Patent classifications
A63F2001/0441
KIT AND METHOD FOR MANAGING EMOTIONS IN KIDS
A kit for regulating emotions and feelings by kids. The kit includes a main article that has avatars implemented to express different emotions, calming cards that include instructions to manage emotions by the kids, and calming articles that can be used by the kids to calm their emotions based on the instructions in the calming cards.
Movement Based Partner Card Game
Techniques are disclosed for performing a movement-based partner card game. In one example, a method for playing the game includes selecting an activity card from a deck of cards and dealing the activity card to a pair of players. The deck of cards may be physically or digitally represented (e.g., in an electronic or audio format). The pair of players determines a plan for performing a particular non-verbal activity in accordance with the instructions of the activity card. The pair of players then performs the particular non-verbal activity for a predetermined time interval. A score is determined for the performance of the particular non-verbal activity based on a number of linkages formed, a quality of linkage formed, and/or a number of times that a linkage is determined to be broken. The method then includes determining whether the pair of players wins the card game based in part on the score.
BOARD GAME SYSTEM AND METHOD OF PLAYING THE SAME WITH SOCIAL LEISURE AND DRINKING THEME
A method of playing a board game, includes the steps of providing a game board, plastic cups, a pair of player chance devices, three separate decks of player cards, players' markers, assigning a host, establishing an order of players, selecting each player's marker, placing each said marker at the start zone of the game board, rolling a chance device to establishing an order of player's turns, rolling a chance device to establish each player's movement on the board as defined by game rules, combination of numbers and symbols on the chance device, and instructions on the board spaces, performing a set of tasks for continuous clockwise rotational movement from the start zone until the player reaches the end zone without quitting, being terminated, or otherwise disqualified.
BINGO5O CARD GAME
A system including a deck of cards that is configured to play a bingo game, in which said deck of cards comprise 50 individual cards including at least 10 cards with letter B's, at least 10 cards with letter I's, at least 10 cards with letter N's, at least 10 cards with letter G's, and at least 10 cards with letter O's. A set of game play instructions include rules for playing the bingo game, wherein winning a hand in said bingo game comprises making at least one of a bingo and five of the same letter from any combination of hold cards and community cards.
BOARD GAME AND SYSTEM FOR CARBON NEUTRALITY EDUCATION
Proposed is a board game system for carbon neutrality education including: a game display unit including a game board, general cards having carbon cards on which carbon emission quantities are indicated and environment cards on which carbon absorption quantities are indicated, disaster cards on which climate crisis disasters are indicated, convention cards on which rights to change greenhouse gas target amounts are indicated, earth money cards on which scores are indicated, and an indicator for indicating the level of global warming and carbon emission targets; and a game control unit for controlling the game display unit to display the general cards, the disaster cards, the convention cards, the earth money cards, or the indicator on the game board.
Bankruptcy board game
A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.
EDUCATIONAL GAMING SYSTEM
An educational gaming system includes control cards, road pieces and a robotic device. Each of the control cards has a graphic corresponding to an instruction. The road pieces are arranged to form a road on which the robotic device is configured to move. The robotic device is communicable with an electronic device that executes an application program. The electronic device captures an image of the graphic of the control card, conducts a machine learning algorithm based on the image to obtain the instruction, and transmits the instruction to the robotic device. The robotic device obtains a road-piece signal value that is generated by scanning one of the road pieces, and performs movement based on the instruction and the road-piece signal value.
Lockbox puzzle game
A lockbox game is presented herein. The game includes a locked container with one or more prizes therein. The locked container, with the cover locked, is provided to a participant along with a series of puzzles. The participant is required to solve the puzzles in order to collectively reveal a lock code that can be used to open the locked container and retrieve the one or more prizes therein. The game can be presented in a number of different versions, including a stationary or tabletop version and a travel version. A mobile application may be used to display puzzles, convert puzzle solutions to portions of the lock code, or reveal locations to which the participant must travel during the game.
MISTER OR MADAM PRESIDENT
This board game simulates the presidential nomination process and further requires the players of the game to demonstrate their knowledge of American's immigration issues, social issues, economy, foreign policy, healthcare, domestic policy, environmental, criminal issues, science, national security, education, and the electoral system. The game includes a game board having a serpentine or S-shaped track with a bilateral course, player pieces representing people candidates, trivia and scandal cards, answer key with playing instructions, and dice. All players begin at the debate stage. Each player will draw a card and answer the question presented. A correct answer moves the player forward toward the White House (on left side of the track). However, if the player answers wrong, they will move forward toward Informercial Land (on the right side of the track). The first player to reach the White House space is the nominated candidate for President of the United States.
THERAPEUTIC CUSTOMIZABLE GAME BOARD SYSTEM
A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.