A63F2001/0441

CARD-BASED RANDOM NUMBER GENERATOR
20190057580 · 2019-02-21 ·

A balanced deck includes multiple subsets of value cards, each subset defined by a specific value out of multiple values, and multiple subsets of draw cards, each subset defined by a respective instruction to draw a specific number of additional cards that is different from the respective instruction of each other subset of draw cards. The first set of cards and the second set of cards are shuffled together to form the balanced deck. In use, a player can draw one or more initial cards from the deck, draw one or more additional cards from the deck based on an instruction on a draw card, and determine a score by adding one or more values associated with any drawn value cards from among the initial cards and additional cards, and/or by grouping value cards into pairs, sets of three or more, or a sequential numerical set of value cards.

THREE-DIMENSIONAL CHARACTER DICE, GAME, AND METHOD OF MAKING
20190054369 · 2019-02-21 ·

Two games, Sugar Rush and Candy Grab are disclosed using 3D character dice and a deck of candy cards. The dice can take one of many forms and may have any even number of sides from 4 to 20 and may develop into a collectible set of characters. These boardless games can be learned easily and enjoyed by all. A product by process is also disclosed.

Strategic game having collectable and tradable elements
10118086 · 2018-11-06 ·

A game and method of play are provided herein. In an embodiment, a playing field is provided as a board marked with spaces. A plurality of visually different groups of pieces are provided, one group each corresponding to one player, and are placed in a prescribed pattern so that each player begins the game with an equal opportunity to win. A pool of prompts selectably instructing progression of game play is also provided. Each player may construct his own set of prompts from the pool. Then, executing turns in sequence, each player may invoke prompts from his own set against opposing players, causing pieces to be removed from the playing field until only one, indicating the winner, remains. The prompts may be printed on stylized playing cards which may be collectable and/or tradable, so that players may continue to customize sets of prompts available to invoke over time.

GOLF BRACKET CARD GAME
20240299834 · 2024-09-12 ·

A golf tournament bracket card game that may be played in conjunction with an actual golf tournament. The golf bracket card game may include playing cards with values calculated based upon historical tournament data. The golf tournament bracket card game may also include an additional an optional bonus card deck to provide additional playing excitement as well as a forecasting element using a sheet of integrity on which players may predict the outcome of elements of the games of the tournament. The golf tournament bracket card game may be realized in a physical or digital environment.

PERSONALIZED PILLOWCASE
20180213951 · 2018-08-02 ·

An inspirational novelty kit comprises a pillowcase having a plurality of compartments, and objects selected by a user for placement in one or more of the compartments of the pillowcase. The invention further is for a pillowcase and a method of use thereof for inspirational purposes.

Board Game and Method for Use
20180133588 · 2018-05-17 ·

A board game incorporating bottle flip action, in which players attempt to flip a partially filled water bottle into the air so that it lands on its bottom in a designated target area on a game board, or in accordance with the play outlined on a game challenge card. Players earn points and move their playing pieces along a scoreboard by successfully completing individual challenges, challenges with an opposing player, group challenges with all players, or creating their own challenge.

SYSTEM AND METHOD OF SCIENTIFIC EDUCATIONAL GAME
20180133590 · 2018-05-17 · ·

A system and method for playing an educational scavenger hunt game is provided. The system may include one or more object property testing tools and one or more object property playing cards. The method of play may include collecting gameplay objects in a scavenger hunt style, trading the gameplay objects to obtain objects with specific properties, and testing the object properties with the object property testing tools.

PLAYING CARD WITH MOVEMENT INSTRUCTION, APPARATUS AND METHOD

A playing card includes a substrate having a first face, a second face opposite the first face, and at least three sides. The first face has at least one icon configured to instruct a user to move the substrate to one of at least three orientations. Each orientation of the at least three orientations has an effect in the context of a game with which the playing card is associated.

CHOOSE YOUR OWN PATH GAME
20180028901 · 2018-02-01 ·

A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.

INTERACTIVE PLAYING CARD GAME AND BASEBALL GAME AND METHOD OF PLAYING SAME
20180028919 · 2018-02-01 ·

A method of playing an interactive baseball-related card game, comprising the steps, of: dealing each of nine outcome cards to each of the players, wherein each of the outcome cards is based upon the likelihood of a particular event occurring during a plate appearance by a batter; arranging, by each player, each of the outcome cards based upon a predicted outcome of the plate appearance of the batter by that player to create an outcome card lineup, wherein the outcome cards are arranged such that a most likely outcome of the plate appearance of the batter, as predicted by that particular player, is placed at the top of all of the outcome cards in that particular player's outcome card lineup; monitoring the plate appearance of the batter; determining an actual outcome of the plate appearance of the batter; reviewing each of the player's outcome card lineups to determine which player is the winning player for the plate appearance by the batter by determining which player has a correct outcome card that corresponds to the actual outcome and which of the players with the correct outcome card has the correct outcome card located closest to the top of all of the outcome cards in that particular player's outcome card lineup; determining how many outcome cards the winning player discards based upon the actual outcome of the plate appearance; and determining a winner of the interactive baseball-related card game.