DEVICE FOR INTERACTING WITH AUDIOVISUAL
20200366964 · 2020-11-19
Inventors
Cpc classification
H04N21/43637
ELECTRICITY
H04N21/47217
ELECTRICITY
H04N21/435
ELECTRICITY
G06Q30/0641
PHYSICS
International classification
H04N21/478
ELECTRICITY
H04N21/435
ELECTRICITY
H04N21/4363
ELECTRICITY
H04N21/472
ELECTRICITY
Abstract
We herein provide a new device for interacting with audiovisual contents, in ways that were never tried in the past.
Claims
1. A computing device executing a computing method, said method performing steps of: a) provide an interactive first audiovisual content containing a plurality of different kind of tagged objects of different kinds, wherein each tagged object may be one of: another audiovisual content; a character; an accessory; b) wherein the user may interact with each tagged object by a plurality of actions, involving exchange of information, value, or both; c) start the first audiovisual content; d) interact with the first audiovisual content, or any in the plurality of different kind of tagged objects, wherein the user may choose one of these: virtually move through a stage as if the user was there; execute an action included in a tagged object.
2. A computing device as claimed in claim 1, wherein one or more of the plurality of different kind of tagged objects are visible, hidden, or contextual.
3. A computing device as claimed in claim 1, wherein the user may stop the playback of a program to interact with the tagged objects, or may interact with them during playback.
4. A computing device as claimed in claim 3, wherein the plurality of actions with the tagged objects is any of: obtain information of an object, such as person information, object information; trade the object.
5. A computing device as claimed in claim 4, wherein person information comprises personal data of any living being in the stage, such as name, preferences.
6. A computing device as claimed in claim 5, wherein the object information comprises: Name, Price, Technical Information, Places where to buy the object, or buy directly the item, etc.
7. A computing device as claimed in claim 6, wherein the first audiovisual content, or any of the audiovisual contents included in a tagged object, are selected within a group of: animation commercial spots docu-fiction documentary docu-reality educational eLearning fiction infomercials late shows movies music videos reality sitcoms soap operas spot commercials talk shows theater movies TV movies TV series virals.
8. A computing device as claimed in claim 7, wherein the action of buying an item is done by hovering over the item and clicking on the item.
9. A computing device as claimed in claim 8, wherein the user tags an item for use later.
10. A computing device as claimed in claim 9, wherein the user creates a bookmark in the first audiovisual content, or any of the audiovisual contents included in a tagged object.
11. A computing device as claimed in claim 10, wherein the first audiovisual content, or any of the audiovisual contents included in a tagged object, are mirrored to a second group of one or more computing devices.
12. A computing device as claimed in claim 11, wherein the audiovisual contents are mirrored via Wi-Fi, Bluetooth or other wireless method.
13. A computing device as claimed in claim 12, wherein the computing device and/or the computing devices of the second group are selected within a group of: gaming consoles home computers laptops mobile phones movie theaters smart TVs tablets.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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SUMMARY OF THE INVENTION
[0026] The invention relates to a device executing a computer program, intended to be deployed on TV devices, which permits the user to interact with a plurality of previously tagged objects, such as shown in
[0027] Particularly, the user may stop the playback of the program to interact with the tagged objects, or may interact with them during playback.
[0028] Particularly, the user may be allowed to move through the frozen stage, as if he/she were there, and may perform a plurality of actions with the tagged objects, such as obtaining information.
[0029] In
[0030] In
[0031] In
[0032] In another aspect, in
DETAILED DESCRIPTION OF THE INVENTION
[0033] Provided is a computing device running a method, that will be known as Multimedia Audiovisual Interactive System (MAVIS).
[0034] It involves the development and implementation of a TI platform for the management and control of all types and all kind of audiovisual contents created under a new concept, and also a new production methodology named InteracNet-TV, that allows the spectator/viewer/user to experiment with a new audiovisual format.
[0035] The invention comprises a computing device executing a computing method, wherein a user may perform the steps of:
[0036] a) provide an interactive first audiovisual content containing a plurality of different kind of tagged objects of different kinds, wherein each object may be one of: [0037] another audiovisual content; [0038] a character; [0039] an accessory;
[0040] b) tag each tagged object with a redefined plurality of actions which the user may interact with, wherein an action is an action that involves exchange of information, value, or both, between the user an the audiovisual content;
[0041] c) start the first audiovisual content;
[0042] d) interact with the audiovisual contents, or any in the plurality of objects, wherein the user may choose one of these: [0043] virtually move through the stage as if the user was there; [0044] execute an action included in a tagged object.
[0045] An exemplary embodiment is shown in
[0067] MAVIS allows, such as shown in
[0068] More particularly, the tagged objects are visible, hidden, or contextual.
[0069] Further, the user may stop the playback of the program to interact with the tagged objects, or may interact with them during playback.
[0070] Furthermore, the plurality of actions with the tagged objects is any of:
[0071] obtain information of an object, such as person information, object information;
[0072] trade the object.
[0073] Moreover, person information comprises personal data of any living being in the stage, such as name, preferences.
[0074] Additionally, the object information may be one or more of: Name, Price, Technical Information, Places where to buy the object, or even buy directly the item, etc. MAVIS allows, such as shown
[0075] Furthermore, the invention may be deployed in such a way that, a main computing device is wirelessly connected to a second group of computing device, wherein the main computing device mirrors the audiovisual contents to the second group of computing devices, such that a user using one of the second group of computing devices is able to interact with the audiovisual contents in his own device.
[0076] The above would be useful, for example, in theaters, where the user may buy items that are shown during a movie being projected, without affecting other users. The mirroring may be done using conventional or other kind of wireless methods, including those to be invented, such as: [0077] Wi-Fi [0078] Bluetooth
[0079] In the invention, the computing device and/or the computing devices of the second group may be deployed in any kind of computing device, such as: [0080] gaming consoles [0081] home computers [0082] laptops [0083] mobile phones [0084] movie theaters [0085] smart TVs [0086] tablets
[0087] In another aspect, the action of buying an item may be done by hovering over item and clicking on the item.
[0088] In yet another aspect, the user may tag an item for use later.
[0089] In another option, the user may create a bookmark in the audiovisual contents.
[0090] Particularly, as a user of any kind of MAVIS contents, the user will be able to: Make decisions about the narrative progression of the story that is being show in the audiovisual contents. [0091] a) As shown in
[0101] MAVIS allows the user, as shown in
[0102] As shown in
[0103] As shown in
[0104] Particularly, in the field of education and e-learning, MAVIS can implement a new way of viewing distance education, in which users can modify their way of studying, selecting contents according to their own needs, for example choosing not only the subject to study, also to select the teacher that most likes, the classroom, to stop the class if something is not clear to him, and to go to look for more information, to the web, to the CD of support, or if he prefers to go to the virtual library.
[0105] MAVIS thus provides a new way of audiovisual production that will combine the methodologies of work of video games and the traditional cinema and television production.