Patent classifications
A63F2001/0441
Credit Mania
A game is provided having a game board that represents real-life scenarios and allows players to earn rewards and points by accumulating points and participating in all types of activities. The game includes Assets cards, life cards, event cards, avatar cards, pawns, dice, first-player token, coins, and phase marker to facilitate the complete gaming process.
SHAPE MEMORY POLYMER-BASED GAME KIT
The invention relates to a shape memory polymer-based game kit. The kit includes a plurality of elastic copolymer materials and an an instruction manual comprising one or more user instructions specifying rules of one or more games. Each of the elastic copolymer materials being mechanically manipulate able from its original shape into one or more three-dimensional structures, and reverse back to its original shape by being subjected to a stimulus having a shape recovery temperature. These materials offer a secure and non-toxic alternative for children's toys and item decoration.
Learning Toys and Games
The current invention is toys and games that combines ingenuity with creativity in order to help kids better grasp a simple medical concept. The game has red frisbee-like discs represent red blood cells, discs represent white blood cells and the fuzzy yellow rods represent bacteria. The game has Players on one team try to get as many of the red and white blood cells into a bin, while the other team will be tossing in the bad bacteria. Both the white bloods and the bacteria have been outfitted with a strip of hoop and latch fasteners that allows them to stick to one another in order to cancel that point. If the defending team is able to catch enough bacteria with their white blood cells, they're the winners.
Innovative card game
The present invention includes a deck of playing cards for playing a card game comprising a plurality of spell cards and a plurality of trap cards. The spell cards are for offensive use by a player to inflict consequences to the player's opponent while the trap cards are for defensive use by a player to mitigate consequences of the spell cards. The spell cards and trap cards are intended to be combined and mixed into a single deck and then divided into player decks and distributed between the players. However, the use of spell cards is limited by a mana resource cost associated with each card and a corresponding mana resource availability of a spell caster desiring to use the spell cards. A plurality of cards in each player deck are removed from their respective player decks and used by each player to indicate available mana resources and exhausted mana resources.
Family Game with Braille
The current invention is a family board gaming for everyone with Braille. The game involves obscura roadside oddities. It will allow users to take a road trip across the United States to visit all of the strange Roadside Oddities. The Game comes with two sided color cards with braille embossed cards on the reverse card side. Braille embossed on key points of the board itself including braille instructions and dice. The modest sized tactile card holders keep the playing area organized for easy play. They would come in variety of Oddity replicas ranging from an oversized Pistachio Nut, the World's Largest toilet and more. The game will come with Braille Die and Braille on the playing board.
BOARD GAME AND METHOD OF PLAYING
A resource management board game where 3 or more players: gather materials to build nuclear weapons, amassing as many as possible while maintaining relationships with their allies, neutralities, and enemies; stave off nuclear attacks from the aforementioned, and complete their randomly chosen objectives. Players will have to make deals and deceive others to achieve their goals, bluffing their way into partnerships, making friends of enemies and vice versa, before a Doom Counter reaches Midnight. A method of playing the aforementioned game is also disclosed.
BUSINESS STRATEGY GAME
Present invention, BiggieBills, is an interactive business strategy multi-player game played among 4 to 8 teams using plurality of cards. It can be played Face to Face or Online. The teams play Growth Cards to progress from Stage 1 to 4 while managing possible Challenge Cards played by opposing teams, managing the random changes in Industry Rules every Business Cycle, and attempt to earn Bonus Cards. The unique value propositions are: a) dynamic real-time experience; b) knowledge from the field of strategic management for the managers (students); c) the debrief provides the core learning as a follow-up to the game; and d) customization of the game is possible by altering industry conditions to suit client needs. BiggieBills has a three-pronged approach: a) corporate training; b) education (undergraduate, graduate, executive); and c) entertainment. It may be redesigned to teach subjects such as entrepreneurship, economics, innovation management and general business.
Bobble Card Game
The present invention relates to a card game featuring a deck of multiple copies of 4 lettersB, O, L, and Ein 4 different colors, as well as multiple copies of offensive and defensive action cards. The game, premised on definition of the word BOBBLE, meaning to move in an irregular motion (e.g., a bobblehead toy), is about spelling the word BOBBLE with cards, wherein during play, entire players' hands may be bobbled to the right or left. The object of the game is to try to spell BOBBLE, left-to-right, on the table in front of the player, with letters of the same color and in consecutive order. What sets this game apart from other word-forming card games are the 10 offensive and defensive action cards that may be used to advance a player's strategy to spell BOBBLE, or to thwart other players' efforts to do so.
CUSTOM DECK CARD GAME
A wagering card game utilizing at least one deck of custom cards has at least one player competing against a dealer. The object of the game in determining a win versus a loss is to achieve a hand with the greatest amount of cards possible without busting and to have a greater amount of cards in the player's hand than the dealer has in the dealer's hand at the game's conclusion. Awards are based upon the degree of the amount of cards in the player's hand exceeding the amount of cards in the dealer's hand as a multiple of a player wager. The custom card deck comprises value cards and action cards. The value cards are sequentially numbered, and marked by a special marking. The action cards do not have value but rather provide specific play directives.
CARD-BASED RANDOM NUMBER GENERATOR
A balanced deck includes a first set of value cards and a second set of draw cards. The first set includes multiple subsets of value cards, each subset of value cards defined by a specific value out of multiple values. The second set of draw cards includes multiple draw cards, the second set including multiple subsets of draw cards, each subset of draw cards defined by respective instruction to draw a specific number of additional cards that is different from the respective instruction of each other subset of draw cards. The first set of cards and the second set of cards are shuffled together to form the balanced deck. In use, a player can draw one or more initial cards from the deck, draw one or more additional cards from the deck based on an instruction on a draw card, and determine a score by adding one or more values associated with any drawn value cards from among the initial cards and additional cards, and/or by grouping value cards into pairs, sets of three or more, or a sequential numerical set of value cards.