A63F13/77

SERVICE PROCESSING METHOD AND APPARATUS, AND STORAGE MEDIUM
20230049501 · 2023-02-16 ·

A service processing method, performed by a cloud application management server, includes: upon receiving an allocation request from a target terminal, acquiring N pieces of selection reference information corresponding to a pending edge server and related to the target terminal and running reference information, the pending edge server being one of P edge servers connected to the cloud application management server; upon determining that the pending edge server meets a requirement of providing a running service of a target cloud application for the target terminal, determining a connection reference score corresponding to the pending edge server; storing the connection reference score and identification information about the pending edge server into a candidate set; and transmitting the candidate set to the target terminal.

EQUILIBRIUM CALCULATION APPARATUS, EQUILIBRIUM CALCULATION METHOD AND PROGRAM

An equilibrium state calculation apparatus according to an embodiment is an equilibrium state calculation apparatus for calculating an equilibrium state of a congestion game. The equilibrium state calculation apparatus includes an input unit input with graph information representing a set of strategies represented by a combination of items, in a zero-suppressed binary decision diagram, the strategies used by a player of the congestion game, and a calculation unit that calculates, by using the graph information input through the input unit, equilibrium state information including a proportion of players selecting the strategies in the equilibrium state by a variant of the Frank-Wolfe algorithm.

EQUILIBRIUM CALCULATION APPARATUS, EQUILIBRIUM CALCULATION METHOD AND PROGRAM

An equilibrium state calculation apparatus according to an embodiment is an equilibrium state calculation apparatus for calculating an equilibrium state of a congestion game. The equilibrium state calculation apparatus includes an input unit input with graph information representing a set of strategies represented by a combination of items, in a zero-suppressed binary decision diagram, the strategies used by a player of the congestion game, and a calculation unit that calculates, by using the graph information input through the input unit, equilibrium state information including a proportion of players selecting the strategies in the equilibrium state by a variant of the Frank-Wolfe algorithm.

System and method for auditing gameplay
11577164 · 2023-02-14 · ·

In various implementations, systems and methods of an online gaming platform may include an audit module for corroborating fair gameplay. In some implementations, the online gaming platform can be integrated with one or more cryptocurrency exchanges to facilitate cryptocurrency transactions as well as other currency transactions. In some implementations, the cryptocurrency exchanges can be integrated with an online gaming platform that offer games, such as poker and blackjack games, enabling that the games can be played with any one or more cryptocurrencies. In some implementations, the players can pay for gameplay directly from one or more crypto currency exchange account. In some implementations, players can verify that the gameplay in the online gaming platform was fair.

System and method for auditing gameplay
11577164 · 2023-02-14 · ·

In various implementations, systems and methods of an online gaming platform may include an audit module for corroborating fair gameplay. In some implementations, the online gaming platform can be integrated with one or more cryptocurrency exchanges to facilitate cryptocurrency transactions as well as other currency transactions. In some implementations, the cryptocurrency exchanges can be integrated with an online gaming platform that offer games, such as poker and blackjack games, enabling that the games can be played with any one or more cryptocurrencies. In some implementations, the players can pay for gameplay directly from one or more crypto currency exchange account. In some implementations, players can verify that the gameplay in the online gaming platform was fair.

Program Mode Transition

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.

Program Mode Transition

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.

Multi-region game server fleets

A multi-region game server fleet may span a plurality of computing regions including a home computing region and one or more remote computing regions. A fleet management service operating in the home computing region may receive a request to perform a modification to the multi-region game server fleet, such as adding an additional remote computing region, removing an existing remote computing region, or making a configuration change. The modification may be performed, at least in part, by one or more region specific worker processes hosted in the home region. The fleet management service operating in the home computing region may also receive a request to perform an interaction with a specific remote region game server. An instruction corresponding to the interaction may be transmitted, by a region-specific computing function hosted in the home region, to the specific remote region game server.

Methods, systems, and devices of providing portions of recorded game content in response to a trigger

Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.

WIRELESS COMMUNICATION GAME SYSTEM
20180008892 · 2018-01-11 ·

A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.