0077] It is desirable that the eligibility of a player to participate in the gaming method (such as meeting a minimum age requirement) be confirmed prior to authorizing the player to participate. Thus, more specific gaming methods of the invention require the potential player to confirm that he is in fact, eligible to participate. Confirmation can be affected by, for example, providing a credit card number, driver's license number, or other evidence of age, residency, etc., as required by the appropriate regulatory authority. Alternatively, such information can be provided by a potential player prior to contact (for example, at the time the potential player joins the players' club mentioned above).
[0078] Controller 360 can be, in various embodiments, a site on a network, such as the Internet, that implements appropriate software controlling operation of the game; a physical location such as an office in which live operators communicate with potential players and personally operate the game; etc.
[0079] The player can, in particular embodiments, elect to participate in one or more rounds of a game. That is, the player can specify how many times an identifying indicium corresponding to a walkway segment will be selected before his participation in the game ends. Each round can include the selection of one or more identifying indicia. Rounds can be defined in a variety of ways, in particular embodiments. In certain embodiments, rounds are defined by determining a time of selection of an identifying indicium associated with the round and measuring the duration of the round from the time of selection. In certain alternative embodiments, rounds are defined by determining a time of selection of an identifying indicium associated with the round and measuring the duration of the round, beginning with a time prior to the time of selection and extending forward from the prior time.
[0080] In more particular embodiments, the player is assessed a premium for each round or each identifying indicium. This can be carried out, for example, by billing an account associated with the game that the player maintains, by making a credit: or debit-card purchase, or in any other desired manner.
[0081] In
[0082] Meanwhile, controller 60 randomly selects an identifying indicium 22a corresponding to an interactive walkway segment 42a having GPS coordinate set 24a, using any desired method for random selection of an item. The player's location is then compared with coordinate set 24a to determine whether the player is within a predetermined distance D (for example, five feet) from interactive walkway segment 42a. In particular embodiments, it is also determined whether the player's location is within distance D of interactive walkway segment 42 within a preselected interval of time T (the duration of the current game round). The interval of time T can be measured from the time identifying indicium 22 was selected, or alternatively, can be an interval of time beginning prior to the time of selection and measured backward from the time of selection, and extending forward to predetermined time after the time of selection. That is, the time interval during which the player must be within distance D of interactive walkway segment 42 (as measured from GPS coordinate set 24a) can have the time at which identifying indicium 22 was selected as a starting point or as a point within the time interval
[0083] When it is determined that the player's location is within distance D of interactive walkway segment 42, and more particularly within the duration of the current game round, controller 60 alerts the player by activating at least one signal generator of the interactive walkway. Turning to
[0084] Communication between controller 60 and receivers 16a and 50 can be by wireless means or alternatively via a dedicated hard-line connection.
[0085] Additionally, controller 60 contacts the player's telecommunication device 66 and provides an audio message advising him that he has won the current game round.
[0086] Although several different signal generators are activated in
[0087] Activation of a single signal generator is sufficient, with multiple activations simply providing additional notification to the player and making it more certain that the player will become aware of winning the current game round.
[0088] Once the player has been notified of winning the current game round, he then contacts controller 60, or a designated alternative contact, to claim the prize for that round.
[0089] In the specific gaming embodiments described above that employ interactive walkways, distinct signal generators and receivers (i.e., separate devices) have been described.
[0090] Alternative embodiments of such gaming methods combine signal generation and reception functions in a single device, in particular a telecommunication device in the physical possession of a player. In such embodiments, rather than relying on a plurality of individual signal generators physically embedded in or combined with distinct physical structures such as discrete walkway, floor and/or stairway segments, such signal generators being in communication with a distinct receiver that receives a transmission (e.g., from a server or other controller that operates a game according to embodiments of the invention), a player's own telecommunication device both receives a transmission from the controller and generates a signal to the player, such signal being in any desired form, such as an audio, video or audiovisual message, text message, etc. Such embodiments simplify the structure of the interactive walkway system by reducing the number of separate elements required in order to engage in the game.