A63F13/21

Video game controller

A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.

Video game controller

A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.

Gaming device with independent gesture-sensitive areas

A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.

Gaming device with independent gesture-sensitive areas

A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.

Information processing apparatus and control method for controller apparatus

The information processing apparatus is connected to a controller apparatus provided with a push button which moves from a first position to a second position by being pushed by a user's finger. The information processing apparatus acquires the push-in amount of the push button of the controller apparatus, determines whether or not the push-in amount is in a range that excludes the first position and the second position and is configured by two threshold values set between the first position and the second position, and performs predetermined processing on the basis of the result of the determination.

Information processing apparatus and control method for controller apparatus

The information processing apparatus is connected to a controller apparatus provided with a push button which moves from a first position to a second position by being pushed by a user's finger. The information processing apparatus acquires the push-in amount of the push button of the controller apparatus, determines whether or not the push-in amount is in a range that excludes the first position and the second position and is configured by two threshold values set between the first position and the second position, and performs predetermined processing on the basis of the result of the determination.

VR HEADSET WITH INTEGRATED THERMAL/MOTION SENSORS
20230221566 · 2023-07-13 ·

A virtual reality (VR) headset wearable by a computer game player includes integrated thermal and/or motion sensors on the exterior of the VR headset to detect the presence of others in immediate proximity to the player, sending a signal to the player's view screen, warning the player of potential collisions with others.

VR HEADSET WITH INTEGRATED THERMAL/MOTION SENSORS
20230221566 · 2023-07-13 ·

A virtual reality (VR) headset wearable by a computer game player includes integrated thermal and/or motion sensors on the exterior of the VR headset to detect the presence of others in immediate proximity to the player, sending a signal to the player's view screen, warning the player of potential collisions with others.

Using social connections to define graphical representations of users in an artificial reality setting
11557093 · 2023-01-17 · ·

Systems, methods, and non-transitory computer-readable media are disclosed for variably rendering graphical representations of co-users in VR environments based on social graph information between the co-users and a VR user. For example, the disclosed systems can identify a co-user within a VR environment. Furthermore, the disclosed systems can determine a social relevancy (e.g., a social relationship type) between the co-user and a VR user within the VR environment based on social graph information. Then, the disclosed systems can select and/or determine a graphical representation and/or other capabilities of the co-user within the VR environment based on the social relevancy. Additionally, the disclosed systems can display the co-user within the VR environment using the determined graphical representation type (e.g., from the perspective of the VR user).

Gesture recognition using multiple antenna

Various embodiments wirelessly detect micro gestures using multiple antenna of a gesture sensor device. At times, the gesture sensor device transmits multiple outgoing radio frequency (RF) signals, each outgoing RF signal transmitted via a respective antenna of the gesture sensor device. The outgoing RF signals are configured to help capture information that can be used to identify micro-gestures performed by a hand. The gesture sensor device captures incoming RF signals generated by the outgoing RF signals reflecting off of the hand, and then analyzes the incoming RF signals to identify the micro-gesture.