EDUCATIONAL BALANCING GAME
20170036102 · 2017-02-09
Inventors
Cpc classification
G09B7/06
PHYSICS
A63F13/323
HUMAN NECESSITIES
A63F13/235
HUMAN NECESSITIES
A63F13/214
HUMAN NECESSITIES
A63F2300/1031
HUMAN NECESSITIES
A63F2250/21
HUMAN NECESSITIES
A63B67/00
HUMAN NECESSITIES
A63F2300/1068
HUMAN NECESSITIES
International classification
G09B7/06
PHYSICS
Abstract
The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.
Claims
1. An educational balancing game to be played by one or more players, the winner of the game being the first to earn a predetermined amount of points by answering a corresponding amount of questions correctly, by using an appendage to select a correct answer from a number of options, the game comprising: an electronic game board, comprising: a top surface, having a touch-sensitized display disposed thereon, a bottom surface, located below the top surface; a plurality of walls extending between the top surface and the bottom surface, the plurality of walls having a recess and a power port; a chamber defined by the top surface, the bottom surface, and the plurality of walls, wherein the electronic game board is configured to show a plurality of answer zones on the touch-sensitized display, each of the plurality of answer zones having a size and a position, wherein the size and the position are dynamic until selected by one of the players, wherein the chamber is sized to accommodate multiple human users, and wherein the chamber is capable of supporting the weight of multiple human users; and a prompter, comprising: a touch-sensitized display configured to display a category chooser, a spinner, and a spin initiator; a memory having a set of questions and a plurality of corresponding answer choices; and a wireless transceiver for transmitting the plurality corresponding answer choices to the electronic game board for display, wherein one of the answer choices is displayed within the one of the answer zones.
2. The game of claim 1, wherein the plurality of answer zones are color-coordinated to indicate to players which appendage is to be used.
3. A method of playing an educational balancing game, for helping one or more human users educate themselves while developing motor skills by standing on and interacting with an electronic game board, the electronic game board having a top surface, having a touch-sensitized display disposed thereon, a bottom surface, located below the top surface, a plurality of walls extending between the top surface and the bottom surface, the plurality of walls having a recess and a power port, a chamber defined by the top surface, the bottom surface, and the plurality of walls, wherein the electronic game board is configured to show a plurality of answer zones on the touch-sensitized display, and a prompter having a touch-sensitized display and a wireless transceiver, for providing wireless electronic communication with the electronic game board, the method comprising the steps of: a. selecting, by a user, a final score; b. choosing, a category of questions; c. entering, a number of users playing the educational game; d. initializing, by the prompter, a spinner and spin initiator; e. engaging, by the user, the spin initiator; f. displaying, by the prompter, a question; g. displaying, by the electronic game board, a plurality of answer zones, the plurality of answers zones containing an amount of correct answers that corresponds to the number of users playing the educational game, the remainder of the plurality of answer zones containing incorrect answers, wherein each answer zone contains one answer, each answer zone having a size and a position, where the size is dynamic and the position is dynamic; h. selecting, by each user using one appendage, one of the plurality of answer zones, wherein the size and the position of the selected answer zone becomes static upon selection; i. adding, by the prompter, a point to each user that selected an answer zone with the correct answer; j. repeating steps d-j until one user has an amount of points equal to the final score.
4. The method of claim 3, wherein the plurality of answer zones are non-uniformly sized.
5. The method of claim 4, where step h has a predetermined time limit.
6. The method of claim 5, where the predetermined time limit is selected by the user in step a.
7. The method of claim 6, wherein the method terminates if the electronic game board determines that a user has fallen over.
8. The method of claim 6, where step b is performed, at random, by the prompter.
9. The method of claim 7, where the question of step f is randomly selected from a database containing a plurality of preselected questions.
10. The method of claim 9, further comprising at least one additional electronic game board, wherein the plurality of answer zones may travel, independently, from the first electronic game board to one of the additional electronic game boards.
11. The method of claim 10, wherein the plurality of answer zones are color-coordinated to indicate which appendage should be used to select the answer zone.
12. An electronic game system for use by one or more players to engage in an educational balancing game by using the appendages of a player, the electronic game system comprising: a plurality of game boards, each game board comprising: a top surface, having a touch-sensitized display disposed thereon; a bottom surface, located below the top surface; a plurality of walls extending between the top surface and the bottom surface, the plurality of walls having a recess and a power port; a chamber defined by the top surface, the bottom surface, and the plurality of walls, wherein the electronic game board is configured to show a plurality of answer zones on the touch-sensitized display; and a prompter, comprising: a touch-sensitized display configured to display a category chooser, a spinner, and a spin initiator; and a wireless transceiver; wherein each of each of the plurality of game boards in is electronic communication with the other plurality of game boards and the prompter, providing for one or more of the answers zones to travel from the touch-sensitized display of one electronic game board to the touch-sensitized display of a second electronic game board.
13. The electronic game board of claim 12, the plurality of walls further comprising a speaker grill, and the chamber further comprising at least one speaker, wherein the at least one speaker is located proximately to the speaker grill.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0034] The preferred embodiments of the present invention will now be described with reference to the drawings. Identical elements in the various figures are identified with the same reference numerals.
[0035] Reference will now be made in detail to each embodiment of the present invention. Such embodiments are provided by way of explanation of the present invention, which is not intended to be limited thereto. In fact, those of ordinary skill in the art may appreciate upon reading the present specification and viewing the present drawings that various modifications and variations can be made thereto.
[0036] As a threshold matter, it should be noted that for the purposes of this disclosure the terms prompter and electronic game spinner are to be used interchangeably, and refer to the same components of the present invention. The term random, as used in this application, does not refer to true random selection, which only living beings are capable of Rather, the term random, when used here, refers to a selection algorithm used by computers. For example, the algorithm might select the digit from the current time to act as the random number. There exist a multitude of selection algorithms known in the art.
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[0038] The game according to the present disclosure begins when a user touches the spin initiator 203. In a preferred embodiment, the spinner 202 will rotate about the center of a wheel of categories for some amount of time. After a predetermined amount of time, the spinner 202 will stop, landing on a given category. In some embodiments, there is only a single question/answer set for a given category, while in other embodiments there are multiple question/answer sets. In the single question/answer set embodiment, that question/answer set is loaded and the respective potential answers are sent to the game board 100. In a preferred embodiment, correct answers as well as some known incorrect answers are sent to the game board 100. This provides the additional benefit of a user not being able to select the first answer zone 103 they see. This enhances the educational value of the game, as both speed and accuracy are rewarded in this embodiment. In the multiple question/answers, a question/answer set is selected randomly. In yet another preferred embodiment, once a category has been selected, the prompter will show a sub-category (See
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[0048] When introducing elements of the present disclosure or the embodiment(s) thereof, the articles a, an, and the are intended to mean that there are one or more of the elements. Similarly, the adjective another, when used to introduce an element, is intended to mean one or more elements. The terms including and having are intended to be inclusive such that there may be additional elements other than the listed elements.
[0049] While the disclosure refers to exemplary embodiments, it will be understood by those skilled in the art that various changes may be made and equivalents may be substituted for elements thereof without departing from the scope of the disclosure. In addition, many modifications will be appreciated by those skilled in the art to adapt a particular instrument, situation or material to the teachings of the disclosure without departing from the spirit thereof. Therefore, it is intended that the disclosure not be limited to the particular embodiments disclosed.