Patent classifications
A63F3/00075
APPARATUS AND METHOD FOR IDENTIFYING IDENTITY AND POSITION OF CHESS-LIKE GAME PIECE BY MEANS OF WEIGHT
An apparatus and a method for identifying the identity and position of a chess-like game piece by means of weight are provided. By means of a solution buoyancy module, a photoelectric sensing component, and a weight sensing chip circuit in the apparatus, the weight of the piece is calculated based on buoyant force, and the identity of the piece and the real-time position thereof on a board are determined based on the calculated weight.
ALLEGIANCE GAME AND METHOD OF PLAYING THE SAME
This invention relates to a strategy based board game that optimizes the use of logic, memory and spatial skills. A Civil war game designed for at least two players who each control an army, and an Arbiter. The arbiter decides the results of challenges between opposing playing pieces. The game simulates armies at war trying to over power, misinform, outflank, outmaneuver, and destroy each other.
Apparatus for Determining a Straight Line Segment Between the Center of Multiple Two Dimensional Objects or Areas.
One embodiment is made up of an outer casing with internal mechanisms that allow for a cable to be housed inside of it and pulled out upon operation. The retractable element of this embodiment keeps tension on the cable. This cable is pulled through the center of two separate three dimensional objects and is tethered to the side farthest from which the above embodiment rests. There are vertical penetrating holes in the center of each three dimensional object that allow the cable to pass through freely. The holes are strategically placed in the center of each three dimensional object.
Story based card game
A story based card game has a series of sequential rounds, the card game comprising a plurality of sets of location cards, one set of location cards for each of a plurality of locations associated with an aspect of the story, each set of location cards including one card for each round of the game, wherein each round includes at least one correct location card for that round, wherein the correct location card for each round includes text indicating that the it is the correct card for that round and including a continuation of the story, whereby the series of correct locations cards for the rounds of the game combine to form a story summary.
STRATEGIC BOARD GAME
A method for playing a game that includes a board which has a plurality of spaces and first and second ends includes, providing a plurality of playing cards to at least two players, providing a plurality of player pieces to the at least two players, providing a plurality of walls and gates to the at least two players. The two players set up the board by arranging the player pieces on spaces located on separate sides of the board and arranging the walls and gates on regions located between spaces on the board. The players alternate turns by completing actions that remove player pieces of the other player, and continue turns until one of the two players does not have any player pieces remaining on the board.
CASTLE SIEGE GAME
A castle siege game includes a plurality of castle pieces arrangeable to define outer walls of a castle. A plurality of wall blocks is stackable on each other to define a pair of collapsible walls of the castle. A catapult is positionable at a strategic location to launch a projectile to knock over the plurality of wall blocks. A crossbow is positionable at a strategic location to launch a projectile to knock over the plurality of wall blocks. A battering ram is positionable in a strategic location with respect to a respective one of the outer walls of the castle. The battering ram is urgeable into cocked position thereby enabling the battering ram to strike the respective outer wall of the castle. The catapult and the crossbow and the battering ram are employed to simulate laying siege to a castle in a medieval battle scenario.