Smart system for display of dynamic movement parameters in sport and training
10737165 ยท 2020-08-11
Inventors
Cpc classification
A63B24/0075
HUMAN NECESSITIES
A63B2220/833
HUMAN NECESSITIES
G01S19/26
PHYSICS
G06Q10/0639
PHYSICS
A63B2024/0037
HUMAN NECESSITIES
A63B69/3614
HUMAN NECESSITIES
A63F13/21
HUMAN NECESSITIES
A61B5/1121
HUMAN NECESSITIES
A63B24/0062
HUMAN NECESSITIES
A63B2220/62
HUMAN NECESSITIES
A63B69/3688
HUMAN NECESSITIES
A63F9/24
HUMAN NECESSITIES
A63B69/3658
HUMAN NECESSITIES
A61B5/11
HUMAN NECESSITIES
A63B67/02
HUMAN NECESSITIES
A63F2300/638
HUMAN NECESSITIES
A63B24/0006
HUMAN NECESSITIES
A63F13/87
HUMAN NECESSITIES
A63F13/814
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
A63B2024/0068
HUMAN NECESSITIES
A63B69/3685
HUMAN NECESSITIES
A63F13/218
HUMAN NECESSITIES
A63B71/0622
HUMAN NECESSITIES
A63F13/573
HUMAN NECESSITIES
A63B71/0686
HUMAN NECESSITIES
A63B69/3655
HUMAN NECESSITIES
A63B71/0616
HUMAN NECESSITIES
A63F13/44
HUMAN NECESSITIES
A63B69/3632
HUMAN NECESSITIES
A63F13/54
HUMAN NECESSITIES
A63B2220/00
HUMAN NECESSITIES
A63F13/245
HUMAN NECESSITIES
A61B5/0205
HUMAN NECESSITIES
A63F13/212
HUMAN NECESSITIES
A63B24/0084
HUMAN NECESSITIES
A61B5/744
HUMAN NECESSITIES
A63B2225/50
HUMAN NECESSITIES
A63B2225/20
HUMAN NECESSITIES
A63F13/795
HUMAN NECESSITIES
A63B2071/065
HUMAN NECESSITIES
A63F13/42
HUMAN NECESSITIES
A63F2300/1062
HUMAN NECESSITIES
International classification
G01S19/26
PHYSICS
A63B24/00
HUMAN NECESSITIES
Abstract
A system that wirelessly integrates actual golf equipment, game apparatus, or gaming tool, with a computer and the internet to allow players remotely located from one another to play a competitive real or simulated game. An individual player may opt to play solo or practice to improve basic golfing or sports techniques. The system includes any sports implement or smart golf clubs, a golf ball receptacle and a golf club motion sensing devices, all containing circuits and contact and or noncontact motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game performance information to a remote receiver-computer. The computer display screen displays player information and visually simulates and controls a game between one or more local computer players or via the internet having similar equipment and remotely located from each other. The computer displays player information such as anatomical motion or data, game apparatus, gaming tool, or sports implement information simultaneously, and visually simulates and controls a game between two players via the internet having sports equipment remotely located from each other, providing graphics animation and graphics to learn and compete by. Standard sports implements may be retrofitted with the sensors and associated circuitry to convert such implements as clubs into smart dubs for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information and dynamic motion parameters.
Claims
1. A system comprising first and second processors, a first remote computer, a game server, a display screen, a sensor, wireless communication circuitry, and a game apparatus, wherein said first processor is part of an internal electronics circuitry within said game apparatus and said internal electronics circuitry includes a transmitter, one or more sensors, and processing circuit, said first processor further including pre-programmed identification information corresponding to said game apparatus, the sensor disposed on the game apparatus and configured to output sensor data, the first processor receiving data derived from the sensor, the second processor wirelessly coupled to the first processor via the wireless communication circuit, the game apparatus configured to be used in a first game event, the first remote computer being communicatively coupled to the game server via the Internet, operatively coupled to the display screen, and programmed to receive the data derived from the sensor data from the first processor and the second processor, create first visual data using the data received from the second processor to control the display screen and display the first visual data on the display screen in a first three-dimensional animation of the first game event that produced the sensor data, and send the first visual data to the game server via the Internet.
2. The system in claim 1, the first visual data including a simulation of the first game event.
3. The system in claim 1, the sensor configured to be impacted by a game projectile.
4. The system in claim 1, the sensor comprising a motion detector.
5. The system in claim 1, the first processor additionally programmed to determine if impact occurs between a game projectile and the game apparatus based on the sensor data.
6. The system in claim 5, the game apparatus having a hitting surface, the sensor comprising an array of sensors, each sensor of the array of sensors attached to the hitting surface, the sensor configured to derive direction data based on stimulation to the sensors and transmit the direction data to the first processor, the direction data relating to an angle of impact between the game projectile and the game apparatus.
7. The system in claim 5, the sensor comprising an accelerometer, the sensor configured to derive motion data based on stimulation to the accelerometer and transmit the motion data to the first processor, the motion data relating to a three-dimensional acceleration and orientation of the game apparatus.
8. The system in claim 5, the sensor configured to transmit force and time data indicative of a force of the impact between the game projectile and the game apparatus and a time and duration of the force applied.
9. The system in claim 1, the sensor data transmitted by the sensor and received by the first processor from the sensor using a wireless radio frequency protocol.
10. The system in claim 1, wherein the remote computer is communicatively coupled to the second processor via a serial port listener.
11. The system in claim 1, wherein the remote computer is communicatively coupled to the Internet via a socket event listener.
12. The system in claim 1, wherein the first remote computer is further programmed to receive data from the game server via the Internet and create second visual data using the data received from the game server to control the display screen to display the second visual data on the display screen in a second three-dimensional animation of a second game event.
13. The system in claim 12, further comprising a second remote computer communicatively coupled to the game server via the Internet and programmed to create the second visual data based on sensor data produced during a second game event and send the second visual data to the first remote computer via the game server for display on the display screen, wherein the first game event is a first act performed by a first player at a first remote site associated with the first remote computer and the second game event is a second act performed by a second player at a second remote site associated with the second remote computer.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF PREFERRED EMBODIMENT
(17) Smart Golf Club
(18) The smart golf club 20 has a head 40 and a shaft 42. As shown in
(19) In an alternative embodiment.
(20) A golf ball contacting any sensor 46 produces a detectable variance indicating the magnitude and duration of sensor-ball impact (impulse). The variance may be a change in resistance of a piezo-resistive transducer or a voltage change in the case of a piezo-electric transducer. As shown in
(21) Connected to the integration circuit 54, a processor 56 is a multi-input signal processing circuit (similar, but not limited to a Motorola #68HCOS) having analog to digital signal converting circuits (ADCs), one for each input channel, and a sequential digital signal encoding circuit connected so as to convert the ADC outputs into a time multiplexed serial digital data stream containing a binary-coded word for each channel indicating the energy of the associated sensor-ball impact event.
(22) A radio frequency transmitting circuit 58 receives the serial digital data from the processor 56 and wirelessly transmits the information via an internal antenna 60 to a receiver 26 (
(23) Golf Ball Receptacle
(24) The golf ball receptacle 22 has a top 62 shaped to allow entry of a golf ball, as shown in
(25) A golf ball entering the receptacle 60 and containing the sensor pad 65, 66, or 67 produces a detectable variance indicating the ball entry event. The variance may be a change in resistance in the case of a piezo-resistive transducer (similar, but not limited to Cooper Instruments LPM 562) or a voltage change in the case of a piezo-electric transducer. As illustrated in
(26) The ball return mechanism 68 can be simple as a back plate 80 located to be engaged by a golf ball entering the receptacle 22 and supported and biased by a spring or springs 82 to eject the ball. Other known ejection devices, similar to those used in pinball machines and either mechanically or even electrically activated, can be used to improve the effect if desired. The receptacle configuration is susceptible to much variation. The receptacle illustrated and described above is well suited to indoor use, on carpet for example. It is clear, however, that an actual cup, installed in an actual green, with real or synthetic grass, can be similarly equipped.
(27) Motion Sensor Plate
(28) The golf club motion sensor plate 80 having a top motion plate 82 and a bottom motion plate 84 is diagrammatically shown in
(29) Applying an energizing high frequency alternating electrical signal having a frequency in the range from 100 MHz to 200 MHz from an oscillator 87 to the golf club motion plate capacitive network 88 produces an electromagnetic field above the surface of each platelet 83 of the capacitive components of the motion sensor plate 80. Any object, including a golf club, passing near the surface of the energized motion plate will cause a perturbation of the electromagnetic field as illustrated by the sample possible pathways 90 across the plate in
(30) The electrical signal from the comparative amplifier network 92 is applied to an analog to digital signal converter 94 (ADC) and the ADC digitized output signal is converted into a serial digital data stream by a multiplexer 96. This data identifies each platelet having had its field disturbed.
(31) The serial digital data can be input directly by wire from a multiplexer 96 to the computer 28 located at the site of the golf player and golf club motion sensor plate 80, or as in the preferred embodiment, illustrated in
(32) The computer 28 under the control of the golf system software, will analyze the serial digital club motion signal, recognize from the transmitted signals the platelets 83 over which the club head passed and display the golf club swing motion. The spatial orientation devices further comprise a digital compass for directional data and accelerometer for spatial static and or spatial translational acceleration data housed inside or mounted to the golf club, game apparatus, sports implement, or gaming device.
(33) Wireless Signal Receiver and Computer
(34) At each player site, a wireless radio frequency signal receiver 26 is connected to the computer 28 by either the serial (USB) or parallel computer portsT as shown in the functional block diagram,
(35) Computer Golfing Software
(36) At each remote player site, the computer 28 (
(37) If the competitive play mode has been selected, the program generates a player participation request and sends 134 the request to the GGC game internet server (game server) 34 (
(38) Upon identification of a player opponent at 150 (
(39) The local computer player event may be, but is not limited to, the smart golf club impacting a ball or projectile, the swing of a club across the sensing plate or the balls entry into the receptacle. The program contains time delay limits for the player action, and delays of play beyond these limits generate play quit and disconnect signals.
(40) The event at 133 also has the effect of indicating at 139 that it is no longer the local computer player's turn and enables (as indicated by line 139) the serial port listener at 132 to detect an event from the remote player, again via the internet.
(41) If the single player practice mode is selected, the internet communications sequences are disabled, other software sequential operating routines continue as above described and the player's golf club stroke, ball-receptacle contact, and/or club swing motion sensor information, are communicated only to the computer located at the player's site and the performance information analyzed and displayed only at the local computer player's site.
(42) When a game is won, lost, or terminated, the golf software system generates the appropriate output signals 156 (
(43) Using programming as contained in the accompanying microfiche appendix, one skilled in the art can readily accomplish the game programming described. Alternative programming too will be apparent from the foregoing functional description and the illustrations contained in the appended drawings
(44) While, a preferred embodiment has been described, it will be appreciated that many variations and modifications in the system, its operation, and its various components may be made without departure from the spirit and scope of this invention as set forth in the appended claims.