Transmitting Sensor Data Created in a Game Environment to a Set of Processors Outside the Game Environment Based on Predefined Event Determinations
20170282081 ยท 2017-10-05
Inventors
Cpc classification
A63B24/0075
HUMAN NECESSITIES
A63B2220/833
HUMAN NECESSITIES
G01S19/26
PHYSICS
G06Q10/0639
PHYSICS
A63B2024/0037
HUMAN NECESSITIES
A63B69/3614
HUMAN NECESSITIES
A63F13/21
HUMAN NECESSITIES
A61B5/1121
HUMAN NECESSITIES
A63B24/0062
HUMAN NECESSITIES
A63B2220/62
HUMAN NECESSITIES
A63B69/3688
HUMAN NECESSITIES
A63F9/24
HUMAN NECESSITIES
A63B69/3658
HUMAN NECESSITIES
A63B67/02
HUMAN NECESSITIES
A61B5/11
HUMAN NECESSITIES
A63F2300/638
HUMAN NECESSITIES
A63B24/0006
HUMAN NECESSITIES
A63F13/87
HUMAN NECESSITIES
A63F13/814
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
A63B2024/0068
HUMAN NECESSITIES
A63B71/0622
HUMAN NECESSITIES
A63F13/218
HUMAN NECESSITIES
A63B69/3685
HUMAN NECESSITIES
A63F13/573
HUMAN NECESSITIES
A63B71/0686
HUMAN NECESSITIES
A63B69/3655
HUMAN NECESSITIES
A63B71/0616
HUMAN NECESSITIES
A63F13/44
HUMAN NECESSITIES
A63B69/3632
HUMAN NECESSITIES
A63F13/54
HUMAN NECESSITIES
A63B2220/00
HUMAN NECESSITIES
A63F13/245
HUMAN NECESSITIES
A61B5/0205
HUMAN NECESSITIES
A63F13/212
HUMAN NECESSITIES
A63B24/0084
HUMAN NECESSITIES
A61B5/744
HUMAN NECESSITIES
A63B2225/50
HUMAN NECESSITIES
A63B2225/20
HUMAN NECESSITIES
A63F13/795
HUMAN NECESSITIES
A63B2071/065
HUMAN NECESSITIES
A63F13/42
HUMAN NECESSITIES
A63F2300/1062
HUMAN NECESSITIES
International classification
A63F13/79
HUMAN NECESSITIES
A63F13/21
HUMAN NECESSITIES
Abstract
A system that determines whether a first set of processors connected to gaming items may access a gaming environment based on predefined data sets using unique identifiers and alerts users of a second set of processors about activity within the gaming environment.
Claims
1. A system including a server, a network, and a gaming environment, the network comprising a first set of processors and a second set of processors, the server programmed to: receive requests from the first set of processors and then provide the first set of processors access to the gaming environment; receive data from the first set of processors and relay the data to the gaming environment; receive data from the gaming environment and relay the data to the first set of processors; and receive a signal from the gaming environment, determine if the signal includes a predefined data set, and if the signal is determined to include the predefined data set, then transmit an alert to the second set of processors; each processor of the first set of processors coupled to a gaming item from a set of gaming items, each of the gaming items comprising a sensor and a communication link, the communication link configured to receive and transmit information from the internet; the sensor configured to capture physiological data relating to a user of the gaming item, position data relating to spatial information relating to the gaming item, or movement data.
2. The system of claim 1, each of the gaming items comprising a unique identifier, the unique identifier configured to be received by the server, the server configured to associate each unique data set transmitted by the communication link with the unique identifier.
3. The system of claim 1, the communications link comprising a base station, the base station configured to operate as a gateway to the network.
4. A system including a server, a network, and a gaming environment, the network comprising a first set of processors and a second set of processors, the server programmed to: receive requests from the first set of processors and then provide the first set of processors access to the gaming environment; receive data from the first set of processors and relay the data to the gaming environment; receive data from the gaming environment and relay the data to the first set of processors; and receive a signal from the gaming environment, determine if the signal includes a predefined data set, and if the signal is determined to include the predefined data set, then transmit an alert to the second set of processors; the predefined data set including a player identification data set and the alert being transmitted to a processor of the second set of processors based on the player identification data set, the alert comprising an email message.
5. A system including a server, a network, and a gaming environment, the network comprising a first set of processors and a second set of processors, the server programmed to: a. receive requests from the first set of processors and then provide the first set of processors access to the gaming environment; b. receive data from the first set of processors and relay the data to the gaming environment; c. receive data from the gaming environment and relay the data to the first set of processors; d. receive a signal from the gaming environment, determine if the signal includes a predefined data set, and if the signal is determined to include the predefined data set, then transmit an alert to the second set of processors.
6. The system of claim 5, the alert comprising an email message.
7. The system of claim 5, the second set of processors including a mobile communication device.
8. The system of claim 5, the predefined data set including a player identification data set and the alert being transmitted to a processor of the second set of processors based on the player identification data set.
9. The system of claim 5, the predefined data set including data relating to a processor of the first set of processors accessing the gaming environment and the server programmed to match a name from a name list associated with the processor of the first set of processors accessing the gaming environment with a processor of the second set of processors.
10. The system of claim 9, the alert comprising an invitation to a user of the processor of the second set of processors to participate in the gaming environment.
11. The system of claim 5, the alert comprising billing information.
12. The system of claim 5, the alert comprising information relating to a change on the gaming environment.
13. The system of claim 5, the alert comprising a reminder relating to a game scheduled to occur on the gaming environment.
14. The system of claim 5, the server programmed to receive an alert medium selection from a processor of the second set of processors.
15. The system of claim 5, each processor of the first set of processors coupled to a gaming item from a set of gaming items, each of the gaming items comprising a sensor and a communication link, the communication link configured to receive and transmit information from the internet.
16. The system of claim 15, the sensor configured to capture physiological data relating to a user of the gaming item, position data relating to spatial information relating to the gaming item item, or movement data.
17. The system of claim 15, each of the gaming items comprising a unique identifier, the unique identifier configured to be received by the server, the server configured to associate each unique data set transmitted by the communication link with the unique identifier.
18. The system of claim 15, the communications link comprising a base station, the base station configured to operate as a gateway to the network.
19. The system of claim 15, the server programmed to assign data received from each of the gaming item units to different user accounts.
20. The system of claim 15, further comprising one or more display devices, each of the one or more display devices configured to display output data associated with sensor data.
21. A system including a server, a host processor, and a network of game systems, each game system comprising: a projectile receptacle, a motion sensing device, a sports implement, a speaker, a display device, a processor, and a wireless signal receiver; the projectile receptacle comprising an open and configured to receive a projectile, a contact sensor, a first amplifier, and a first analog-to-digital converter, the contact sensor configured to transmit contact data to the first amplifier, the first amplifier configured to receive contact data from the contact sensor and transmit amplified contact data to the first analog-to-digital converter, and the first analog-to-digital converter configured to receive amplified contact data the sports implement comprising a hitting surface, a third amplifier, and a third analog-to-digital converter, the hitting surface comprising a transducer array, the transducer array including one or more piezoelectric elements, the transducer array configurable to transmit contact data to the third amplifier, the third amplifier, configured to receive contact data from the contact sensor and transmit amplified contact data to the third analog-to-digital converter, and the third analog-to-digital contact data to the wireless signal receiver; the processor programmed to receive digital motion data and digital contact data from the wireless signal receiver, analyze the digital contact data and the digital contact data received from the wireless signal receiver transform the digital motion data and the digital contact data received from the wireless signal receiver, transform the digital motion data and the digital contact data into graphical data, sound data, and performance data, transmit the sound data to the speaker, transmit the graphic data to the display device, and transmit the performance data to the server; and the server configured to transfer local player events from a remote player site to another remote player site for presentation to another play, transmit turn notification data to remote player sites with excessive time delays, conduct internet search for additional player remote sites.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF THE DRAWINGS
[0036] As shown in
[0037] The smart golf club 20 has a head 40 and a shaft 42. As shown in
[0038] In an alternative embodiment,
[0039] In a second alternative embodiment, to retrofit a standard golf club, contact sensors 46 are part of an adapter 40 attached to an ordinary club head as seen in
[0040] A golf ball contacting any sensor 46 produces a detectable variance indication the magnitude and duration of sensor-ball impact. The variance may be a change in resistance of a piezo-resistive transducer or a voltage change in the case of a piezo-electric transducer. As shown in
[0041] A radio frequency transmitting circuit 58 receives the serial digital data from the microprocessor 56 and wirelessly transmits the information via an internal antenna 60 to a receiver 26 (
[0042] The golf ball receptacle 22 has a top 62 shaped to allow entry of a golf ball, as shown in
[0043] A golf ball entering the receptacle 60 and containing the sensor pad 65, 66 or 67 produces a detectable variance indicating the ball entry event. The variance may be a change in resistance in the case of a piezo-resistive transducer ((similar, but not limited to Cooper instruments LPM 562) or a voltage change in the case of a piezo-electric transducer. As illustrated in
[0044] The ball return mechanism 68 can be simple as a back plate 80 located to be engaged by a golf ball entering the receptacle 22 and supported and biased by a spring or springs 82 to eject the ball. Other known ejection devices, similar to those used in pin ball machines and either mechanically or even electrically activated, can be used to improve the effect if desired.
[0045] The receptacle configuration is susceptible to much variation. The receptacle illustrated and described above is well suited to indoor use, on carpet for example. It is clear, however, that an actual cup, installed in an actual green, with real or synthetic grass, can be similarly equipped.
[0046] The golf club motion sensor plate 80 having a top motion plate 82 and a bottom motion plate 84 is diagrammatically shown in
[0047] Applying an energizing high frequency alternating electrical signal having a frequency in 1e range from 100 MHz to 200 MHz from an oscillator 87 to the golf club motion plate apacitive network 88 produces an electromagnetic field above the surface of each platelet 83 of the capacitive components of the motion sensor plate 80. Any object, including a golf club, passing near the surface of the energized motion plate will cause a perturbation of the electromagnetic field as illustrated by the sample possible pathways 90 across the plate in
[0048] The electrical signal from the comparative amplifier network 92 is applied to an analog to digital signal converter 94 (ADC) and the ADC digitized output signal is converted into a serial digital data stream by a multiplexer 96. This data identifies each platelet having had its field disturbed. The serial digital data can be input directly by wire from a multiplexer 96 to the computer 28 located at the site of the golf player and golf club motion sensor plate 80, or as in the preferred embodiment, illustrated in
[0049] The computer 28, under the control of the golf system software, will analyze the serial digital club motion signal, recognize from the transmitted signals the platelets 83 over which the club head passed and display the golf club swing motion.
[0050] At each player site, a wireless radio frequency signal receiver 26 is connected to the computer 28 by either the serial (USB) or parallel computer ports, as shown in the functional block diagram,
[0051] At each remote player site, the computer 28 (
[0052] If the competitive play mode has been selected, the program generates a player participation request and sends 134 the request to the GGC game internet sewer (GGC server) 34 (
[0053] The event at 133 also has the effect of indicating at 139 that it is no longer the local player's turn and enables (as indicated by line 139) the serial port listener at 132 to detect an event from the remote player, again via the internet.
[0054] If the single player practice mode is selected, the internet communications sequences are disabled, other software sequential operating routines continue as above described and the slayers golf club stroke, ball-receptacle contact, and/or club swing motion sensor information are communicated only to the computer located at the players site and the performance information analyzed and displayed only at the local players site.
[0055] When a game is won, lose, or terminated, the golf software system generates the appropriate output signals 156 (
[0056] As shown in
[0057] As shown in
[0058] As shown in