A63G33/00

GAMEPLAY SYSTEM WITH PLAY AUGMENTED BY MERCHANDISE
20230025448 · 2023-01-26 ·

A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.

Theme park gamification, guest tracking and access control system
11443575 · 2022-09-13 ·

A system for providing gamification of a destination such as a theme park where guests use a venue app with an optional electronic ticket that allows for both self-serve access into the destination and tracking of individual guests throughout various access points. An extended range ID such as an RFID is provided to the guest either in the electronic ticket or in a wearable. Using combinations of RFID readers, pressure sensors and cameras the system tracks guests down the ride seat and tracks the movements of guided, free-floating and free-ranging vehicles. Using the combination of guest and vehicle tracking information along with information provided by a destination gaming system, the destination guest experience is customized including various effects for rides and attractions. Spot cameras are placed at tracked locations such as rides seats, where images are captured in response to either external triggers generated by the system or guest indications.

Theme park gamification, guest tracking and access control system
11443575 · 2022-09-13 ·

A system for providing gamification of a destination such as a theme park where guests use a venue app with an optional electronic ticket that allows for both self-serve access into the destination and tracking of individual guests throughout various access points. An extended range ID such as an RFID is provided to the guest either in the electronic ticket or in a wearable. Using combinations of RFID readers, pressure sensors and cameras the system tracks guests down the ride seat and tracks the movements of guided, free-floating and free-ranging vehicles. Using the combination of guest and vehicle tracking information along with information provided by a destination gaming system, the destination guest experience is customized including various effects for rides and attractions. Spot cameras are placed at tracked locations such as rides seats, where images are captured in response to either external triggers generated by the system or guest indications.

TUNNEL FOR MOUNTING ABOVE A ROAD SURFACE
20220249965 · 2022-08-11 ·

A tunnel for mounting above a road surface (3) comprises a plurality of tunnel segments (1). Each tunnel segment is adapted for mounting at least one projector (6) therein, above a respective opening formed by the tunnel segment in a ceiling of the tunnel. The openings (5) of the plurality of tunnel segments are spaced apart in succession in a direction of travel of vehicles in the tunnel. The tunnel segments are disposed such that projection surfaces (8) of the projectors are seamlessly contiguous or overlapping on the road surface in the direction of travel. The tunnel may comprise awnings positioned at its entrance and its exit, the ceiling being formed at least in part by the awnings. A first awning (10A) may be mounted to a first tunnel segment, in the direction of travel, and a second awning (10B) may be mounted to a last tunnel segment, in the direction of travel.

TUNNEL FOR MOUNTING ABOVE A ROAD SURFACE
20220249965 · 2022-08-11 ·

A tunnel for mounting above a road surface (3) comprises a plurality of tunnel segments (1). Each tunnel segment is adapted for mounting at least one projector (6) therein, above a respective opening formed by the tunnel segment in a ceiling of the tunnel. The openings (5) of the plurality of tunnel segments are spaced apart in succession in a direction of travel of vehicles in the tunnel. The tunnel segments are disposed such that projection surfaces (8) of the projectors are seamlessly contiguous or overlapping on the road surface in the direction of travel. The tunnel may comprise awnings positioned at its entrance and its exit, the ceiling being formed at least in part by the awnings. A first awning (10A) may be mounted to a first tunnel segment, in the direction of travel, and a second awning (10B) may be mounted to a last tunnel segment, in the direction of travel.

Local interaction systems and methods

An interaction point includes a hardware-based processor, a local cache data store that stores attraction data pertaining to an entertainment attraction, and a radio-frequency identification (RFID) reader that receives electromagnetic radiation of a wearable electronic device indicative of an interaction with the interaction point. The hardware-based processor, based upon the interaction with the interaction point: causes feedback to be rendered by the wearable electronic device, causes modification to at least a portion of the attraction data, or both.

Local interaction systems and methods

An interaction point includes a hardware-based processor, a local cache data store that stores attraction data pertaining to an entertainment attraction, and a radio-frequency identification (RFID) reader that receives electromagnetic radiation of a wearable electronic device indicative of an interaction with the interaction point. The hardware-based processor, based upon the interaction with the interaction point: causes feedback to be rendered by the wearable electronic device, causes modification to at least a portion of the attraction data, or both.

INTERACTIVE AMUSEMENT ATTRACTION SYSTEM AND METHOD

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.

INTERACTIVE AMUSEMENT ATTRACTION SYSTEM AND METHOD

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.

Enhanced amusement vehicles and a method for simulating power-ups in-game virtual vehicle enhancements and virtual weaponry for improved race experience

An amusement vehicle, retrofittable hardware gamification attachment, and method for simulating power-ups in-game virtual vehicle enhancements and virtual weaponry for improved racing experience are disclosed. Amusement vehicle comprises sensor-specific transmitters/receivers for communicating with other amusement vehicles moving in amusement environment. Amusement vehicle comprises a processor simulating power-ups in-game virtual vehicle enhancements and virtual weaponry based on sensor-specific signals transmitted to or received from other amusement vehicles. Power-ups and virtual weaponry are simulated by increasing/decreasing speed, causing damage, providing temporary protection from damage, freezing weaponry, and deactivating weaponry the amusement vehicle for pre-defined time corresponding to sensor-specific signals transmitted to or received from other amusement vehicles in gaming event of amusement environment. Amusement vehicle comprises cameras for capturing still images/video of amusement vehicle and surroundings. An adaptive video system (AVS) processes, transmits, and displays still images/video on a display screen of amusement vehicle and display device external from amusement environment.