SKILL JOURNEY FEATURE AND LIVE ASSESSMENT TOOL ON A LEARNING PLATFORM
20230230491 · 2023-07-20
Inventors
Cpc classification
G09B5/06
PHYSICS
H04W4/06
ELECTRICITY
H04L51/04
ELECTRICITY
H04L67/1095
ELECTRICITY
H04W4/14
ELECTRICITY
H04L51/046
ELECTRICITY
H04L65/403
ELECTRICITY
International classification
G09B5/02
PHYSICS
H04L65/403
ELECTRICITY
G09B5/06
PHYSICS
H04W4/06
ELECTRICITY
H04L51/046
ELECTRICITY
Abstract
A method and system comprising an adaptive learning platform having a backend component for managing 3D lessons for display on an interface of a user device. The platform facilitates in creating a Skills Journey with live assessment.
Claims
1. A method for intelligent course building for an adaptive learning platform comprising: providing a backend system, the backend system is configured to execute on a server and manage skills journey for display on a user device, the skills journey includes materials needed for a learner viewing the skills journey to learn a skill, wherein the backend system includes a content repository module, the content repository containing existing contents for developing the skills journey, wherein the existing contents comprises learning objects which include live events comprising live broadcasts, conferences, webinars, mazes and coaching videos, and a creation module for creating new courses, the course module is configured to build new skills journeys based on existing contents stored in the content repository as well as new content generated; providing a frontend system, the frontend system is configured to execute on the user device, wherein the frontend system includes a user interface for the user to access various modules of the backend system; and generating a new course by a skills journey by a builder user.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0006]
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DETAILED DESCRIPTION
[0009] The primary purpose of the skill journey is to curate learning materials for specific skills for easier access by the learner and easy tracking by the trainer. Learners can swiftly navigate and access courses that are relevant to their professional goals. Instead of figuring out what materials they should use to attain specific skills, the journey is already well-curated for them by a subject expert. With a well-curated skill journey, learners can focus on essential materials and ignore irrelevant materials when pursuing a specific skill. The skill journey is also necessary for organizations and institutions in assessing skill competencies. The organization can track and evaluate whether learners have gone through all the required content and attained favourable scores. Also, organizations that have the need for a specific skill for temporary or permanent positions will be able to immediately locate who had already passed the requirements using skill journey. Skill journey can also be linked to a personality scenario based test and match the results of the skill journey to personality to achieve a better match to job skills. This can be done with or without an AI module.
[0010] When creating a Skill Journey for a specific skill on the learning platform, such as Sharelook, the author can include all the learning materials and assessments needed to attain the particular skills. For instance, when creating a Skill Journey for a Frontend web developer, the author can include learning materials for various skills such as HTML, CSS, JavaScript, React JS etc. The materials contained in a Skill Journey can include courses, SCORM courses, Mazes, Live Events, and live assessments. The various materials can be created utilizing the platform or conducted on the platform and recorded.
[0011] The materials, for example, may be stored in a datastore of the leaning platform or can be generated by the creator. For example, the materials may be created or conducted on the platform and stored, as described in U.S. patent application Ser. No. 16/015,203, now U.S. Pat. No. 10,497,272, filed on Jun. 22, 2018, which is already herein incorporated by reference for all purposes. For Mazes, they can be generated by the Maze creation module, as described in U.S. patent application Ser. No. 16/773,992, now U.S. Pat. No. 11,069,250, filed on Jan. 28, 2020, which is already herein incorporated by reference for all purposes. Furthermore, the materials may be split into smaller segments according to topics using an AI, as described in U.S. patent application Ser. No. 17/229,815, filed on Apr. 13, 2021, which is also already herein incorporated by reference for all purposes.
[0012] When a learner completes the Skill Journey, i.e., gone through all the materials, such as courses, mazes, or events, they are awarded a score based on their performance. The learner is also awarded a badge for completion of the Skill Journey and if they attain the minimum score to pass, they are given a certificate for that particular skill.
[0013]
[0014] As shown in
[0015] Below the description as shown in
[0016] As shown in
[0017] As shown in
[0018] As shown in
[0019] On publish settings, the author can specify the Skill Journey's START DATE and EXPIRY DATE (optional) and under the privacy setings, the author specifies the audience of the Skill Journey to:
1. Organization that sets the journey to be visible to people within the selected organization(s).
2. Organizational groups that allows the journey to be visible to people within the selected organization group(s).
3. Specific users where the journey is only visible to particular users (Emails are input here).
4. Marketplace used for commercial purposes
[0020] Once the audience has been specified, the author has to read and click on ‘I AGREE TO TERMS AND CONDITIONS’ and before publishing, the author can ‘Send email notification’ to notify participants of the new skill journey.
[0021] To publish the event, the author would click on ‘Publish skill journey’
[0022] The learner is also able to make use of materials such as the live assessment feature contained in the skill journey to enhance their learnings. The learning platform's live assessment feature is a virtual tool within the learning platform that allows learners to be assessed via live video and provide immediate feedback. Live assessments allow teachers/assessors to provide learners with a question or a set of questions to be answered on live video itself. When creating the live assessment, the assessor sets the questions to be answered by the learners in advance.
[0023] While doing a live assessment on the learning platform, and the learner begins to answer the questions verbaly or by action, the assessor will click on each question, whereby the system will capture the timestamp and tag the question to the specific frame of the live assessment video. When the learner finishes the first question and proceeds to the next, the assessor needs to check () the question to tag the question to the current video frame.
[0024] During the live assessment, the learner's camera will be recording the video and audio to capture the learner's response to the question. After the learner is done with the question, the assessor will assign the learner a score on each question in the live assessment and click on submit after the learner has completed all the questions. This action can also be done after the live assessment when the assessor reviews the recording session. The live assessment video of the learner and the score will be saved in the system.
[0025] During or after the live session, the assessor will also be able to provide feedback by writing comments throughout the video. The comments will be synced to the specific timestamp of the video and the learner will be able to access it conveniently by clicking on them. After the live assessment, the student can view the video with the questions and the score and be able to identify the areas for improvement.
[0026] There can also be multiple assessors during a single live assessment. In this case, each assessor can assign a score to the learner for each question and the system will compute the average score.
[0027] Live assessments are beneficial as they add an extra layer of convenience and help in reducing the cost of operations. Assessors can assess learners from wherever they are. They do not have to travel or meet up to conduct assessments. Organizations and institutions using the live assessment will be able to save on high outlay costs used to facilitate in-person interviews or assessments.
[0028] Live assessments are also advantageous as they help assessors to analyze nonverbal cues and body language. Newton (2018) notes that 15.7% of learners worldwide admit to paying someone to complete a test. In light of these revelations, live assessments could also help eliminate contractual cheating since tests are done verbally and on-camera, making it virtually impossible for learners to fake attendance.
[0029] Augmented Reality (AR) is a modern technology used for enhancing learning in higher education institutions and the corporate sector. To offer an ultra-modern learning experience, the learning platform may integrate AR into the live assessment feature.
[0030] The platform's live assessment is fitted with augmented reality to improve learning outcomes through increased engagement and interactivity, among other surprising benefits. When creating a live assessment, the assessor can upload images or animations that can be used to trigger questions for the live assessment. Through the AR feature on learning platform's live assessment, the assessor can materialize abstract concepts to help learners visualize and understand challenging subjects. This makes learning on the learning platform extraordinary and more effective.
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[0032] The live assessments support features like chat, record, poll, transcriber, AI, and Augmented reality. The ‘chat’ feature is turned on by default, and it allows learners and assessors to interact via text during the assessment. ‘Record’ is used to record all the assessment interactions for archiving. When ‘Record’ is on, a host can also turn on ‘transcribe,’ which transcribes the assessment interactions in over 130 languages. Turning on ‘AI enable’ allows the assessment transcripts to be processed by the platform's AI system. When the ‘Live Assessment’ feature is turned on, the host can type or paste questions on the live assessment section. The host can add as many questions as necessary to the assessment, as seen in the screenshot below.
[0033] As shown in
[0034] Turning on augmented reality (AR) allows the assessor to upload trigger images and animations that trigger AR figures used in the live assessment. The AR feature is turned on, as shown in
[0035] The next step is to select the date and time for the event and fill in the assessment's duration in minutes. The maximum duration for an event is 300 minutes (5 hours). At this point, the event is saved and considered private, only visible to the creator. Under the privacy setting, the author specifies the audience of the assessment to an organization, organizational groups, specific users, or the marketplace. Once the audience has been specified, the author would read and click on ‘I AGREE TO TERMS AND CONDITIONS.’ Before publishing, the author may select ‘Send Invite Email,’ ‘Don't Send Invite Email,’ or ‘Save’ for publishing later. To publish the event, the author will have to click on ‘Publish your event’. Following which, all personnel involved in the assessment will receive an email containing a link to join.
[0036] The present disclosure may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. The foregoing embodiments, therefore, are to be considered in all respects illustrative rather than limiting the invention described herein. The scope of the invention is thus indicated by the appended claims, rather than by the foregoing description, and all changes that come within the meaning and range of equivalency of the claims are intended to be embraced therein.