GAMES, PRIZES, AND ENTERTAINMENT FOR POWERED CARDS AND DEVICES
20250355961 ยท 2025-11-20
Inventors
Cpc classification
G06K19/07707
PHYSICS
G06F17/00
PHYSICS
G07F17/3202
PHYSICS
G07F17/329
PHYSICS
G06K19/0723
PHYSICS
International classification
G06F17/00
PHYSICS
G06K19/06
PHYSICS
G06K19/077
PHYSICS
G07F7/08
PHYSICS
Abstract
Advanced payment applications are provided to improve the functionality of cards and devices. For example, a user interface may be placed on a card (e.g., a physical button) or a telephonic device (e.g., a virtual button on a capacitive touch screen). Manual input provided to this user interface may, for example, cause a purchase to be paid by credit and points may be earned for the purchase. A different manual input may, for example, cause a purchase to be paid by credit and points not be earned for the purchase in exchange for one or more chances to win a prize in a random lottery. An instant winner functionality may be provided on a card. For example, a card may randomly become an instant winner based on, for example, time and/or use.
Claims
1. A card comprising: a dynamic magnetic stripe communications device configured to wirelessly communicate data to a magnetic stripe reader; a capacitive touch-screen display forming substantially all of at least one surface of the card; a processor configured to execute an instant winner algorithm that randomly determines instant win conditions based on received game codes; at least one input device operable to receive a game code associated with a merchant transaction; and a memory configured to store game codes and associated prize codes, wherein upon execution of the instant winner algorithm, the processor generates and displays a redeemable prize code on the capacitive touch-screen display.
2. The card of claim 1, wherein the capacitive touch-screen display displays a barcode readable by a barcode reader.
3. The card of claim 1, wherein the received game code increases a counter within the instant winner algorithm, and an instant win is triggered upon reaching a predetermined count.
4. The card of claim 1, wherein the redeemable prize code is valid only within a predefined redemption period.
5. The card of claim 1, further comprising a wireless communication interface operable to receive updates to the instant winner algorithm via pulses of light from an external electronic device.
6. A powered card system comprising: a dynamic magnetic stripe communications device; an RFID communication device; an IC chip communication device; a processor configured to simultaneously communicate user-specific transaction data through at least two of the dynamic magnetic stripe communications device, the RFID communication device, and the IC chip communication device; and a memory storing discretionary data codes associated with user-selectable features, wherein selection of a feature causes the processor to embed associated discretionary data codes within communications transmitted during a transaction.
7. The powered card system of claim 6, further comprising a plurality of buttons, wherein each button corresponds to a distinct feature selectable by a user.
8. The powered card system of claim 6, wherein discretionary data codes include information indicating a user's choice between earning reward points and obtaining chances to win prizes.
9. The powered card system of claim 6, wherein the processor is configured to vary discretionary data codes communicated on different magnetic stripe data tracks.
10. The powered card system of claim 6, wherein the discretionary data codes communicated during transactions are modified remotely via wireless updates received by the card.
11. A method comprising: detecting, by a read-head detector on a powered card, a presence of a magnetic stripe reader; determining, via an algorithm executed by a processor of the powered card, whether the card is an instant winner upon detection of the magnetic stripe reader; communicating a code indicative of instant win status from a dynamic magnetic stripe communications device to the magnetic stripe reader if an instant win is determined; and transmitting a notification to a mobile telephonic device associated with the card indicating instant win status and redemption instructions.
12. The method of claim 11, wherein the instant win determination is based on a pre-defined period elapsed since a previous instant win.
13. The method of claim 11, wherein the transmitted notification includes a redeemable prize code and a redemption expiry time.
14. The method of claim 11, wherein instant win notifications are sent via text message to the mobile telephonic device.
15. The method of claim 11, further comprising receiving, via the mobile telephonic device, a wireless signal that configures the instant win determination algorithm.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0015] The principles and advantages of the present invention can be more clearly understood from the following detailed description considered in conjunction with the following drawings, in which the same reference numerals denote the same structural elements throughout, and in which:
[0016]
[0017]
[0018]
[0019]
[0020]
DETAILED DESCRIPTION OF THE INVENTION
[0021]
[0022] Architecture 150 may be utilized with any card. Architecture 150 may include processor 120. Processor 120 may have on-board memory for storing information (e.g., application code). Any number of components may communicate to processor 120 and/or receive communications from processor 120. For example, one or more displays (e.g., display 140) may be coupled to processor 120. Persons skilled in the art will appreciate that components may be placed between particular components and processor 120. For example, a display driver circuit may be coupled between display 140 and processor 120. Memory 142 may be coupled to processor 120. Memory 142 may include data that is unique to a particular card. For example, memory 142 may store discretionary data codes associated with buttons of card 150. Such codes may be recognized by remote servers to effect particular actions. For example, one or more codes may be stored on memory 142 that is displayed based on an instant winner algorithm such that a user may redeem such codes for prizes. Such a code may be communicated, for example, in a magnetic stripe message, RFID message, and/or exposed chip message (e.g., EMV message) from a card. Memory 142 may also store types of actions that a user may select. Each type of action may be associated with a button. Or, for example, a user may scroll through a list of actions on a display on the front of the card (e.g., using buttons to scroll through the list). As per another example, a code may be stored indicative of a user's desire to pay with credit or forego points in an attempt to earn a prize. Such a code may be communicated, for example, in a magnetic stripe message, RFID message, and/or exposed chip message (e.g., EMV message) from a card.
[0023] Any number of reader communication devices may be included in architecture 150. For example, IC chip 152 may be included to communicate information to an IC chip reader. IC chip 152 may be, for example, an EMV chip. As per another example, RFID 151 may be included to communicate information to an RFID reader. A magnetic stripe communications device may also be included to communicate information to a magnetic stripe reader. Such a magnetic stripe communications device may provide electromagnetic signals to a magnetic stripe reader. Different electromagnetic signals may be communicated to a magnetic stripe reader to provide different tracks of data. For example, electromagnetic field generators 170, 180, and 185 may be included to communicate separate tracks of information to a magnetic stripe reader. Such electromagnetic field generators may include a coil wrapped around one or more materials (e.g., a soft-magnetic material and a non-magnetic material). Each electromagnetic field generator may communicate information serially to a receiver of a magnetic stripe reader for particular magnetic stripe track. Read-head detectors 171 and 172 may be utilized to sense the presence of a magnetic stripe reader (e.g., a read-head housing of a magnetic stripe reader). This sensed information may be communicated to processor 120 to cause processor 120 to communicate information serially from electromagnetic generators 170, 180, and 185 to magnetic stripe track receivers in a read-head housing of a magnetic stripe reader. Accordingly, a magnetic stripe communications device may change the information communicated to a magnetic stripe reader at any time. Processor 120 may, for example, communicate user-specific and card-specific information through RFID 151, IC chip 152, and electromagnetic generators 170, 180, and 185 to card readers coupled to remote information processing servers (e.g., purchase authorization servers). Driving circuitry 141 may be utilized by processor 120, for example, to control electromagnetic generators 170, 180, and 185.
[0024]
[0025] A card may randomly, based on time, indicate to a user that the user has won a prize. Such a feature may occur, for example, based on time. A user may have a period of time to make a purchase to claim the prize. For example, a user may have approximately, 24, 48, or 72 hours to claim a prize. Accordingly, a user may open his/her wallet or purse and see that the user has won a prize. The user may then make a purchase within a pre-determined amount of time by pressing a particular button (e.g. a redeem prize button). Information associated with this user selection may be communicate to a remote server (e.g., of a card issuer) via a magnetic stripe message from a dynamic magnetic stripe communications device, an RFID message from an RFID antenna, or a chip message from an exposed IC chip (e.g., an EMV chip). A card may allow for prizes, or chances to win prizes, to be earned in multiple ways. For example, any of the prize algorithms or prize chance algorithms discussed herein may be provided on a card. Accordingly, a card may provide a prize randomly based at least in part on time. The card may also allow a user to forego earning points for additional chances to win prizes.
[0026] The features associated with each card may be pre-determined by a user. For example, a user may select features to place on a card when ordering a card. Additionally, a user may go to a card issuer's website and select attributes of features. For example, a user may visit a card issuer's website and select the particular offering that is to be purchased whenever a user selects the feature associated with button 211 and displayed on display 215. Information associated with a button may be displayed via a display or permanently printed, embossed, or laser engraved on a card. Card 200 may include a light sensing device to receive information via light pulses from a display (e.g., a television, mobile phone, or laptop display). A user may select to change the features or attributes of features from a card issuer's website and may reconfigure a card accordingly. Alternatively, a card may be provided with buttons and no descriptive information. A user may change the features or attributes of features associated with one or more buttons via a card issuer's website and remote processing may perform the associated processing as a result of on-card button selections. Different codes may be communicated depending on the feature or attributes of features on a card. Such codes may be changed via a wireless communications signal (e.g., a light-based communications signal). In doing so, processing may occur off-card at a remote server without the need to determine what feature a user associated with a code. Persons skilled in the art will appreciate that a card issuer may monitor the frequency and number of times that a user utilizes a particular feature. Additionally, the card may receive wireless communications signals (e.g., WiFi signals) associated with the modifications and additions).
[0027] A light receiver may be utilized in a variety of ways. For example, a mobile telephonic phone may have an application that is associated to a user's card. After a user makes a purchase, data may be pushed to the application indicative of whether or not a user won a prize. The application may also be loaded by a user such that the application pulls information from remote servers indicative of any recent purchases and, for example, prizes associated with those purchases. A prize may include one or more chances to win a prize via a particular game. For example, an application on a mobile telephonic device may provide a person with chances to partake in a particular game on the phone, where the game is associated with the type of merchant associated with the purchase and the chances to win are associated with the amount of the purchase. For example, a $10 purchase at a gas station may cause the phone application to allow a user to partake in a race of virtual cars for prizes one time. A $100 purchase at an online store may allow a user to partake in a spin the wheel for reward point games ten times. Prizes may take the form, for example, of discounts or coupons. Such discounts and coupons can take the form of codes that may be redeemed online or barcodes that may be redeemed in a store via a barcode scanner by displaying the barcodes on the display of the mobile telephonic device. Such codes may be communicated to a card via light pulses that are provided by a mobile telephonic device's application to communicate information to one or more light sensors on a card.
[0028]
[0029]
[0030]
[0031] Persons skilled in the art will also appreciate that the present invention is not limited to only the embodiments described. Instead, the present invention more generally involves dynamic information. Persons skilled in the art will also appreciate that the apparatus of the present invention may be implemented in other ways then those described herein. All such modifications are within the scope of the present invention, which is limited only by the claims that follow.