EXPLOITATION OF AUGMENTED REALITY AND CRYPTOTOKEN ECONOMICS IN AN INFORMATION-CENTRIC NETWORK OF SMARTPHONE USERS AND OTHER IMAGING CYBORGS
20200143354 ยท 2020-05-07
Assignee
Inventors
Cpc classification
H04L2209/56
ELECTRICITY
H04L9/3239
ELECTRICITY
G06Q20/389
PHYSICS
G06Q20/3678
PHYSICS
H04L9/0637
ELECTRICITY
H04W4/023
ELECTRICITY
International classification
H04L9/06
ELECTRICITY
Abstract
A method and system provides a mobile device app that enables users to not only view augmented reality objects and access content, but also to establish, deploy, and manage their own augmented reality objects for viewing and interaction with by other users of the mobile app. The method and system of the invention thus serves as the foundation for an augmented reality ecosystem in which any user can create an augmented reality object for viewing and interaction with by all of a subset of other users. The ecosystem may include its own cryptocurrency to facilitate transactions arising from interaction with the augmented reality objects, and to facilitate compensation to digital content providers. In addition, ownership of augmented reality objects created by the method and system of the invention may be recorded and verified utilizing blockchain technology.
Claims
1. A method of deploying, managing, and interacting with augmented reality objects, comprising the steps of: installing a mobile device app on a mobile device, the mobile device app including instructions to be executed by a central processing unit of the mobile device for causing the mobile device or a cyborg device to superimpose an augmented reality object on an image displayed on the mobile device or cyborg device, wherein the augmented reality object is linked to a geographic location, address, or second mobile device and serves as a portal to content linked to the augmented reality object; wherein the mobile device app further enables a user of the downloaded mobile device app to create, locate, and deploy a personalized said augmented reality object for viewing and interaction with users of other mobile devices or cyborg devices in proximity to a set location of the personalized augmented reality object.
2. A method as claimed in claim 1, wherein the augmented reality object is created, located, and deployed by performing the following steps: the user selecting a symbol for the augmented reality object from a list or library of symbols, or by the user creating the symbol; the user linking content to the augmented reality object, said content selectively including information, images, video, forms, and links to programs, applets, webpages, or other interactive content; and the user selecting a location or address for the augmented reality object.
3. A method as claimed in claim 2, wherein location is a fixed location and the fixed location is selected by the user going to a desired location, using the mobile app to select the location, and selecting an offset from that location.
4. A method as claimed in claim 2, wherein the location is a fixed location and the fixed location is selected by designating a location in a map view displayed by the mobile app.
5. A method as claimed in claim 2, wherein multiple locations are selected for a single said augmented reality object.
6. A method as claimed in claim 2, further comprising a step of the user selecting a visibility option that determines who is enabled to view and/or interact with the augmented reality object.
7. A method as claimed in claim 6, further comprising a step of the user selecting different augmented reality object symbols for different groups of viewers or occasions.
8. A method as claimed in claim 2, wherein during creation of an augmented reality object, the mobile app uses blockchain technology to create a blockchain record of the augmented reality object's creation and ownership, allowing anyone who subsequently interacts with the augmented reality object to verify its ownership and any transactions that involve the augmented reality object.
9. A method as claimed in claim 1, where the mobile app enables toggling between a mode in which augmented reality objects are superimposed on a live image captured by a camera of the mobile device, and a mode in which augmented reality objects are placed on a map view.
10. A method as claimed in claim 9, wherein a user of the mobile app can perform a search for augmented reality objects in the map view that meet input criteria, and filter out augmented reality objects that do not meet the input criteria.
11. A method as claimed in claim 1, in which the mobile app enables direct interaction with content linked to an augmented reality object selected for viewing by a user, browsing of the content, downloading and uploading of files associated with the augmented reality object, and purchases based on viewed content.
12. A method as claimed in claim 1, wherein the user is identified, at least in part, by an identification number of the user's mobile device.
13. A method as claimed in claim 1, further comprising the step of the user establishing an account through the mobile device for receiving and making payments resulting from interactions with the user's augmented reality objects and other users' augmented reality objects.
14. A method as claimed in claim 13, wherein the account is an electronic wallet and payments are received and made using a blockchain-based cryptocurrency.
15. A method as claimed in claim 14, further comprising the steps of charging an augmented reality ecosystem that includes multiple said augmented reality objects and users by one or more of the following steps: (a) awarding the cryptocurrency to those who download the mobile app; (b) awarding the cryptocurrency for referrals to other users who download the mobile app; (c) awarding the cryptocurrency to those who make purchases by interacting with the mobile app; (d) encouraging entrepreneurs who have deployed the augmented reality objects to take payment in the cryptocurrency; and (e) encouraging transactions to be carried out using the cryptocurrency.
16. A method of creating and augmented reality ecosystem made up of augmented reality objects, comprising the steps of: offering a mobile device app for installation on mobile devices, the mobile device app including instructions to be executed by a central processing unit of a respective mobile device for causing the respective mobile device or a cyborg device to superimpose an augmented reality object on an image displayed on the respective mobile device or cyborg device, wherein the augmented reality object is linked to a geographic location, address, or one of the mobile devices and serves as a portal to content linked to the augmented reality object; wherein the mobile device app further enables a user of the downloaded mobile device app to create, locate, and deploy a personalized said augmented reality object for viewing and interaction with users of other mobile devices or cyborg devices in proximity to a set location of the personalized augmented reality object.
17. A method as claimed in claim 16, in which the mobile app enables direct interaction with content linked to an augmented reality object selected for viewing by a user, browsing of the content, downloading and uploading of files associated with the augmented reality object, and purchases based on viewed content.
18. A method as claimed in claim 16, further comprising the step of enabling users to establish accounts through the mobile device for receiving and making payments resulting from interactions with the user's augmented reality objects and other users' augmented reality objects.
19. A method as claimed in claim 18, wherein the account is an electronic wallet and payments are received and made using a blockchain-based cryptocurrency.
20. A method as claimed in claim 19, further comprising the steps of charging the augmented reality ecosystem that includes multiple said augmented reality objects and users by one or more of the following steps: (a) awarding the cryptocurrency to those who download the mobile app; (b) awarding the cryptocurrency for referrals to other users who download the mobile app; (c) awarding the cryptocurrency to those who make purchases by interacting with the mobile app; (d) encouraging entrepreneurs who have deployed the augmented reality objects to take payment in the cryptocurrency; and (e) encouraging transactions to be carried out using the cryptocurrency.
21. A method as claimed in claim 16, wherein augmented reality objects in the ecosystem are protected by blockchain technology.
22. A system for deploying, managing, and interacting with augmented reality objects, comprising: at least one entity for supplying mobile device apps to users of mobile devices, each mobile device app including instructions to be executed by a central processing unit of a respective mobile device for causing the mobile device or a cyborg device to superimpose an augmented reality object on an image displayed on the mobile device or cyborg device, wherein the augmented reality object is linked to a geographic location, address, or second mobile device and serves as a portal to content linked to the augmented reality object; wherein the mobile device app further enables a user of the downloaded mobile device app to create, locate, and deploy a personalized said augmented reality object for viewing and interaction with users of other mobile devices or cyborg devices in proximity to a set location of the personalized augmented reality object.
23. A system as claimed in claim 22, wherein the system is arranged to enable a user to create, locate, and deploy a augmented reality object by performing the following steps: selecting a symbol for the augmented reality object from a list or library of symbols, or by the user creating the symbol; linking content to the augmented reality object, said content selectively including information, images, video, forms, and links to programs, applets, webpages, or other interactive content; and selecting a location or address for the augmented reality object.
24. A system as claimed in claim 23, wherein location is a fixed location and the fixed location is selected by the user going to a desired location, using the mobile app to select the location, and selecting an offset from that location.
25. A system as claimed in claim 23, wherein the location is a fixed location and the fixed location is selected by designating a location in a map view displayed by the mobile app.
26. A system as claimed in claim 23, wherein multiple locations are selected for a single said augmented reality object.
27. A system as claimed in claim 23, wherein the user is enabled to select a visibility option that determines who is enabled to view and/or interact with the augmented reality object.
28. A system as claimed in claim 27, further comprising a step of the user selecting different augmented reality object symbols for different groups of viewers or occasions.
29. A system as claimed in claim 23, wherein during creation of an augmented reality object, the mobile app uses blockchain technology to create a blockchain record of the augmented reality object's creation and ownership, allowing anyone who subsequently interacts with the augmented reality object to verify its ownership and any transactions that involve the augmented reality object.
30. A system as claimed in claim 22, where the mobile app enables toggling between a mode in which augmented reality objects are superimposed on a live image captured by a camera of the mobile device, and a mode in which augmented reality objects are placed on a map view.
31. A method as claimed in claim 29, wherein a user of the mobile app can perform a search for augmented reality objects in the map view that meet input criteria, and filter out augmented reality objects that do not meet the input criteria.
32. A system as claimed in claim 22, in which the mobile app enables direct interaction with content linked to an augmented reality object selected for viewing by a user, browsing of the content, downloading and uploading of files associated with the augmented reality object, and purchases based on viewed content.
33. A system as claimed in claim 22, wherein the user is identified, at least in part, by an identification number of the user's mobile device.
34. A system as claimed in claim 22, further comprising the step of the user establishing an account through the mobile device for receiving and making payments resulting from interactions with the user's augmented reality objects and other users' augmented reality objects.
35. A system as claimed in claim 33, wherein the account is an electronic wallet and payments are received and made using a blockchain-based cryptocurrency.
36. A system as claimed in claim 34, wherein the system is charged with the blockchain-based cryptocurrency by: (a) awarding the cryptocurrency to those who download the mobile app; (b) awarding the cryptocurrency for referrals to other users who download the mobile app; (c) awarding the cryptocurrency to those who make purchases by interacting with the mobile app; (d) encouraging entrepreneurs who have deployed the augmented reality objects to take payment in the cryptocurrency; and (e) encouraging transactions to be carried out using the cryptocurrency.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0025]
[0026]
[0027]
[0028]
[0029]
[0030]
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0031]
[0032] In a preferred embodiment of the invention, the ArKs 1-3 are inserted into the image by a mobile app, based on the location and orientation of the mobile device when it captures the image. In the illustrated example, only ArKs 1 and 2 are visible to all users of the smartphone app, while ArK 3 may be invisible some users but visible to other users, based on information provided by the user and owner/originator of the ArK. It is also possible to make the ArKs visible to the user through a device other than a mobile communications device, and in particular through what is known as imaging cyborg technology in which the ArK is caused to directly appear in the field of view of the person using the app, through a device such as smart glasses, corneal implants, or any other such technology.
[0033] Mobile device 5 may be a smartphone, smartwatch, tablet, or similar portable device carried by the user and capable of receiving and installing software for carrying out the imaging and interactive functions described herein. Such software is known as a mobile app, although it is not limited to any particular programming language, operating system, or platform.
[0034] It will be appreciated by those skilled in the art that software for overlaying augmented reality images on captured images based on geolocation is known, and can be utilized by the present invention. For example, U.S. Pat. Nos. 9,773,285, 9,536,251, and 8,929,591 all disclose augmented reality systems that overlay augmented reality objects on captured images based, as least in part, on geolocation. The Pokemon Go augmented reality game is another example of mobile app software that overlays location-linked virtual reality objects on captured images. However, the present invention provides additional features that are not included in the previously-proposed or implemented systems, including provision for users to not only interact with, but also generate and control ArKs through the mobile app, as illustrated in
[0035] In particular, as shown in
[0036] According to step 30 of a first preferred embodiment of the invention, a user downloads the mobile app to a mobile device of the type illustrated in
[0037] In step 32, the user selects at least one personal ArK symbol or ArK avatar, which can be a generic ArK symbol, a symbol that is selected from a list or library containing available ArK symbols, images, or GIFs, a symbol that is created by the user using an image or symbol using drawing software, or a symbol that is created by selecting and modifying an existing image possessed or downloaded by the user.
[0038]
[0039] In step 34, the app user selects a symbol for the fixed ArK, either from a list or template, or of the user's design and, in step 35, the user establishes a link to the contents of the ArK. Finally, in step 35, the user establishes a geo-location for the ArK, either by going to the desired location and using the ArK app to set the ArK's position, or by using a Map View to locate the ArK. If the user selects the option of utilizing the mobile device's location determining capabilities to record the location as which the ArK is to be positioned, the location can be established by determining the exact position of the mobile device and, optionally, adding an offset so that the ArK can be positioned above or below the user's position, or near the user's position in but in at a location that the user is not able to actually enter (for example, the ArK could be located so that it floats above the viewer or appears in an inaccessible location such as a shark tank at an aquarium).
[0040] The content of the fixed ArK, i.e., the data and programming accessed when a viewer selects the ArK, may be information, video, audio, another mobile app, or a website through which the viewer can carry out transactions such as making a purchase. The purchase can be carried out through the blockchain wallet by debiting the viewer's wallet and crediting the owner of the ArK. Alternatively, the owner of the ArK may receive compensation each time a viewer selects the ArK, with the compensation being credited to the user's account, either in conventional or crypto currency, such as the crypto currency described below.
[0041] As part of the ArK creation procedure, the mobile app can also use blockchain technology to create a blockchain record of the ArK's creation and ownership, allowing anyone who subsequently interacts with the ArK to verify its ownership and any transactions that involve the ArK, in a manner similar to the manner in which cryptocurrency transactions are verified by updating a blockchain whenever a transaction involving the cryptocurrency occurs. Use of blockchains provides additional safety for anyone who wishes to take part in the ArK ecosystem.
[0042] The user may also be provided with the option of deploying multiple fixed location ArKs, as illustrated in
[0043] In step 39, the app user is given the option of selecting visibility options that enable the app user to choose whether all or just some of potential viewers are able to see the ArKs when using the app on their mobile device, and also the identities or group-affiliations of those able to view the ArKs or interact with the Arks in a predetermined way. In step 40, the app user can also select multiple symbols for individual ArKs, so that different groups see different augmented reality images when viewing the same ArK, or so that the augmented reality images change over time, for example seasonally or on special occasions or holidays.
[0044] There is no limit as to either the form or the content of the geo-located ArKs created and viewed by the method and system described above, as can be understood from the following examples:
[0045] In a first example, a large stadium is filled with people. An individual with an ArK-equipped smartphone could query Where are the friends I'm supposed to meet here? By panning the phone's camera around the stadium, the individual's ArK equipped friends could be geolocated by the ArK app using Augmented Reality to place an ArK above each friend, thus providing a visual geolocation of the friends, as well as a means to identify and interact with any or all of the friends by selecting (e.g. by touching) the desired ArK.
[0046] In a second example involving a shopping mall, the ArK app, via the smartphone digital camera using AR software, identifies each ArK equipped store with an ArK Symbol overlaid in the imagery and placed in front of the store, in the manner illustrated in
[0047] Yet another example involves an acrobat named Juan on a street corner. Juan the acrobat videographs himself doing an amazing street performance on a popular corner in New York. He removes the background, creates an ArK of the cleaned up video, geolocates the ArK on that corner, and leaves an animated GIF of his slickest move as his AR Symbol. ArK equipped passersby open the ArK and watch the performance for a fee. Juan makes money on the street corner without having to travel into the city. Then Juan realizes an amazing feature of the ArK app. He can, for a fee, multiply the locations of his performance to other street corners where he has never been and may never go. Soon Juan has his performance ArK located on every major pedestrian corner in the large cities in the US, and not stopping there, expands to the rest of the Western hemisphere then to the rest of the world. (Juan becomes rich and retires in a modest dwelling in the fishing village of Puerto Penasco on the Sea of Cortez.)
[0048] In another example, a weather ArK is arranged to appear in the sky above a viewer whenever the viewer points his mobile device camera in an upward direction. When the viewer touches the ArK Symbol on his or her mobile device screen, the viewer can download today's weather forecast at his or her exact location and surroundings. Alternatively or in addition, if a commercial airliner passes through the image while the viewer is pointing the camera in an upward direction, an ArK can be superimposed on the airliners, and used to provide flight and aircraft information: departure point, destination, carrier, flight number, number of passengers and crew, cabin configuration, aircraft type, date and source of manufacture, and even flight hours since last maintenance.
[0049] Another example involves placement of ArKs in a cemetery. Typically, a gravestone marks the resting place of a deceased person but does not provide much information about the person other than a name, birthdate, and date of death. Using the ArK app, family and strangers can both bring the person to life by interacting with an ArK that appears on the gravestone. The ArK can contain a detailed biography of the person, pictures and videos of the person's life and whatever else it takes to turn a dash on the gravestone into a life remembered. The gravesite's geolocation would be recorded by a visit to the gravesite by a user of the ArK mobile app, who would then use the app to create and register the gravesite ArK. From then on, anybody capable of viewing the ArK who visits the cemetery could view the ArK symbols representing graves with ArK information, and open the ArKs to see real information on the life once lived and marked by that gravesite.
[0050] Still further examples of ways in which ArKs can be deployed or utilized include use of an ArK as a digital mailbox through which messages can be left for the ArK owner, or the ArK owner can leave messages for others, and use of a person's device ArK in place of a conventional social media profile, so that viewers of an ArK can view the user's social media profile (or any portion thereof) by interacting with the ArK. The ArK can also be utilized in a manner similar to a Tinder dating app profile, allowing persons to express interest in the owner by interacting with his ArK.
[0051] In any of the above examples, a user's interaction with an ArK visible on the screen of the user's mobile device (or otherwise visible to the user through imaging cyborg technology) can be, in the case of a mobile ArK, via peer to peer software with the mobile device of the ArK's owner, peer to peer communications via a server, or other communications means such as SMS, email, web browser communications, and FTP services, as indicated by block 41 in
[0052] Furthermore, as illustrated in
[0053] Also in the map view, a user could be permitted to filter ArKs by content, so that the user could for example search for a specific type of restaurant, and open ArKs that meet the criteria in order to view menus, video of the venue, and make reservations.
[0054] As noted above, the ArKs can utilize a blockchain based cryptocurrency system of the type illustrated in
[0055] Blocks 50-53 of
[0056] The objective of the sequence shown in
[0057] This energization is referred to in
[0058] Ultimately, the KLK cryptocurrency can serve as a cryptocurrency for general transactions involving credit and debit of KLK wallets managed by the app and secured by blockchain (step 89 of
[0059] Although the cryptocurrency of