Patent classifications
A63F2001/0441
GEOGRAPHIC AND TRIVIA PUZZLE
A geographic and trivia puzzle system designed to teach individuals the name and location of the counties or municipalities of a given geographic region as well as providing general information about the particular county or municipality. The geographic and trivia puzzle system includes a plurality of county or municipality puzzle pieces that conform to or represent the shape of the respective counties or municipalities constituting the particular geographic region. In addition, the geographic and trivia puzzle system comprises a plurality of cards having an indicia or drawing on one side and a question related to the indicia or drawing on the other side of the card, related to facts or trivia about the particular county or municipality. The geographic and trivia puzzle system also includes a plurality of icons or figures representing people, things or places to be placed on the corresponding to the particular county or municipality to which the people, thing or place is from or located.
Kit for a Game System and Method of Use
A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.
Apparatus and methods for providing interactive play experience
A game for assessing and developing emotional intelligence where the game may comprise: at least one selector configured to indicate one of a plurality of emotions; and a plurality of images wherein each image represents an emotional situation and wherein the one emotion indicated by the at least one selector is assignable to one of the plurality of emotions.
GAME SYSTEM, GAME TOY, AND PROGRAM
Provided are a game system, a game toy, and a program enabling a player to play the game easily. The game system is a game system implementing a match game played by players. The game system includes, for each of the players: a game toy, and an information communication terminal. The match game progresses through communications between the information communication terminals of the players. The game toy includes: a game item provided with game element information, a play field on which the game item is able to be arranged, and an acquisition item that is configured to be capable of acquiring the game element information provided to the game item, and transmits the acquired game element information to the information communication terminal. The information communication terminal includes: a reception unit that receives an action instruction related to the match game, for the game item arranged on the play field related to a corresponding one of the players, a resolving unit that resolves an action based on the action instruction received by the reception unit, and a notification unit that issues a notification of an operation instruction for the game item arranged on the play field based on a result of the resolution by the resolving unit.
MAZE GAME AND METHOD FOR PLAYING
A board game kit comprising a gameboard with markings that define a maze for a player to escape to win the game. The markings define a plurality of enclosed areas, a plurality of walls, a plurality of first directional arrows on the spaces, at least one passageway directing the player to skip at least one adjacent space, a plurality of different first graphical characters disposed on spaces within the maze, and a second graphical character on at least one space of the maze. The board game kit further includes at least one game piece assigned to each player to be moved within the maze, at least one die for each player to roll to provide a first instruction for each player to move within the maze, and a deck of a plurality of playing cards to provide a second instruction for each player to move within the maze.
ARTICLE AND METHOD FOR PLAYING A GAME
The gameplay is based on themes and includes a deck of cards that are based on the theme. The deck of the card includes room cards, player cards, emergency gathering cards, and a map pad. The game can be played in an indoor or outdoor environment, and the room cards are associated with the objects in the environment. In the gameplay, the room cards can be placed in/on the associated objects. A map of the associated objects can be drawn on the map pad. Each player can have a player card and move towards the object listed on the player card. The player can then pick the room card in/on the object and follow the instructions on the room card.
ARITHMETIC EDUCATIONAL GAME
An arithmetic educational game, including a game board, including a plurality of first colored shapes disposed on at least a portion of a front surface of the game board, a plurality of second colored shapes disposed on at least a portion of the front surface of the game board, a plurality of third colored shapes disposed on at least a portion of the front surface of the game board, and a plurality of fourth colored shapes disposed on at least a portion of the front surface of the game board, a ball to propel toward the game board, such that the ball connects to at least one of the plurality of first colored shapes, the plurality of second colored shapes, the plurality of third colored shapes, and the plurality of fourth colored shapes, and a plurality of cards to be drawn in response to the ball connecting to at least one of the plurality of first colored shapes and the plurality of second colored shapes.
EXERCISE GAME KIT AND METHOD
A exercise game kit and method is described herein that directs a group of participants to perform a variety of exercises based on whether a participant finds matching cards of an array of cards. With each turn, a participant can receive or avoid an exercise, while other participants may also receive an exercise.
Self-Improvement Game
The weekly clock in hours is the only board game of its kind that is specifically created to help individuals remain steadfast in the pursuit of their goals. This unprecedented product is uniquely designed with diverse reflection and moving forward cards that are developed to motivate users to persevere and utilizes cutting-edge organizational tools, such as: a notepad calendar and weekly check in hour metrics, that guarantees users are able to better plan and manage their time as they accomplish their agendas.
FITNESS CARD SYSTEM AND METHOD
Systems and methods according to embodiments of the present disclosure may provide a fitness deck of cards for managing a workout providing movements and number of repitions.