A63F3/0415

Math-wars card game
20190096282 · 2019-03-28 ·

A math-wars card game includes play area and at least two players. Number cards each identify single number from different numbers such that there is at least one number card for each number. Operator cards each identify single mathematical operator from different operators such that there is at least one operator card for each operator. To begin play, in first of successive battles, at least three number cards are laid in row on play area with respective numbers exposed and one fewer number of operator cards are laid between corresponding consecutive laid number cards with respective operators exposed such that exposed numbers and operators present unsolved mathematical equation. Winner of first battle is determined as player first providing correct solution to equation. All laid cards from first battle are given to winner. Consecutive battles are continued until one player holds predetermined number of number and operator cards or number cards.

Improved System and Method for Mathematics Education
20240233575 · 2024-07-11 ·

A system and method for teaching and learning mathematics. The system includes a plurality of modules including a first module having blocks for assembling into different configurations, a second module having a plurality of sheets of predetermined mathematical equations, a third module having a plurality of dice having numbers and mathematical operation symbols, and a fourth module having a deck of playing cards. At least one of the modules is implemented with augmented or virtual reality. The blocks of the first module comprise blocks of differing geometric shapes. The sheets of the second module comprise at least addition, subtraction, multiplication, and division operations. The third module includes dice having a plurality of sides, with two dice having a number on each side and one dice having a different mathematical operation symbol on each side. The deck of the fourth module contains playing cards with numbers on both sides.

Khata (kids have all the answers)
20190057618 · 2019-02-21 ·

KHATA is a multiplication card game like no other. The title KHATA is unique. It is an acronym for Kids Have All The Answers. The game has a total of 288: 144 fact cards from 1 to 12 and 144 answer cards from 1 to 12. In the game box there are also two sets of game instructions. One game is for multi-players 3 or more. The second game is to be played with a partner only. In the left corner of the multiplication fact cards, there is a bonus feature that shows the process of addition in relation to multiplication. It is there to demonstrate the short cut multiplication provides when adding the same number multiple times, as well as, the correlation between addition and multiplication. The answer cards are color coded in three different colors. Answer cards for 1 thru 4 are neon blue, answer cards for 5 thru 8 are neon green, and answer cards for 9 thru 12 are neon orange. Bright colors can help with memory skills and player engagement. The games require memory and hand speed. As fact cards are placed down, the player with the corresponding answer card wants to be the first to place it down. Each player wants to be the first to rid their hands of cards. First player out of cards wins. Kids can also feel free to create their own games.

SYMBOL-BASED PUZZLE GAME
20190046865 · 2019-02-14 ·

The present invention relates to puzzle games, and more particularly to a symbol-based puzzle game where the user solves the puzzle by filling puzzle boxes with pre-selected symbols.

Circular logic game
10173125 · 2019-01-08 ·

A circular logic puzzle The CIRCULAR puzzle has similarities to Sudoku and Latin squares in problem solving, and in this new circular format the many different varieties of game play and playing surfaces can be produced gives many new challenges and perspectives for those who enjoy solving logic puzzles.

THREE DIMENSIONAL GAMES AND PUZZLES
20180361228 · 2018-12-20 ·

A three-dimensional object for use as a puzzle, has a plurality of faces, each face having a locations and numbers at each location. Some of the numbers are replaceably removable, remaining numbers being fixed, and a predetermined rule links all of said numbers on the different faces to enable correct replacement of the removed numbers to solve said puzzle.

Math game and method
20180342170 · 2018-11-29 ·

A dominoes-style mathematical operation game is provided including, but not limited to, a plurality of dominoes, each domino having a top face in the bottom face. The bottom face of each domino has a pair of equally sized sides each with unique combination of an at least a number indicia and a mathematical sign and possibly a physical representation of at least one of addition, subtraction, division, multiplication, equality, calculus operations, comparison, and algebraic equations.

SUDOKU GAME BOARD KIT AND METHOD
20180229106 · 2018-08-16 ·

A board game kit includes a Sudoku board, a set of board markers, and a plurality of standard six-sided dice. The board game kit is useful for providing a Sudoku board game for competitive play by a plurality of players.

Math solving board game apparatus, system, method and/or computer program product
12115459 · 2024-10-15 · ·

A multiplayer or multi group of players board game where a plurality of players individually or in groups play against one another. The game may include, but is not limited to a surface tray 10 having a plurality of cavity areas 11 and the number of cavity areas 11 may be greater than the number non-cavity areas 12 and the non-cavity areas may include a raised section in between a plurality of cavity areas 11. The cavities on the surface tray 10 may be in a shape of uniform or non-uniform polygons or inverted half spherical cavities with the plurality of cavity areas arranged in a matrix form or a non-matrix form depending on the shape of the polygon. The surface tray 10 may be seated inside a frame 15 having at least four peripheral walls and a bottom side/base to hold the surface tray in place.

BOARD GAME
20180154248 · 2018-06-07 · ·

A method of playing a board game includes a game board arranged as a grid. The board is set up before play where certain playing squares include first or second indicia such that respective numbered tiles with matching indicia may be randomly placed on the certain playing squares. Players may then perform a series turns placing tiles having a third indicia on the board in a single straight line using at least one of the numbered tiles already placed on the board. The tiles must create one or more linear sequences wherein the sum of the numbered tiles within each linear sequence equals a predetermined value. Points are awarded to the player based at least in part on the number of linear sequences created during the turn. The winner may be the player with the highest total awarded points at the end of the game. Other aspects are also provided.