Patent classifications
A63F9/00
Mechanically-integrated shooter and target game utilizing breath-activation of free-flying projectiles
A mechanically-integrated shooter and target game utilizing breath-activation of a free-flying projectile includes at least one of (a) player-adjustability of the position of a game-integrated target member relative to a base member and air turret of the game, which in turn alters game-play difficulty, (b) at least one user-selectable game-integrated target member whereby projectile interaction may occur with differing such target members, or (c) at least one scoring sensor affixed to the game and detecting physical interaction events occurring between the projectile and game-integrated target member. The scoring sensor can perform at least one of generating a sound, producing a light, producing viewable read-out data, storing data, or transmitting data to a remote digital device, in each case responsive to the interaction events.
Physical-virtual game board and content delivery system
A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables.
INFORMATION PROCESSING DEVICE, GAMING MACHINE, AND GAME SYSTEM
An information processing device, a gaming machine and a game system can play a game on a rolling program in a gaming machine. The information processing device includes an information medium processing part for transmitting and receiving game value information that can be used in a game to and from a portable information medium, and an interface for transmitting and receiving information to and from the gaming machine. The information medium processing part reads out first game value information given on the condition of exchange for a monetary value, capable of being used to play the game, and limited in cash conversion from the information medium as the game value information, provides the first game value information to the game, and restricts writing the first game value information read out from the information medium into the information medium as second game value information that can be converted into cash.
SPINNING PARTY AND PUZZLE GAME
A spinning party and puzzle game designed to challenge puzzle players with matching pieces to the correct sized indention while the puzzle may be moving. The game may spin, tilt, or shake to increase player challenge. The puzzle game may be a drinking game that challenges players to drink and match a cup or glass to spaces in a tray and replace the cup before a time runs out or faster than another player or team. For further challenge faux plugs may be inserted into indentions/spaces so some spaces may not be available for play. A timer may increase challenge of play and lights or sounds and other additions such as a blindfold or faux spaces may increase challenge and/or enjoyment of game. The game tray may be modified to connect to a water source to create a water game with ports in the tray where water exits. These ports may have valves or other opening and closing mechanisms controlled by pressure or weight sensors or other means.
STACKING GAME SYSTEM
A game has a plurality of game pieces that are configured to be stacked upon one another in a loosely interconnected fashion that permits the stack of game pieces to tumble once the stack becomes unbalanced or unstable.
Game apparatus
A game apparatus includes a pusher configured to reciprocate forward and backward on a surface of a table, the pusher including a first surface that is an upper surface of the pusher; a feeder configured to feed a game object that is rollable regardless of an orientation of the game object, onto the first surface; and a suppressor provided on at least one of the pusher and the table and configured to suppress an amount of movement of the game object.
Game apparatus
A game apparatus includes a pusher configured to reciprocate forward and backward on a surface of a table, the pusher including a first surface that is an upper surface of the pusher; a feeder configured to feed a game object that is rollable regardless of an orientation of the game object, onto the first surface; and a suppressor provided on at least one of the pusher and the table and configured to suppress an amount of movement of the game object.
Crane-style arcade game with turntable mechanism
The present invention is directed to an arcade type vacuum crane game that includes a turntable with a target support structure such as cylindrical, open ended target holders to prevent targets from toppling before, during, and after playing the game. The turntable is rotated by a centrally disposed motor having a shaft that receives a projection on the turntable to rotate the turntable in the direction of the shaft. The shaft receives the peg therein, but does not carry the weight of the turntable, which instead is supported by three peripheral rotatable wheels disposed about the motor on a bracket. Because the turntable is simply mounted over the shaft using a fitted mating, the turntable can be lifted off the motor without tools and another turntable set on top of the shaft and wheels quickly and easily.
Stackable Block Game
A method for a stackable block game, where first a version of the game to play is decided. Then, one or more than one player rolls a pair of dice. Next, determining if the roll is over six, a player stacks one big game piece. If the roll is equal to or under six, wherein the player stacks one medium game piece. If the roll is double sixes, the player stacks one log. If the roll is double fours, the player places one small game piece and either one big game piece or one medium game piece. If the roll is double ones, the player places one snake game piece, or two small game pieces for any other set of doubles. Next, determining if any game pieces are all used, the player must skip a turn. Finally, when all game piece are played, and completing the game.
MODULAR FIELD MANIPULATION APPARATUS AND METHOD OF MANUFACTURING SAME
In an aspect a modular field manipulation apparatus is presented. A modular field manipulation apparatus includes a central field manipulation device. A central field manipulation device includes a first surface having a first field polarity. A central field manipulation device includes a second surface positioned opposite a first surface. A second surface includes a second field polarity. A modular field manipulation apparatus includes a plurality of interconnecting components. Each interconnecting component of a plurality of interconnecting components includes at least a contacting member. At least a contacting member engages with at least a first surface of a central field manipulation device.