A63J11/00

VIRTUAL REALITY TRAINING SYSTEM AND FLOOR UNIT THEREFOR
20220415001 · 2022-12-29 ·

A virtual reality training system according to an aspect of the invention may include a floor system having a base of a particular length and width, an object member configured to be detachably installed on the floor system, an input unit configured to assign a first position, which corresponds to the position of an object within a virtual reality space having a length and width smaller than or equal to the length and width of the base of the floor system, and a mapping unit configured to compute and output a second position, for installing the object member on the floor system, computed as a position on the floor system corresponding to the first position within the virtual reality space.

DYNAMICALLY RECONFIGURED DARK RIDE SYSTEM AND METHODS

Dark ride system 1 typically comprises a ride space; a set of wirelessly-controlled and tracklessly-guided passenger vehicle platforms 10 dispatchable within the ride space; a set of wirelessly-controlled and tracklessly-guided themed scenery vehicle platforms dispatchable within the ride space; a load and unload area for passengers disposed proximate the ride space; and a control system. A predetermined set of passengers is allowed to board a predetermined subset of the set of wirelessly-controlled and tracklessly-guided passenger vehicle platforms at the load and unload area and the set of wirelessly-controlled and tracklessly-guided themed scenery vehicle platforms dispatched in an initial spatial arrangement at one or more predetermined times. During a ride show, the control system choreographs and changes a predetermined subset of the set of wirelessly-controlled and tracklessly-guided themed scenery vehicle platforms. At a conclusion of the ride show, the predetermined set of passengers are allowed to exit.

DYNAMICALLY RECONFIGURED DARK RIDE SYSTEM AND METHODS

Dark ride system 1 typically comprises a ride space; a set of wirelessly-controlled and tracklessly-guided passenger vehicle platforms 10 dispatchable within the ride space; a set of wirelessly-controlled and tracklessly-guided themed scenery vehicle platforms dispatchable within the ride space; a load and unload area for passengers disposed proximate the ride space; and a control system. A predetermined set of passengers is allowed to board a predetermined subset of the set of wirelessly-controlled and tracklessly-guided passenger vehicle platforms at the load and unload area and the set of wirelessly-controlled and tracklessly-guided themed scenery vehicle platforms dispatched in an initial spatial arrangement at one or more predetermined times. During a ride show, the control system choreographs and changes a predetermined subset of the set of wirelessly-controlled and tracklessly-guided themed scenery vehicle platforms. At a conclusion of the ride show, the predetermined set of passengers are allowed to exit.

Themed interactive environment in the form of a motel or hotel and method of operating the same

A hotel or motel room incorporates special effects in accordance with a particular theme (e.g., haunted room). A control room provides a concealed area for personnel and/or automated systems to trigger the special effects which may include, but are limited to shaking, rattling, rumbling, pepper ghosts, water fixtures being activated, thunder and lightning, swapping tiles with digital graphics, turning on a TV, clock or light, etc. Heat sensors, weight sensors, floor mats and/or other sensors determine positions of guests in the hotel and hotel rooms thereby allowing the automatic or manual triggering of the special effects.

Themed interactive environment in the form of a motel or hotel and method of operating the same

A hotel or motel room incorporates special effects in accordance with a particular theme (e.g., haunted room). A control room provides a concealed area for personnel and/or automated systems to trigger the special effects which may include, but are limited to shaking, rattling, rumbling, pepper ghosts, water fixtures being activated, thunder and lightning, swapping tiles with digital graphics, turning on a TV, clock or light, etc. Heat sensors, weight sensors, floor mats and/or other sensors determine positions of guests in the hotel and hotel rooms thereby allowing the automatic or manual triggering of the special effects.

System and method for distanced interactive experiences
11733515 · 2023-08-22 ·

Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.

User identification and tracking system for artificial cave obstacle course
11173372 · 2021-11-16 ·

An artificial cave has various features that resemble speleothems (e.g., stalactites, stalagmites, etc.) found in real subterranean caves. Human users may pass through the artificial cave, with each user wearing a wearable transceiver that broadcasts a signal code unique to that user. Fixed transceivers throughout the cave can detect and identify any user who is sufficiently close to that fixed transceiver. Other components of the system collect user identification information from the fixed transceivers for any of several possible purposes (e.g., identifying which user was probably responsible for inappropriate interaction with a speleothem that is adjacent to a given fixed transceiver, where all of the various user of the cave are currently located in the cave, etc.). A count of users currently in the artificial cave passageway may be maintained and used for a number of purposes. Similarly, human detectors may be employed near the system and/or in the artificial cave passage for any of several different purposes.

User identification and tracking system for artificial cave obstacle course
11173372 · 2021-11-16 ·

An artificial cave has various features that resemble speleothems (e.g., stalactites, stalagmites, etc.) found in real subterranean caves. Human users may pass through the artificial cave, with each user wearing a wearable transceiver that broadcasts a signal code unique to that user. Fixed transceivers throughout the cave can detect and identify any user who is sufficiently close to that fixed transceiver. Other components of the system collect user identification information from the fixed transceivers for any of several possible purposes (e.g., identifying which user was probably responsible for inappropriate interaction with a speleothem that is adjacent to a given fixed transceiver, where all of the various user of the cave are currently located in the cave, etc.). A count of users currently in the artificial cave passageway may be maintained and used for a number of purposes. Similarly, human detectors may be employed near the system and/or in the artificial cave passage for any of several different purposes.

THEMED INTERACTIVE ENVIRONMENT OR AREA AND METHOD OF OPERATING THE SAME
20230321554 · 2023-10-12 ·

A hotel or motel room (or other defined area) incorporates special effects in accordance with a particular theme (e.g., haunted room). A control room provides a concealed area for personnel and/or automated systems, including artificial intelligence, to trigger the special effects which may include, but are limited to shaking, rattling, rumbling, pepper ghosts, water fixtures being activated, thunder and lightning, swapping tiles with digital graphics, turning on a TV, clock or light, etc. Heat sensors, weight sensors, biometric sensors, floor mats and/or other sensors determine positions of guests in the hotel and hotel rooms thereby allowing the automatic or manual triggering of the special effects. The system may utilize a guest's mobile phone for unique and exciting in-room or across-property missions and tasks.

THEMED INTERACTIVE ENVIRONMENT OR AREA AND METHOD OF OPERATING THE SAME
20230321554 · 2023-10-12 ·

A hotel or motel room (or other defined area) incorporates special effects in accordance with a particular theme (e.g., haunted room). A control room provides a concealed area for personnel and/or automated systems, including artificial intelligence, to trigger the special effects which may include, but are limited to shaking, rattling, rumbling, pepper ghosts, water fixtures being activated, thunder and lightning, swapping tiles with digital graphics, turning on a TV, clock or light, etc. Heat sensors, weight sensors, biometric sensors, floor mats and/or other sensors determine positions of guests in the hotel and hotel rooms thereby allowing the automatic or manual triggering of the special effects. The system may utilize a guest's mobile phone for unique and exciting in-room or across-property missions and tasks.