ROBOT AND DRONE GAME SYSTEM
20210132626 · 2021-05-06
Assignee
Inventors
Cpc classification
B25J9/1664
PERFORMING OPERATIONS; TRANSPORTING
G05D1/0287
PHYSICS
G05D1/0088
PHYSICS
B25J9/08
PERFORMING OPERATIONS; TRANSPORTING
Y02T10/70
GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
B60L2220/46
PERFORMING OPERATIONS; TRANSPORTING
B64C39/024
PERFORMING OPERATIONS; TRANSPORTING
B62D57/028
PERFORMING OPERATIONS; TRANSPORTING
B60L2260/34
PERFORMING OPERATIONS; TRANSPORTING
B25J9/163
PERFORMING OPERATIONS; TRANSPORTING
Y02T90/16
GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
H04W4/80
ELECTRICITY
B25J19/0025
PERFORMING OPERATIONS; TRANSPORTING
A63F9/24
HUMAN NECESSITIES
B60L53/80
PERFORMING OPERATIONS; TRANSPORTING
B64U2101/60
PERFORMING OPERATIONS; TRANSPORTING
G05D1/0027
PHYSICS
B60L50/60
PERFORMING OPERATIONS; TRANSPORTING
Y02P90/60
GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
B64U2101/00
PERFORMING OPERATIONS; TRANSPORTING
G05D1/0285
PHYSICS
Y02T10/7072
GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
International classification
A63F9/24
HUMAN NECESSITIES
B60L53/80
PERFORMING OPERATIONS; TRANSPORTING
G05D1/00
PHYSICS
Abstract
A robot and drone game comprising an electronic game system configured for one of; software programming for a live reality match including game players which include one or more of: a semiautonomous and autonomous mobile robot player; a game match configured with an array of drone device avatars, mobile robot avatars, and robot-drone avatars and target objects to compete in said match via multiple players on a packet-based communication network. A virtual reality game system; a game processor of said AI system. A user of a virtual reality device to be electronically coupled to said game processor to visualize a stereoscopic image of said virtual game environment configured with said virtual environment game field; an augmented game system; AGSP comprising game application software programming for an augmented virtual game environment configured with multiple users playing a match; wherein said user interface computing system links the user interface electronic controller device to a cloud-based analytics platform.
Claims
1. A robot and drone game comprising: a user or multiple users utilizing a video game console providing on central processing unit to calculate various aspects of the game and control how the game responds to user input; and processing game's instructions, handling game logic in the form of movement or interaction with objects an electronic game system; a video game consoles providing on central processing unit to calculate various aspects of the game and control how the game responds to user input; and processing game's instructions, handling game logic in the form of movement or interaction with objects an electronic game system based on a real-time game platform; software programming for a live reality match including one game player or multiple game players, and a user interface system comprising a wireless controller device linking to game players which include one or more of: a semiautonomous and/or autonomous mobile robot player; a semiautonomous and/or autonomous drone device player and a hybrid robot-drone player combination thereof; a processor and a memory configured for receiving and transmitting status information of said game players to a wireless controller device in which player information is displayed and managed; wherein said transmitted player information includes customized physical attributes and status information on a state of each game player, thereby allowing an operator of said wireless controller device to monitor said game players with respect to their physical status and to determine the presence of said game players within parameters on a game field, and to determine a game match category and to communicate the determined data of the match to the AI game system and said user interface system, said user interface system, and memory and Cloud network.
2. A robot and drone game further of claim 1 further comprising: an environment having one or more users, a user interface, wherein said user interface computing system is electronically coupled to said processor, having a playing field linking the user with said wireless controller device to a cloud-based analytics platform to visualize a stereoscopic image in said playing field, wherein said user interface includes a computing system linked with a wireless controller device which is configured as; a PC laptop and a Bluetooth smartphone, a virtual reality headset device, or a handheld device, or a combination thereof, said wireless controller device is further configured to be electronically coupled to said processor, wherein said user wireless controller device communicates with said user interface system.
3. A robot and drone game further of claim 1 further comprising: a plurality of actions executed by said wireless controller device from a real-time game environment includes interaction, navigation, and a game architecture module to control a drone device player, a mobile robot player, and a hybrid robot-drone player in a real-time game environment, said mobile robot player, said drone device player, and said hybrid robot-drone player are configured with an AI system input device; a built-in smartphone and an identifier scanning device, and processors for receiving high level programming command instructions to engage strategy in said real-time game system playing field environment.
4. A robot and drone game further of claim 1 wherein the game architecture module to execute a plurality of actions using said drone device player, said mobile robot player, and said hybrid robot-drone player comprise a wireless communication network configured within said real-time game environment.
5. A robot and drone game further of claim 1 wherein the plurality of actions played by said drone device player, said mobile robot player, and said hybrid robot-drone player are linked to an audio-visual display or headset comprising an audio speaker based on a status of said real-time game environment; said wireless communication network linking with one or more of said drone device players, said mobile robot players, and said hybrid robot-drone players; said playing field is categized as; rooms, game fields, land-based sport arenas, race and track fields, aerial arenas, and structures situated in and on land, ocean and space; a match controlled by said user interface electronic controller device is configured for controlling gameplay elements on said game playing field; an identifier scanning system of the one or more said mobile robot and drone players comprising image recognition software programmed to receive data from and to track the motion data of said game playing field elements and target objects, and to store motion tracking data in a memory linking to a cloud-based analytics platform to visualize a stereoscopic image of said playing field; said mobile robot and drone players comprising a built-in smartphone device linking said game to a wireless communication network, wherein said built-in smartphone device of said mobile robot, said drone device, and said hybrid robot-drone device receives high level programming command instructions linking to a motor control subsystem processor of said A system.
6. A robot and drone game further of claim 1 further comprising: a processor configured to automatically instruct said motor control subsystem processor to summon said mobile robot device and to summon said drone device and to summon said hybrid robot-drone to play a match, the match outcome determined by said user via said user interface computing system; yet another a processor configured to automatically instruct a motor control subsystem processor to navigate one or more of said drone device players, mobile robot players, and hybrid robot-drone players by a user via said user interface computing system; still another processor configured for receiving high level command instructions from a wireless controller device relaying executing software routines and strategy instructions related to said high-level command instruction; said high-level command instruction to execute autonomously perform actions in a programmable manner on said playing field according to said respective strategy instructions directed by a user; said high-level command instruction further executing autonomously to perform actions in a programmable manner on said playing field according to the said software routines; said user directing to execute a sequence of autonomous actions and achieve performance actions with or without further command instructions from the user, allowing said wireless controller device to simultaneously control one or more target objects and game accessories on said laying field, using other said robot and drone players and game related accessories in the vicinity of said autonomous mobile robot devices, said autonomous drone device, and said autonomous hybrid robot-drone on said playing field.
7. A robot and drone game further of claim 1 further comprising remote controlled drone device players, mobile robot players, and hybrid robot-drone players receiving high level command instruction to directly control drive wheels and joint actuators in such a way that said wireless controller device actively steers said drone device player, said mobile robot player, and said hybrid robot-drone player, and controls said game related accessories and said target objects on said playing field.
8. A robot and drone game further of claim 1 further comprising: one or more high level command instructions to allow said remote controlled mobile robot to avoid obstacles, to seek out and engage other opposing drone device players, mobile robot players, and hybrid robot-drone players, to interact with one or more of said game related accessories in the playing field, and to complete said task objectives within the context of said game environment while under the direct control of said wireless controller device via said game architecture module.
9. A robot and drone game further of claim 1 further 1 comprising: a memory of said transmitting game information of said state of the said drone device player, mobile robot player, and hybrid robot-drone player to said wireless controller device is displayed on said display of said wireless controller device; wherein said transmitted information includes status information on a game state information, thereby allowing said user of a remote controller unit to monitor said status information of said drone device player.
10. A robot and drone game further of claim 1 further comprising: mobile robot player, and said hybrid robot-drone player with respect to their physical status and game parameters; and said status information of said one or more target objects and said status information of said game accessories, and the status information of said user, said status information for determining the presence of the one or more users playing said game.
11. A robot and drone game comprising: a video game console providing on central processing unit to calculate various aspects of the game and control how the game responds to user input; and processing game's instructions, handling game logic in the form of movement or interaction with objects an electronic game system based on a virtual reality game system; a game processor of said A system; said game processor comprising game application software programming for a said virtual reality game; a user of a virtual reality device to be electronically coupled to said game processor to visualize a stereoscopic image of said virtual game environment configured with said virtual environment game field; a user interface electronic controller device including; a PC laptop, a Bluetooth smartphone, a virtual reality headset device, or a handheld device configured to be electronically coupled to said game processor, wherein said electronic controller device is a wireless smart device.
12. A robot and drone game further of claim 11 wherein the plurality of actions executed by said electronic interface controller device in said virtual environment includes interaction, navigation, and a game architecture module to control a virtual drone device, a virtual mobile robot avatar, and a virtual hybrid robot-drone avatar in a virtual game environment; wherein the game architecture module permitting the executing plurality of actions using said drone device avatar, said mobile robot avatar, and said hybrid robot-drone avatar from said virtual game environment, wherein said plurality of actions comprised of audio-visual content directed to a display headset and audio speaker based on a status of said virtual game environment.
13. A robot and drone game further of claim 11 further comprising: a game architecture module comprising methods for detecting an event that occurs within broadcast data content while said plurality of users view the broadcast data content; when the event is detected said automatically capturing user feedback data via a user computer interaction capturing device from each of said user; wherein said game architecture module to execute a plurality of actions executed by; said drone device avatar, said mobile robot avatar, and said hybrid robot-drone avatar in said virtual game environment is capable of issuing the audio-visual content to said display headset and audio speaker based on a status of said virtual game environment, and based on a magnitude and direction of said virtual force.
14. A robot and drone game further of claim 11, further comprising one or more avatar processors are configured to: project said drone device avatar, said mobile robot avatar, and said hybrid robot-drone avatar in the virtual game environment game field; receive a user-originated command, modify a status of said avatar of a drone device based on the user-originated command and a status of the virtual game environment, and to control said drone device avatar based on the modified status of said drone device avatar; receive said user-originated command, modify a status of said avatar of a mobile robot based on the user-originated command and a status of said virtual game environment, and control said mobile robot avatar based on the modified status of said mobile robot avatar; receive a user-originated command via said user interface electronic controller device, too modify a status of said avatar of a hybrid robot-drone based on the user-originated command and a status of said virtual game environment, and to control said hybrid robot-drone avatar based on the modified status of said hybrid robot-drone avatar.
15. A robot and drone game further of claim 11, wherein the one or more processors configured to, upon determining that a virtual force has been applied onto said avatars, compare said virtual force to a threshold force, and based on said virtual force exceeding said threshold force, and control said virtual motor based on a magnitude and direction of said virtual force.
16. A robot and drone game further of claim 11 further comprising a virtual motor of said drone device avatar, said virtual motor of the mobile robot avatar, and multiple virtual motors of said hybrid robot-drone avatar, and controlling said avatars based on a magnitude and direction of said virtual force in said virtual game environment.
17. A robot and drone game comprising: a video game console providing on central processing unit to calculate various aspects of the game and control how the game responds to user input; and processing game's instructions, handling game logic in the form of movement or interaction with objects an electronic game system based on an augmented game system; a processor (AGSP); utilizing processor of an A system, the AGSP comprising game application software programming for an augmented virtual game environment configured with multiple users playing a match; a user interface computing system, and a user interface electronic controller device; wherein said user interface computing system links the user interface electronic controller device to a cloud-based analytics platform.
18. A robot and drone game further of claim 17 further comprising: user interface computing system for automatically analyzing received input data such that the input data from one of; video input, audio input and image input are configured for generating visual data of target object elements in said augmented virtual game environment and the target objects include; a drone device avatar, a mobile robot avatar, and a hybrid robot-drone avatar; a storage reader for reading a game application from a storage medium; a memory storing a communications client application; a network interface for receiving data from a remote user via a packet-based communication network; and processing apparatus coupled to memory in a network interface; wherein said communication client is programmed to establish bidirectional video communications via said network interface and packet-based communication network, including receiving video data from one or more users and remote users via a plurality of user interface computing system; an image recognition software programmed to receive video data from said client application, and to recognize a predetermined image element in the received video data, and track the motion of target object elements to generate motion tracking data.
19. A robot and drone game further of claim 17 further comprising: a game application device comprising said game application server with game logic programmed to control aspects of the game based on the motion tracking data.
20. A robot and drone game further of claim 17 further comprising: a receiver, the receiver receiving by the game application server receiving a plurality of data throughput ratings from a plurality of user interface computing systems; a user interface computing system of said plurality of user interface computing system, and based, at least in part, on throughput analysis data associated with a storage device of said corresponding user interface computing system; a receiver selecting and initiating a game match selected by said game application server, and by said interface computing system configured to display a virtual reality game system playing a game match configured with an array of drone device avatars, mobile robot avatars, and hybrid robot-drone avatars and other target objects to compete in said match via multiple players on a packet-based communication network.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF THE DRAWINGS
[0013] Hereinafter, the present invention discloses a robot and drone array 100 comprising diverse mobile robots 101, drone devices 102, and hybrid robot-drones 103 characterized as having a level of artificial intelligence to accomplish the handling objectives 1000 pertaining to complex tasks 104 and to interactively work for users 105. Fundamentally controlled elements of the robot and drone array 100 include an AI system 1500 schematically arranged for achieving the handling of target objects 105 for a variety of professions including; domestic, medical, rescue, environment restoration, delivery, food service production, policing, military, industry, gameplay and other tasks.
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[0022] Accordingly, it is to be understood that the above description is intended to be illustrative and not restrictive. Many embodiments and applications other than the examples provided would be apparent upon reading the following descriptions. The scope should be determined as set forth above has been disclosed in its preferred form(s), the specific embodiments thereof as disclosed and illustrated are not to be considered in a limiting sense, because numerous variations are possible.