A63F2001/0466

WORD-FORMING AND WORD-GUESSING GAME
20190143196 · 2019-05-16 ·

A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.

Phonics Games and Methods of Play
20190126134 · 2019-05-02 ·

A novel method of game play and game components that, in one embodiment, is in the form of playing cards associated or representing phonetic sounds and a score wherein cards are arranged in sequences to form words and then a score is calculated. In alternative embodiments, the components used to play the game may take other forms, such as tiles, or the game may be played in different media, such as using electronic displays on a computer or electronic devices and on an interactive network. Further alternatives involve providing a game board that allows the player to advance a game piece along designated spaces to a finish line or goal.

Word-forming and word-guessing game
10195517 · 2019-02-05 · ·

A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.

EDUCATIONAL TOY SYSTEM
20190035292 · 2019-01-31 ·

An educational toy system includes a plurality of flexible fabric sheets having indicia arranged in combination on at least one surface structured and arranged to promote child recognition and for educational purposes. Each of the flexible fabric sheets comprises a unique color, shape, at least one letter, at least one number, words, symbols or a combination thereof for child recognition and learning.

Word-forming game
10124243 · 2018-11-13 ·

The word-forming game is a board game comprising a coordinate board, a plurality of tiles, and a randomizing device. The coordinate board comprises a plurality of columns, a plurality of rows, and a plurality of cells. Each cell is identified by the intersection of a selected column and a selected row. Each of the plurality of tiles contains a letter. A portion of the plurality of tiles are distributed between each of the plurality of players. The balance of the tiles are positioned at previously selected cells. Each player uses a randomizing device to select a cell. If a tile is located on the selected cell, the player takes the tile. If a tile is not located on the selected cell, the player places a tile on the selected cell. The first player that completes a five letter word is declared the winner of the game.

METHOD AND SYSTEM FOR TEACHING LANGUAGES
20240321139 · 2024-09-26 ·

The method and system are designed to teach language and alphabets to learners of all ages. The method features a deck of cards with letters, words, symbols, and/or pictures for different languages. Players can use game mechanics similar to solitaire. The game can be played solo or in a group. The game can be customized to suit the player's language level and preferences. The method and system offers a fun and innovative approach to language learning.

Gregarious card game
09950245 · 2018-04-24 · ·

A new game and the methods thereof are disclosed. The game comprises utilizing new devices, rules, methods, well-defined terms, and a plurality of playing cards designed with special markings and performing alternative actions within a conditional loop to tactically and strategically form the cards on-hand as required melds/pair with bonus-earning patterns. The structure, format, rules, and playing methods of the present invention are designed to provide a great mental workout, and the purpose of the present invention is to engage people and create a friendly and gregarious environment that allows everyone to enjoy the company of others.

Military-based gaming system
09878231 · 2018-01-30 ·

A deck of cards includes eighty four playing cards. Each playing card has a front surface and a back surface. The front surface of all of the playing cards has the same design. The eighty four playing cards include four sets of twenty one playing cards. Each of the four sets corresponds to a branch of military service and each playing card within each of the four sets of twenty one playing cards corresponding to a rank within a respective branch of the military service.

System and method of playing word games
09687728 · 2017-06-27 ·

The present invention is a system and method of playing word games wherein any letter of the alphabet can be switched to another by simple 180-degrees rotation. This unique feature fundamentally changes the usual manner by which word games are played. The resultant increase in available choices enhances user experience by providing more chances for beginners and more challenges for advanced players. In the embodiment described herein, elements of word games and solitaire are combined to provide a product that has both entertainment and educational values.

SYSTEM AND METHOD OF PLAYING WORD GAMES
20170157502 · 2017-06-08 ·

The present invention is a system and method of playing word games wherein any letter of the alphabet can be switched to another by simple 180-degrees rotation. This unique feature fundamentally changes the usual manner by which word games are played. The resultant increase in available choices enhances user experience by providing more chances for beginners and more challenges for advanced players. In the embodiment described herein, elements of word games and solitaire are combined to provide a product that has both entertainment and educational values.