Patent classifications
A63F3/00097
Circuit puzzle
An apparatus for the creation of an electrical circuit on a game board as a puzzle to be solved, is provided. The game board includes an electrical control circuit that induces an electromagnetic field above a planar surface of the game board. A plurality of electrically conductive distinctly curved game pieces are placed in various ways on top of the planar surface, the goal being to place all of the pieces on the planar surface in a loop in order to create the electrical circuit. When the final game piece is placed, an induced current flow is experienced by the electrical circuit and detected by the electrical control circuit. In response to detecting completion of the electrical circuit, the electrical control circuit activates an audible indication and a visual indication simultaneously for a period of time to provide a pleasurable reward to the user in the form of sensory feedback.
Marble Game Board and Method of Play
A game board and method of play. The game board and method of play include a board having indentations that can each support a marble. The indentations form starting groups, diagonal groups, sets, and home groups, which allows a player to move the marbles along several paths. The first player to move all of their respective marbles from the starting group to the home group, wins the game. Each player has the option of attempting to traverse the diagonal groups to shorten the pathway. However, rolling a certain number of the dice is required to pass through. A first color marked indentation indicates the position the marbles leave the starting groups, and also provides protection from killing by other player's marbles when they attempt to occupy the same indentation.
PROCESS FOR CREATING MULTIPLE-IN-ONE JIGSAW PUZZLES AND FOR CREATING ARTWORK FROM SINGLE IMAGES
In a method for taking an image or a portion of an image and replicating the image within an array, the images within the array are manipulated, such as by rotating or flipping the images or creating mirror-images of the original image or portion of the image, to create symmetrical images which relate to the original image but have a different appearance. Such modified images can be used in creating jigsaw puzzles, fabric designs, clothing patterns and the like.
DYNAMIC GAMEBOARD
A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.
Choose your own path game
A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.
Game system with rotatably positionable playing pieces
A game system, includes a game board, including a plurality of squares arranged in rows and columns, including special squares, including a start square and bonus squares, each including a text indicator and a color indicator; a board border with row indicators and column indicators; rotatably positionable playing pieces, each including a line segment with segment terminators and a piece scoring indicator denoting a piece scoring value; two piece holders; two mockup boards; two privacy blinds; such that a plurality of pairs of successive strings are positionable on the board, each pair placed by two opposing players, each string including a plurality of rotatably positioned connected playing pieces, such that at least one segment terminator of a first connected playing piece is connected to at least one segment terminator of a second connected playing piece, such that line segments of the rotatably positioned connected pieces form a connected path.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
SYTEM AND APPARATUS FOR EVER CHANGING LABYRINTH MAZE GAME
The present invention provides a system and apparatus for maze board game comprising: a solid first layer base with smooth surface, a second layer permanently fixed to first solid base layer providing a construction or groove in which rings can be housed within, a third layer consisting decorative fixture with game elements that is permanently fixed to second layer, a set of plurality of turntable rings that fit neatly inside one another and can be independently turned or spun inside the construct of first layer. Each turntable ring has a small rod attached to that can be used to turn the turntable rings. In an embodiment of the present invention, the game player has to start pawn from the container located at the corner of square shaped maze board, make the pawn travel from corner to center through dynamically changing labyrinth, and change the configuration while playing by moving the turnable ring in clockwise or anticlockwise direction by required number of spaces thus providing new labyrinth configuration with rearranged vertical walls to game player.
Tile Game Set
A game set includes tiles. Each tile has first and second surfaces, first and second sides, and first and second ends. The first surface of each tile includes a directional marking having a tail end and a leading end. The tail end of each directional marking is adjacent to only one of the first side, the second side, and the first end. The leading end of each directional marking is adjacent to only one of the first side, the second side, and the second end. When the tiles are arranged such that the leading end of the directional marking of one tile is adjacent to the tail end of the directional marking of another tile, the directional markings collectively define a single path that begins at the tail end of a first one of the tiles and terminates at the leading end of a last one of the tiles.
Ever changing labyrinth maze game
The present invention provides a system and apparatus for maze board game comprising: a solid first layer base with smooth surface, a second layer permanently fixed to first solid base layer providing a construction or groove in which rings can be housed within, a third layer consisting decorative fixture with game elements that is permanently fixed to second layer, a set of plurality of turntable rings that fit neatly inside one another and can be independently turned or spun inside the construct of first layer. Each turntable ring has a small rod attached to that can be used to turn the turntable rings. In an embodiment of the present invention, the game player has to start pawn from the container located at the corner of square shaped maze board, make the pawn travel from corner to center through dynamically changing labyrinth, and change the configuration while playing by moving the turnable ring in clockwise or anticlockwise direction by required number of spaces thus providing new labyrinth configuration with rearranged vertical walls to game player.