METHOD AND DEVICE FOR ENABLING CONTINUOUS LOCK-ON SHOOTING IN SHOOTING GAME
20230182016 ยท 2023-06-15
Inventors
Cpc classification
A63F13/5372
HUMAN NECESSITIES
A63F13/5375
HUMAN NECESSITIES
A63F13/422
HUMAN NECESSITIES
A63F13/5258
HUMAN NECESSITIES
A63F13/53
HUMAN NECESSITIES
International classification
A63F13/53
HUMAN NECESSITIES
Abstract
A method and a device for enabling continuous lock-on shooting in a shooting game. Said method comprises: firstly determining whether a player uses a shooting element displayed on a display screen to perform lock-on shooting to a lockable target object on the display screen; if the player performs lock-on shooting, enabling the lockable target object to generate at least one locked position, and enabling the shooting element to select any one of the at least one locked position to perform lock-on shooting; when the locked position in which the shooting element performs lock-on shooting leaves the display screen, enabling the shooting element to select any one of the locked positions which do not leave the display screen on the lockable target object to re-perform lock-on shooting; and when unlocking or all of the at least one locked positions leave the display screen, enabling the shooting element to no longer perform lock-on shooting; and accordingly, when any one of the locked positions of the lockable target object still locates on the display screen, enabling to maintain a lock-on shooting state for the lockable target object, satisfying the playing requirements of the player.
Claims
1. A method for a shooting game to lock a shooting continuously with a game processing module to perform the following steps: a player behavior determining step, determining whether a player operates a control unit to perform a locking shooting on a lockable target object displayed on a display screen through a shooting element displayed on the display screen in the shooting game; a locking position shooting step, generating at least one locking position on the lockable target object when the player performs the locking shooting, and enabling the shooting element to select any one of the at least one locking position to lock the shooting; a locking position replacing step, when the locking position locked by the shooting element is away from the display screen, enabling the shooting element to select any locking position on the lockable target object which is not away from the display screen to relock the shooting; and a locking releasing step, unlocking the shooting of the shooting element when any situations that the player operates the control unit to release the locking shooting performed by the shooting element or no locking position of the lockable target object exist on the display screen occurs.
2. The method as claimed in claim 1, wherein the game processing module makes a judgment based on an outline area of the lockable target object instantly displayed on the display screen, and when the outline area is larger than a set size, the game processing module generates the at least one locking position on the outline area in an amount positively related to the set size.
3. The method as claimed in claim 1, wherein the game processing module generates the at least one locking position on the lockable target object in an amount positively related to a maximum area size based on the maximum area size of the lockable target object displayed on the display screen.
4. The method as claimed in claim 1, wherein the game processing module determines whether the shooting element locks the shooting by judging whether an operation of the player on the control unit has a locking feature.
5. The method as claimed in claim 4, wherein the game processing module determines whether the shooting element unlocks the shooting by judging whether the operation of the player on the control unit maintains the locking feature.
6. The method as claimed in claim 4, wherein the game processing module determines whether the shooting element unlocks the shooting by judging whether the operation of the player on the control unit comprises an unlocking feature.
7. A device for a shooting game to lock a shooting continuously, comprising: a game processing module, providing a shooting game, controlling a process of the shooting game, and generating a game image, wherein the game image is provided with at least one lockable target object and at least one shooting element; a display screen, connected with the game processing module and displaying the game image; and at least one control unit, connected with the game processing module and arranged corresponding to at least one player respectively, the at least one control unit providing the at least one player to control the at least one shooting element respectively to perform a locking shooting on any one of the at least one lockable target object, wherein the game processing module judges with respect to each player that, when the player operates the control unit to perform the locking shooting by the shooting element, the game processing module generates at least one locking position on the lockable target object and enables the shooting element to select any one of the at least one locking position to lock the shooting, and that when the locking position locked by the shooting element is away from the display screen, the shooting element is enabled to select any locking position on the lockable target object which is not away from the display screen to relock the shooting, and that when any situation that the player operates the control unit to release the locking shooting performed by the shooting element or no locking position of the lockable target object exist on the display screen occurs, the shooting element unlocks the shooting.
8. The device as claimed in claim 7, wherein the game processing module makes a judgment based on an outline area of the lockable target object instantly displayed on the display screen, and when the outline area is larger than a set size, the game processing module generates the at least one locking position on the outline area in an amount positively related to the set size.
9. The device as claimed in claim 7, wherein the game processing module generates the at least one locking position on the lockable target object in an amount positively related to a maximum area size based on the maximum area size of the lockable target object displayed on the display screen.
10. The device as claimed in claim 7, wherein the game processing module determines whether the shooting element locks the shooting by judging whether an operation of the player on the control unit has a locking feature.
11. The device as claimed in claim 10, wherein the game processing module determines whether the shooting element unlocks the shooting by judging whether the operation of the player on the control unit maintains the locking feature.
12. The device as claimed in claim 10, wherein the game processing module determines whether the shooting element unlocks the shooting by judging whether the operation of the player on the control unit comprises an unlocking feature.
13. The device as claimed in claim 7, wherein the device comprises at least one player end module, each player end module comprises one control unit and a data transmission interface, and the player end module is coupled to the game processing module via the data transmission interface such that the at least one control unit is coupled to the game processing module.
14. The device as claimed in claim 13, wherein the device comprises at least one personal display screen arranged corresponding to the at least one player, and the at least one personal display screen is respectively arranged at the at least one player end module and respectively connected with the game processing module through the data transmission interface, the personal display screen displays a corresponding personal game image of the player which provides specific information to the corresponding player.
15. A device for a shooting game to lock a shooting continuously, comprising: at least one player end module, each player end module provided with a game processing module, a display screen and a control unit, the game processing module providing a shooting game, controlling a process of the shooting game , and generating a game image which is provided with at least one lockable target object and a shooting element, the display screen connected with the game processing module and displaying the game image; the control unit connected with the game processing module and arranged corresponding to a player, the control unit providing the player to control the shooting element to perform a locking shooting on any one of the at least one lockable target object, and wherein the game processing module judges with respect to each player that, when the player operates the control unit to perform the locking shooting by the shooting element, the game processing module generates at least one locking position on the lockable target object and enables the shooting element to select any one of the at least one locking position to lock the shooting, and that when the locking position locked by the shooting element is away from the display screen, the shooting element is enabled to select any locking position on the lockable target object which is not away from the display screen to relock the shooting, and wherein when any situation that the player operates the control unit to release the locking shooting performed by the shooting element or no locking position of the lockable target object exist on the display screen occurs, the shooting element unlocks the shooting; a server, connected with each player end module so as to exchange data among the at least one player end module to generate a common image; and a central screen, connected with the at least one player end module and displays the common image.
16. The device as claimed in claim 15, wherein the game processing module makes a judgment based on an outline area of the lockable target object instantly displayed on the display screen, and when the outline area is larger than a set size, the game processing module generates the at least one locking position on the outline area in an amount positively related to the set size.
17. The device as claimed in claim 15, wherein the game processing module generates the at least one locking position on the lockable target object in an amount positively related to a maximum area size based on the maximum area size of the lockable target object displayed on the display screen.
18. The device as claimed in claim 15, wherein the game processing module determines whether the shooting element locks the shooting by judging whether an operation of the player on the control unit has a locking feature.
19. The device as claimed in claim 18, wherein the game processing module determines whether the shooting element unlocks the shooting by judging whether the operation of the player on the control unit maintains the locking feature.
20. The device as claimed in claim 18, wherein the game processing module determines whether the shooting element unlocks the shooting by judging whether the operation of the player on the control unit comprises an unlocking feature.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0022] The detailed technical contents of the present invention will be described with reference to the drawings as follows:
[0023] Referring to
[0024] Referring to
[0025] The display screen 30 is connected with the game processing module 20 and displays the game image 21. The at least one control unit 50 provides the at least one player to control the at least one shooting element 23 respectively to perform a locking shooting on any of the at least one lockable target object 22.
[0026] As shown in
[0027] Referring to
[0028] In the player behavior determining step S1, the game processing module 20 determines the behavior of each player in the shooting game. The game processing module 20 determines whether the player operates the control unit 50 to perform the locking shooting on the lockable target object 22 displayed on the display screen 30 through the shooting element 23 displayed on the display screen 30. In detail, the game processing module 20 determines whether the shooting element 23 locks the shooting by judging whether an operation of the player on the control unit 50 has a locking feature. The locking feature comprises a variety of patterns, such as pulling down a direction control lever of the control unit 50 and simultaneously pressing a shooting button of the control unit 50, or continuously pulling down the direction control lever of the control unit 50.
[0029] In the locking position shooting step S2, the game processing module 20 generates at least one locking position 24 on the lockable target object 22 if the player performs the locking shooting. The game processing module 20 also enables the shooting element 23 to select any one of the at least one locking position 24 to lock the shooting, and indicates the lockable target object 22 which is currently locked by the shooting element 23 through a guide line 25, as shown in
[0030] In the locking position replacing step S3, when the locking position 24 locked by the shooting element 23 is away from the display screen 30, the shooting element 23 selects any locking position 24 on the lockable target object 22 which is not away from the display screen 30 to relock the shooting.
[0031] Referring to
[0032] Referring to
[0033] In the locking releasing step S4, the shooting element 23 unlocks the shooting when any following situations occurs that the player controls the control unit 50 to release the locking shooting performed by the shooting element 23, or when the locking position 24 of the lockable target object 22 does not exist on the display screen 30. That is, the player can actively release the locking shooting performed by the shooting element 23, or the shooting element 23 unlocks the shooting when all the locking positions 24 of the lockable target object 22 (eels) are away from the display screen 30.
[0034] In the locking releasing step S4, the manner in which the player operates the control unit 50 to release the locking shooting performed by the shooting element 23 differs according to the different locking features mentioned previously. For example, when the locking feature is to continuously pull down the direction control lever of the at least one control unit 50, the game processing module 20 determines whether the shooting element 23 unlocks the shooting by judging whether the operation of the player on the control unit 50 maintains the locking feature. That is, the locking shooting is released when the player no longer pulls down the direction control lever of the at least one control unit 50.
[0035] When the aforementioned locking feature is to pull down the direction control lever of the control unit 50 and simultaneously press a shooting button of the control unit 50, the game processing module 20 determines whether the shooting element 23 unlocks the shooting by judging whether the operation of the player on the control unit 50 comprises an unlocking feature. In one embodiment, the unlocking feature is the same as the locking feature, i.e. pulling down the direction control lever of the control unit 50 and simultaneously pressing the shooting button of the control unit 50. Alternatively, in other embodiment, the locking shooting is released by other operation.
[0036] Referring to
[0037] Referring to
[0038] Referring to
[0039] In summary, the advantages of the present invention include at least:
[0040] 1. By replacing the locking position, the invention is able to select any locking position which is not away from the display screen and relock the shooting, so that the locking shooting state of the lockable target object is maintained as long as the lockable target object comprises the locking position which stays on the display screen, and the requirements of players are satisfied.
[0041] 2. The invention judges the outline area of the lockable target object instantly displayed on the display screen. When the outline area is larger than the set size, at least one locking position is generated, and the distribution of the locking positions is changed periodically in real-time, so that the distribution of the locking positions is more uniform. When the locking position of the lockable target object is switched, a shifting distance of the guide line is reduced so that the visual burden of the player is reduced.