Patent classifications
A63F3/00214
Game Tile System
A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.
RANDOM PATTERN CONNECTION GAME AND METHOD OF PLAYING SAME
A random pattern connection game with a physical version or computerized representation of a substantially cylindrical polygonal shaped grid with vertical columns and horizontal columns to create a plurality of slots at the top end of the vertical columns to receive game pieces; and a visual indicia displaying at least one random game piece grid pattern comprising. The game is playing by providing a plurality of game pieces to a group of players; providing a cylindrical or polygonal shaped grid with vertical and horizontal columns to receive game pieces; dividing the game pieces between the players; and generating a random game piece grid pattern wherein each player attempts to recreate the grid pattern by alternating turns for inserting game pieces into the top of a vertical column such that the game piece falls straight down and occupies the next available space in the vertical column.
Convertible Tiered Game System
A convertible tiered game system comprising a plurality of tiered platforms, each tiered platform having at least one of a width and a length that is greater than any higher tiered platform, a plurality of tiered overlays configured to be seated upon each tiered platform among the plurality of tiered platforms, at least three of the tiered overlays comprising a center opening and having at least one of a width and a length that is greater than any higher tiered overlay, and a plurality of beverage container placement markers located on at least one of a tiered platform and a tiered overlay. The system may further comprise a lowest tiered overlay configured to rest on a same surface as the lowest tiered platform. The tiered overlays may comprise a lip extending downward along a vertical side wall of a tiered platform on which the tiered overlay is seated.
Multi-dimensional game comprising interactive physical and virtual components
An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
Mechanical game assembly system and method
A mechanical game assembly configured to provide the game of Tic Tac Toe is provided. The game assembly may include a first surface including openings forming a 3×3 grid, and a second surface including openings forming a 3×3 grid. The player makes a gameplay move by placing a player game piece in an opening on the first surface, and implements a corresponding game assembly move by placing an assembly game piece in an opening on the second surface.
DYNAMIC GAMEBOARD
A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.
Dual-sided playing piece game apparatus and method of play
A game apparatus comprises a set of fifteen dual-sided playing pieces, a pair of dice, a stock tray, and at least two collector trays. Each of the dual-sided playing pieces has a first face comprising an indicia selected from a plurality of indicia and a second face, opposite the first face, comprising another indicia selected from the plurality of indicia. Each die comprises a number of facets corresponding to the number of indicia in the plurality of indicia. The stock tray is configured to hold a predetermined number of the dual-sided playing pieces that are available for play. Each of the at least two collector trays are configured to hold a predetermined number of the dual-sided playing pieces that are no longer available for play.
Three-dimensional expandable board game
Building blocks that facilitate configuration and assembly of playing pieces, in shapes of stair-like or clusterable edge-connected partially or fully cube-shaped pieces, are provided. According to a particular configuration of blocks, a main sub-block in the shape of half-cubes is provided, with multi edge-connectivity formation means/possibilities. The edge connectivity possibilities of the provided half-cubes are mainly implemented for the purpose of assembling and configuring clusterable stair-like playing pieces including multi-edge- and/or face-connectable cubes.
Board game apparatus
A board game apparatus is disclosed. The board game apparatus has a support assembly, a first member rotatably supported by the support assembly, a second member rotatably supported by the support assembly and covering part of the first member, a board member rotatably supported by the support assembly and including a plurality of apertures, the board member covering the first member and the second member, and a raised member rotatably supported by the support assembly above the board member and forming a gap between the raised member and the board member. A first portion of the first member and a second portion of the second member are visible from above the board member through the plurality of apertures.
Cylindrical Board Game Components and Game Methods of Play
A challenging set of two-player (or multi-player) games of skill with increased levels of difficulty that greatly enhance the players' abilities to visualize in 3-D. The games can also be developed to be played electronically and on-line. The basic objective of the game components of the present invention is to adapt 2-D board game surfaces into 3-D cylindrical configurations. By bending a 2-D board game into 3-D and connecting it back onto itself, additional skills associated with 3-D visualization are required of the players. A variety of traditional 2-D board games are translated into 3-D cylindrical board game structures and methods. In its basic form, the game method of play involves two players alternately placing game pieces into apertures on the cylindrical game board. Although most of the games associated with the objective of the present invention are two-player games, a variety of multi-player games are also possible.