Smart Transmitter and Receiver for Sports on and off the Internet
20200298084 ยท 2020-09-24
Assignee
Inventors
Cpc classification
A63B24/0075
HUMAN NECESSITIES
A63B2220/833
HUMAN NECESSITIES
G01S19/26
PHYSICS
G06Q10/0639
PHYSICS
A63B2024/0037
HUMAN NECESSITIES
A63B69/3614
HUMAN NECESSITIES
A63F13/21
HUMAN NECESSITIES
A61B5/1121
HUMAN NECESSITIES
A63B24/0062
HUMAN NECESSITIES
A63B2220/62
HUMAN NECESSITIES
A63B69/3688
HUMAN NECESSITIES
A63F9/24
HUMAN NECESSITIES
A63B69/3658
HUMAN NECESSITIES
A63B67/02
HUMAN NECESSITIES
A61B5/11
HUMAN NECESSITIES
A63F2300/638
HUMAN NECESSITIES
A63B24/0006
HUMAN NECESSITIES
A63F13/87
HUMAN NECESSITIES
A63F13/814
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
A63B2024/0068
HUMAN NECESSITIES
A63B69/3685
HUMAN NECESSITIES
A63F13/218
HUMAN NECESSITIES
A63B71/0622
HUMAN NECESSITIES
A63F13/573
HUMAN NECESSITIES
A63B71/0686
HUMAN NECESSITIES
A63B69/3655
HUMAN NECESSITIES
A63B71/0616
HUMAN NECESSITIES
A63F13/44
HUMAN NECESSITIES
A63B69/3632
HUMAN NECESSITIES
A63F13/54
HUMAN NECESSITIES
A63B2220/00
HUMAN NECESSITIES
A63F13/245
HUMAN NECESSITIES
A61B5/0205
HUMAN NECESSITIES
A63F13/212
HUMAN NECESSITIES
A63B24/0084
HUMAN NECESSITIES
A61B5/744
HUMAN NECESSITIES
A63B2225/50
HUMAN NECESSITIES
A63B2225/20
HUMAN NECESSITIES
A63F13/795
HUMAN NECESSITIES
A63B2071/065
HUMAN NECESSITIES
A63F13/42
HUMAN NECESSITIES
A63F2300/1062
HUMAN NECESSITIES
International classification
A63B24/00
HUMAN NECESSITIES
G01S19/26
PHYSICS
Abstract
A multifunctional self-contained system that wirelessly integrates actual sports equipment with a computer providing critical feedback to improve all aspects of a player's game, and also allows players to play an actual competitive real or visually simulated game or sports with one or more players. Therefore, an individual player may opt to play solo or practice to improve basic golfing skills and techniques. The system includes sport implements that include, but are not limited to, smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game status and performance parameters to a remote receiver and computer. The computer then optionally displays important parameters such as proximity of a sports implement contact face to an object, the impact of a sports implement with a sports equipment item, wherein the contact force, contact time, impact location, face angle, spatial orientation of a sports implement in motion, and the subsequent energy, velocity, and trajectory of game projectile such as a golf ball. The sports implements can be further equipped with motion sensing devices, and its motion and swing trajectory is visually simulated on the computer display. Standard sport implements which include, but are not limited to, golf clubs may be retrofitted with the device sensors and associated electronic circuitry to convert such clubs into smart clubs for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information to players, generate and control visual simulations, and display player performance information.
Claims
1. A method of conducting an interactive computer sport, including: a wireless communication link; a local computer, and a remote computer; placing in communication one or more computers located in at least two different sites; detecting at the local computer site a game event signaled by the use of a sports implement; communicating the game event to the remote computer site; and displaying a simulation of the event at both the local computer and remote computer sites.
2. The method of conducting interactive computer sport according to claim 1, further comprising sensing an occurrence indicator of the event at the local computer site, and communicating the occurrence to the computer at a remote site by said communication link associated with the sports implement.
3. The method of conducting an interactive sport according to claim 2, wherein the step of sensing an occurrence comprises sensing with a sensor at least one sports equipment item and or game projectile impact with the sports implement.
4. The method of conducting an interactive sport according to claim 2, wherein the step of sensing an occurrence further comprises sensing with a motion sensor the motion of the sport implement.
5. The method of conducting an interactive computer sport according to claim 2, wherein the wireless communication link comprises, but is not limited to, a radio frequency transmitter and or receiver.
6. The method of conducting an interactive computer sport according to claim 1, further comprising selecting a player from a queue of awaiting players in response to a first player indicating a readiness to play.
7. A method for responding to a predefined event occurring within a gaming environment, comprising the steps of: automatically transmitting an alert and or message to a person outside the gaming environment; and detecting whether the predefined event has occurred within the gaming environment, wherein the gaming environment provides a secure and limited access such that players only gain access to the gaming environment through a secure gateway, wherein the secure gateway is inaccessible when communicating over a network from outside of the gaming environment; and the network is accessible only from within the gaming environment by players participating in the gaming environment in response to the predefined event occurring within the gaming environment; and transmitting an alert and or message to the participating players over the network, wherein the alert and or message provides information related to the predefined event.
8. The method of claim 7, further comprising the step of transferring at least an indicia of the information to be provided in the message to an alerts service that communicates outside the gaming environment, wherein said alerts service then transmits the alert and or message with the information to awaiting players outside of the network.
9. The method of claim 7, wherein the step of transmitting the alert and or message comprises transmitting an email and or message to players over the network, wherein said email includes the information.
10. The method of claim 7, wherein the step of transmitting the alert and or message comprises transmitting the alert and or message through the network to an outside communication system that transmits the alert and or message to a portable communication device, whereby said message includes the information.
11. The method of claim 7, wherein the step of transmitting the alert and or message comprises transmitting a semaphore and or pop-up notification to a player over the network, wherein said pop-up notification includes the information displayed to said player.
12. The method of claim 7, wherein the predefined event is detected when a player gains access to the gaming environment, said information identifying the player, and is transmitted to at least one person who is on a list of the awaiting players.
13. The method of claim 12, wherein the alert and or message comprises an invitation to at least one player outside the gaming environment to access the gaming environment and participate in playing a game therein with players inside of the network.
14. The method of claim 7, wherein the information included in the alert and or message relates to billing a player for access and or services rendered in the gaming environment.
15. The method of claim 7, wherein the information included in the alert and or message refers to a change in gaming content within the gaming environment.
16. The method of claim 7, wherein the information included in the alert and or message is a reminder to a player to play a previously scheduled game within the gaming environment.
17. A system that responds to a predefined event occurring within a gaming environment, that comprises automatically transmitting an alert and or message outside of the gaming environment, comprising: a game server that includes a processor, and a memory storing a plurality of machine instructions, wherein said game server being included within a gaming service that establishes the gaming environment, further including, a communication interface that couples the game server to a network; and said processor executes the machine instructions stored in the memory, causing the processor to carry out a plurality of functions, including: detecting when a predefined event occurs within the gaming environment, wherein the gaming environment provides a secure and limited access such that players only gain access to the gaming environment through a secure gateway, and the secure gateway is inaccessible by any person communicating over the network that is outside of the gaming environment; and detecting the predefined event, initiating transmission of an alert and or message to an awaiting player outside the gaming environment over the network.
18. The system of claim 17, further comprising an alerts service, including: a communication interface; a memory; and a processor coupled to the communication interface and the memory of the alert server, wherein said processor of the alert server executes the machine instructions stored in the memory of the alert server to carry out a plurality of functions, including receiving indicia information to be included in the alert and or message transmitted from the game server to an awaiting player outside the gaming environment over the network.
19. The system of claim 18, wherein the alert and or message is transmitted over the network as an email and or semaphore via the internet.
20. The system of claim 19, wherein the alert and or message is transmitted over the network to a communication interface that re-transmits the alert and or message to a portable communication device.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029]
[0030]
[0031]
[0032]
[0033]
[0034]
[0035]
[0036]
[0037]
DETAILED DESCRIPTION OF PREFERRED EMBODIMENT
1. Smart Golf Club
[0038] The smart golf club 20 has a head 40 and a shaft 42. As shown in
[0039] In an alternative embodiment,
[0040] In a second alternative embodiment, to retrofit a standard golf club, contact sensors 46 are part of an adapter 40 attached to an ordinary club head as seen in
[0041] A golf ball contacting any sensor 46 produces a detectable variance indication the magnitude and duration of sensor-ball impact. The variance may be a change in resistance of a micro sensor and or a piezoresistive transducer and or a voltage change in the case of a piezoelectric transducer. As shown in
[0042] A radio frequency transmitting circuit 58 receives the serial digital data from the microcontroller 56 and wirelessly transmits the information via an internal antenna 60 to a receiver 26 (
2. Golf Ball Receptacle
[0043] The golf ball receptacle 22 has a top 62 shaped to allow entry of a golf ball, as shown in
[0044] A golf ball entering the receptacle 60 and containing the sensor pad 65, 66, or 67 produces a detectable variance indicating the ball entry event. The variance may be a change in resistance in the case of a piezoresistive transducer (similar, but not limited to, Cooper Instruments LPM 562) and or a voltage change in the case of a piezoelectric transducer. As illustrated in
[0045] The ball return mechanism 68 can be a simple back plate 80 located to be engaged by a ball entering the receptacle 22 and supported and biased by a spring or springs 82 to eject the ball. Other known ejection devices similar to those used in pinball machines and either mechanically or even electrically activated can be used to improve the effect if desired.
[0046] The receptacle configuration is susceptible to much variation. The receptacle illustrated and described above is well suited to indoor use, on carpet for example. It is clear, however, that an actual cup, installed in an actual green, with real or synthetic grass, can be similarly equipped.
3. Motion Sensor Plate
[0047] The motion sensor plate 80 having a top motion plate 82 and a bottom motion plate 84 is diagrammatically shown in
[0048] Applying an energizing high frequency alternating electrical signal having a frequency in the range from 100 MHz to 200 MHz from an oscillator 87 to the motion plate capacitive network 88 produces an electromagnetic field above the surface of each platelet 83 of the capacitive components of the motion sensor plate 80. Any object, including a golf club, passing near the surface of the energized motion plate will cause a perturbation of the electromagnetic field as illustrated by the sample possible pathways 90 across the plate in
[0049] The electrical signal from the comparative amplifier network 92 is applied to an analog-to-digital signal converter 94 (ADC) and the ADC digitized output signal is converted into a serial digital data stream by a multiplexer 96. This data identifies each platelet having had its field disturbed. The serial digital data can be input directly by wire from a multiplexer 96 to the computer 28 located at the site of the player and motion sensor plate 80, or as in the preferred embodiment, illustrated in
[0050] The computer 28, under the control of the game system software, will analyze the serial digital club motion signal, recognize from the transmitted signals the platelets 83 over which the club head passed and display the golf club swing motion.
[0051] The motion sensors further comprise spatial orientation devices such as a gyro meter and an accelerometer to derive spatial orientation and or translational acceleration data housed inside or mounted to the golf club, sports implement, or gaming item. A gyroscope or equivalently a gyro meter is hereon and heretofore understood to be, and or comprise, spatial orientation devices, and each of the latter is understood to be included in the former.
4. Wireless Signal Receiver and Computer
[0052] At each player site, a wireless radio frequency signal receiver 26 is connected to the computer 28 by either the serial (USB) or parallel computer ports as shown in the functional block diagram,
5. Computer Golfing Software
[0053] At each remote player site, the computer 28 (
[0054] If the competitive play mode has been selected, the program generates a player participation request and sends 134 the request to the game internet server (GGC server) 34 (
[0055] The event at 133 also has the effect of indicating at 139 that it is no longer the local player's turn and enables (as indicated by line 139) the serial port listener at 132 to detect an event from the remote player, again via the internet.
[0056] If the single player practice mode is selected, the internet communications sequences are disabled, other software sequential operating routines continue as above described, and the player's golf club stroke, ball-receptacle contact, and or club swing motion sensor information are communicated only to the computer located at the player's site and the performance information analyzed and displayed only at the local player's site.
[0057] When a game is won, lost, or terminated, the gaming software system generates the appropriate output signals 156 (
[0058] Using programming as contained in the accompanying microfiche appendix, one skilled in the art can readily accomplish the game programming described. Alternative programming too will be apparent from the foregoing functional description and the illustrations contained in the appended drawings
[0059] While a preferred embodiment has been described, it will be appreciated that many variations and modifications in the system, its operation, and its various components may be made without departure from the spirit and scope of invention as set forth in the appended claims.