Patent classifications
A63F2011/0083
Educational game box
A game box for storing game properties and for single-player or two-player game, comprises a first box body, comprising a first base and a first building block base, the first base is provided with a first holding space, the first building block base covers the top of the first base, both ends of rear side are pin connected to both ends of rear side of the first base; an inserting holder, arranged at one end of the first box body, and there is a slot in the top surface of the inserting holder; at least one card, which can be inserted into the slot, and a pattern is printed on the surface of the card; and a first building block set, which can be laid in the locating recess holes of the first building block base.
ELEMENTARY EDUCATION LEARNING SYSTEM
An apparatus for educating children includes a sock with an open end and a closed end. The apparatus includes a first sock symbol located on the first side of the sock which is oriented with a top of the first sock symbol oriented toward the closed end of the sock. The apparatus includes a second sock symbol located on the second side of the sock toward the closed end which is oriented with a bottom of the second sock symbol toward the closed end of the sock. Bending an end of the sock toward the first side inverts the second sock symbol and places it and a portion of the second side in a position to be viewed from the first side of the sock. The first and second sock symbols differ. The first and the second sock symbols are related to a same sock topic.
EXPANDABLE MEMORY BASED MATCHING GAME
A memory or matching game is provided that can be expanded and customized, such that the memory game is an expandable memory based matching game. Players can add to their memory or matching game by collecting and obtaining additional cards or game pieces having the same backside depicting the game's theme. Some of the cards or game pieces can be limited edition cards or game pieces, thus creating unique games, of different cards of game pieces. One person's expanded game would be different from another's expanded game based on the individual's collection of cards or game pieces.
INTERACTIVE CRAFTING ELECTRONIC TOY SYSTEM
A crafting system for guiding a user in creating a craft, includes a crafting challenge repository storing a plurality of crafting challenges. The challenges each include instructions for creating a specific craft. A display surface can display the crafting challenges thereon. A controller includes instructions to receive a selection of a selected crafting challenge to be displayed on the display surface, and instructions to prepare a selected challenge for display on the display surface and to provide the prepared challenge to the display surface for display thereon. The controller is accommodated in a housing. At least one at least partially transparent crafting surface, may be removably mounted above the display surface such that when instructions of the prepared challenge are displayed on the display surface, the instructions are visible to the user through the crafting surface.
METHODS AND USER DEVICES FOR COMPUTER IMPLEMENTED GAMES
A computer implemented method for managing game objects in a computer implemented game comprises displaying the game objects in two or more two dimensional layers. A user input is received which selects one or more game objects. In response to the user input, it is determined which game objects are to be removed and if any of the game objects to be removed is a game removal object. If so the game objects which are to be removed by the game removal object are determined and removed. An updated arrangement of game objects is then displayed.
MEMORY STIMULATING BOARD GAME SYSTEM AND METHOD
An apparatus for providing entertainment having a planar surface with a plurality of areas located in a center of the planar surface; a predetermined number of spaces located about a perimeter of the planar surface; a predetermined number of game cards configured to be placeable on the plurality of areas of the planar surface; a plurality of chips configured to be played on the planar surface; a plurality of player-pieces configured to be moved about the perimeter of the planar surface; a dice member used to determine an order of play among a plurality of players; and a mechanism for measuring an amount of time. The apparatus for providing entertainment is useful for providing entertainment when played.
PEGBOARD TYPE REHABILITATION TRAINING SYSTEM
Disclosed is a rehabilitation training apparatus that is used when a stroke patient or the like performs rehabilitation training. A rehabilitation training system includes a main device in which a plurality of unit modules are disposed on a plane at a specific interval; a board plate inserted into or coupled to the main device and including a plurality of holes; and a plurality of pegs that are inserted into the holes of the board plate, wherein each of the unit modules includes a sensor module configured to detect insertion of a peg into the hole, and a light source module configured to output light of a specific color, and if the board plate is inserted into the main device, the light source module provides output light to the outside through the hole of the board plate.
Memory Card Game
The invention is a method of playing a memory card game that requires providing a deck of cards that comprise pairs of matching cards. The pairs of matching cards may include a privilege and/or handicap that have special effects. The game can include shuffling the cards and arranging them face side down in an arrangement. A player's turn involves selecting two cards from the arrangement to search for a pair of matching cards. If selected cards form a pair of matching cards, the player removes the pair, adds them to their card collection and gets another turn. If the two cards selected do not form a pair of matching cards, the player returns the cards to the arrangement and their turn concludes. The turns continue until all the cards have been removed. After all the cards are gone, the player with the most cards wins.
Matching Card Game and Method of Play
An interactive image matching game and method of play. The matching game includes a plurality of expression cards each having a first indicia indicating a descriptive word and a plurality of sheets of paper each having a second indicia showing a partial image. In play, a player selects an expression card and then completes a first picture incorporating the second indicia within the first picture. The player places the first picture in a secret container and selects a second picture drawn by a second player from the container. The first player guesses the identity of the second player based on the second picture. Further, the first player guesses the word displayed on the expression card received by the second player based on the second picture. Points are acquired with correct guesses. A timer is used to account for a duration in which a player has to complete a first drawing.
Automated Pop-Out Match Bingo Game with Educational Cards
The Automated Pop-Out Match Bingo Game with Educational Cards is an innovative gaming device that brings together the fun of traditional match bingo with the benefits of educational content and automation. Unlike conventional match bingo games where players manually push cards out of molds, our invention automates this process, allowing cards to pop out with a simple press. This feature not only saves time but also adds an element of excitement to the gameplay. The game includes a wide range of learning cards covering various subjects such as vocabulary, mathematics, and geography, providing players with opportunities for cognitive development while they play. With customizable gameplay options, including timed challenges and multiplayer modes, players can tailor their gaming experience to their preferences and skill levels. Overall, the Automated Pop-Out Match Bingo Game with Educational Cards offers a unique and engaging way for players of all ages to have fun while learning.