SYSTEM AND METHOD OF NAVIGATING A VIRTUAL ENVIRONMENT
20190073833 ยท 2019-03-07
Inventors
Cpc classification
A63F13/65
HUMAN NECESSITIES
A63F13/216
HUMAN NECESSITIES
A63F13/217
HUMAN NECESSITIES
A63F13/215
HUMAN NECESSITIES
International classification
G06T19/00
PHYSICS
G03H1/00
PHYSICS
A63F13/216
HUMAN NECESSITIES
A63F13/215
HUMAN NECESSITIES
A63F13/65
HUMAN NECESSITIES
A63F13/217
HUMAN NECESSITIES
Abstract
An electronic system accesses a game application over a computerized network, and allows a user to play individually without personal interaction with any other user within a multiplayer environment. The user is presented with a map or three-dimensional virtual rendering of the user's real-life current location in a geographic area on the display, shown as a virtual location, and dynamic data on the real-life geographic area is integrated into the display to dynamically update the map or three-dimensional rendering of the corresponding virtual location in the geographic area, thereby dynamically updating the virtual rendering of the user's current location in the real-life geographic area in real-time. Benefits are initiated to the user based on content to which the user is exposed during game play as the user dynamically navigates the map or three-dimensional virtual rendering of the real-life geographic area shown on the display in real-time, during the game application.
Claims
1. An electronic system, comprising: a primary electronic device configured to access a game application over a computerized network, said primary electronic device configured to initiate said game application in response to a user request to play as an individual player without personal interaction with any other user within a multiplayer environment; a display provided with said electronic device, wherein said user is presented with a map or three-dimensional virtual rendering created by said processor, of the user's real-life current location in a geographic area on said display, said map or three-dimensional virtual rendering which shows said user's current location as a virtual location in said geographic area; a computer memory device configured to communicate with the primary electronic device, said memory device which contains data on at least said map or said current virtual location of said geographic area; wherein dynamic data on said real-life geographic area is integrated into said display from said computerized network accessed by said electronic device, using said processor, to dynamically update said map or three-dimensional rendering of said corresponding virtual location in said geographic area, and dynamically update said virtual rendering of said user's current location in said real-life geographic area in real-time on said display; and wherein benefits are initiated to said user, using said processor, based on content to which said user is exposed during game play as said user dynamically navigates said map or three-dimensional virtual rendering of said real-life geographic area shown on said display of said electronic device, in real-time, during said game application.
2. The system of claim 1, wherein said electronic device is a cell phone, a personal digital assistant, a desktop computer, or a laptop computer.
3. The system of claim 1, further comprising: audio and video mechanism which provide audio and video data to said user in said game application.
4. The system of claim 1, further comprising: a database at one of said electronic device or at a second electronic device accessed over said computerized network, said database which stores data on said benefits achieved during said game application.
5. A computer system which automatically integrates content into an electronic device, comprising: at least one memory having at least one program which comprises the steps of: receiving a request from a user at said electronic device, which accesses said computerized network, to initiate a game application that is accessible at said electronic device; initiating said game application at said electronic device for a user who plays as an individual player without personal interaction with any other user within a multiplayer environment; providing a display with said electronic device, such that said user is presented with a map or three-dimensional virtual rendering created by a processor, of the user's real-life current location in a geographic area on said display, said map or three-dimensional virtual rendering which shows said user's current location as a virtual location in said geographic area; integrating dynamic data received by said electronic device, into said display, on said real-life geographic area accessed by said electronic device from said computerized network using said processor, to dynamically update said map or three-dimensional rendering of said corresponding virtual location in said geographic area, and dynamically update said virtual rendering of said user's current location in said real-life geographic area in real-time on said display; and initiating benefits to said user, using said processor, based on content to which said user is exposed during game play as said user dynamically navigates said map or three-dimensional virtual rendering of said real-life geographic area shown on said display of said electronic device, in real-time, during said game application; and at least one processor configured to run the program.
6. A non-transitory, computer-readable medium containing executable code which automatically integrates content into an electronic device, comprising: receiving a request from a user at said electronic device, which accesses said computerized network, to initiate a game application that is accessible at said electronic device; initiating said game application at said electronic device for a user who plays as an individual player without personal interaction with any other user within a multiplayer environment; providing a display with said electronic device, such that said user is presented with a map or three-dimensional virtual rendering created by a processor, of the user's real-life current location in a geographic area on said display, said map or three-dimensional virtual rendering which shows said user's current location as a virtual location in said geographic area; integrating dynamic data received by said electronic device, into said display, on said real-life geographic area accessed by said electronic device from said computerized network using said processor, to dynamically update said map or three-dimensional rendering of said corresponding virtual location in said geographic area, and dynamically update said virtual rendering of said user's current location in said real-life geographic area in real-time on said display; and initiating benefits to said user, using said processor, based on content to which said user is exposed during game play as said user dynamically navigates said map or three-dimensional virtual rendering of said real-life geographic area shown on said display of said electronic device, in real-time, during said game application.
7. A method of initiating game play at an electronic device that accesses a game application over a computerized network, the method comprising: receiving a request from a user at said electronic device, which accesses said computerized network, to initiate a game application that is accessible at said electronic device; initiating said game application at said electronic device for a user who plays as an individual player without personal interaction with any other user within a multiplayer environment; providing a display with said electronic device, such that said user is presented with a map or three-dimensional virtual rendering created by a processor, of the user's real-life current location in a geographic area on said display, said map or three-dimensional virtual rendering which shows said user's current location as a virtual location in said geographic area; integrating dynamic data received by said electronic device, into said display, on said real-life geographic area accessed by said electronic device from said computerized network using said processor, to dynamically update said map or three-dimensional rendering of said corresponding virtual location in said geographic area, and dynamically update said virtual rendering of said user's current location in said real-life geographic area in real-time on said display; and initiating benefits to said user, using said processor, based on content to which said user is exposed during game play as said user dynamically navigates said map or three-dimensional virtual rendering of said real-life geographic area shown on said display of said electronic device, in real-time, during said game application.
8. The method of claim 7, further comprising: exposing said user to company branding during execution of said game application.
9. The method of claim 7, further comprising: providing real-time dynamic weather data for said real-life geographic area such that said user is exposed to said real-time dynamic weather data in same game application.
10. The method of claim 7, wherein a plurality of other users is present in said game application.
11. The method of claim 7, further comprising: cross-indexing said user to a character profile which tracks decisions of said user during said game application.
12. The method of claim 11, wherein said character profile corresponds to a character representing said user.
13. The method of claim 12, wherein said character profile includes non-identifying demographic data.
14. The method of claim 7, wherein said geographic data includes data on a predetermined city.
15. The method of claim 7, further comprising: evaluating user actions in order to generate one or more game events for said user in said game application.
16. The method of claim 7, wherein said electronic device is a cell phone, a personal digital assistant, a desktop computer, or a laptop computer.
17. The method of claim 7, further comprising: providing audio and video data to said user in said game application.
18. The method of claim 7, further comprising: storing game benefit data on one of said electronic device or on said database at a second electronic device accessed over the computerized network.
19. The method of claim 4, further comprising: receiving inputted information into said electronic device, from said user, on items retrieved from said virtual locations in said geographic area shown on said display.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0008]
[0009]
[0010]
[0011]
[0012]
DETAILED DESCRIPTION
[0013] The illustrative embodiment of the present invention provides a method of integrating business-related content into the execution of a game application. A player of the game application is exposed to the business-related content within the context of the game. User actions within the game cause the game application to automatically re-direct the user to a customized corporate web site containing selected information from a business sponsor. Game-related user actions performed while the player is at the customized corporate web site cause the player to be exposed to additional business-related content from the business sponsor. The additional content is displayed to the player within the context of the game. The player may earn benefits while at the customized corporate web site. Some of the player benefits are real-life benefits external to the game application and may be utilized by the player after finishing the game. A record of external benefits is kept by the business sponsor. Other benefits may be immediately available to the player by pausing the game, thereby allowing the player to access the sponsor's reward program. Additional benefits are used by the player within the context of the game. Following the occurrence of a pre-determined event, the game application re-directs the player back to the original game site.
[0014] For the sake of clarity in explaining the invention, the description herein focuses on the integration of business-related content into the game application. However, those skilled in the art will appreciate that the content being integrated into the game application may be business-related content and/or non business-related content. Examples of non-business related content include, but is not limited to, art content, historical data, geographical content, literature content, etc.
[0015]
[0016] A game event re-directs the user 12 to one of the customized web sites 22, 28 and 34. While the user is at one of the customized web sites 22, 28 and 34, the user is exposed to the business-related content 24, 30 and 36. Game actions undertaken by the user 12 while at the customized web sites or at the primary electronic device 2 may cause the generation of player benefits. Some of the benefits are real-life benefits external to the game which may be accessed by the player after the conclusion of the game or by pausing the game. The real-life benefits are stored in a network-accessible database 39. The external real-life benefits may be things such as hotel guest reward points or frequent flyer miles for airlines. Those skilled in the art will recognize that additional business-related content 40 may be at other sites accessible over the network 10. Game benefit records 8 of benefits meant to be used within the context of the game are stored on the primary electronic device 2 executing the game application 4.
[0017]
[0018] The game the user is playing may take many forms. The game may be a role playing game involving a geographic theme in which, for example, the player is exposed to data relating to the travel industry for a certain geographical area. Examples of this would be the player being exposed to data involving hotels, planes and restaurant information for a particular city. The player may be presented with a display of their virtual location as a 3-D virtual rendition, by a web-cam picture, by a map display (which may be provided by a sponsor) or some other visual rendering which indicates to the player the player's current location within a geography zone. Alternatively, the game may take the form of a scavenger hunt where a player is required to go to various places within the game environment and retrieve various items. The game may also involve an educational sequence of events such that the player's game actions also serve a dual purpose of educating the player in the use of technology for a particular company's infrastructure. The players may be required while at the external web sites holding the business-related content to answer questions or retrieve objects. The external company web sites are custom designed by business sponsors so that the data to which the user is exposed is relevant to the game-playing environment. The custom designed web sites may allow the user to pause the game and transfer to a non-game web site of a business sponsor. The games may be directly developed by the business sponsors thereby customizing the entire game playing experience in order to emphasize a particular subject for the player. Those skilled in the art will recognize that the game may take additional forms other than those listed herein without departing from the scope of the present invention.
[0019]
[0020] The business-related content to which the user is exposed may take a number of different forms. The content may be in the form of static web pages. Alternatively, the content may be in the form of web pages including dynamic content, which is constantly being updated through the use of, scripts, Java applets, ActiveX objects, or other similar mechanisms. An example of this is the display of a news crawl from a sponsoring news channel. Alternatively, the dynamic content may include real-life weather data for the geographic area the player is virtually experiencing in the game. Network-accessible databases of current weather reports, currency valuations, current events, airline schedules and similar subjects may be used to provide this information. The content to which the game player is exposed may include video and audio data. The exposure of the player to this data occurs in the context of the game. The player may also play the game in conjunction with one or more people in a multiplayer game and access a database of the other players progress in real-time. The game may be a long-term competition spanning days, weeks, months or longer periods. The user actions within the context of the game are evaluated either through a static decision tree or the use of an artificial intelligence engine to generate the next game event for the user. Events occurring at the external company web sites to which the player is re-directed are captured and sent back to the original game site so that long term records may be kept of the players progress and history. Those skilled in the art will recognize that additional forms of business-related data may be integrated into the game application without departing from the scope of the present invention.
[0021] In one aspect of the present invention, character profiles are developed which track the game decisions made by each player. Players log-in at the outset of game play using a player ID and password. The player is cross-indexed to a character profile which tracks the player's decisions during the course of the game. The character profiles may include non-identifying demographic data and may be exchanged with the business sponsors so that they can tailor content or product offerings in a manner appealing to the game participants. The profiles are tied to a character representing the player, not the actual individual playing the game.
[0022] The game application 4 allows the player to access more than task-oriented games. The application may present the user with a platform to access music sites (run by a sponsor), chat areas, reading area, educational areas, areas specific to sponsor reward programs, shopping areas and other areas in addition to the game area. The player may be allowed to view video clips or answer quiz questions. The choices made by the player are tracked, collected in the character profiles, and exchanged with business sponsors. The sites relating to the non-game selections are unique to the game application so that player choices may be tracked and added to the character profiles.
[0023]
[0024]
[0025] The illustrated embodiment of the present invention anticipates the generation of both two-dimensional and three dimensional image data for the user by the game application. In the network environment where the user is accessing the game application through a local web browser with the game application being stored on a remote site on the network, the user may receive two-dimensional data through the web browser. In such a case, the web page is retrieved to the local web browser and the graphics are rendered locally prior to displaying the page to the user. It is also anticipated within the scope of the present invention that for users with broadband connections that are able to handle the greater data broadcast requirements, three dimensional data may be received from the remote site holding the game application. In such a case, the external site renders the three dimensional graphics and forwards the three-dimensional data to the local device being used by the user over a high capacity connection such as a cable modem line, DSL line, TI line, or optical line. Three-dimensional images will then be displayed to the user. In one aspect of the invention the three-dimensional images which are rendered at the external site may be compressed prior to being sent over the network.
[0026] It will thus be seen that the invention attains the objectives stated in the previous description. Since certain changes may be made without departing from the scope of the present invention, it is intended that all matter contained in the above description or shown in the accompanying drawings be interpreted as illustrative and not in a literal sense. For example, although web sites have been listed herein as the repository of the business-related content on the secondary electronic devices, those skilled in the art will recognize that other locations may be used to hold business-related data without departing from the scope of the present invention. Practitioners of the art will realize that the sequence of steps and architectures depicted in the figures may be altered without departing from the scope of the present invention and that the illustrations contained herein are singular examples of a multitude of possible depictions of the present invention.