A63F13/26

SYSTEM AND METHOD OF HEAD MOUNTED DISPLAY PERSONALISATION

A personalisation system configured to perform head mounted display personalisation comprises a head mounted display ‘HMD’ includes: at least a first video camera, a simultaneous localization and mapping processor configured to detect feature points of a real world environment captured by the at least first video camera when the HMD is worn by a user, a user identification processor configured to identify the user responsive to at least a subset of the detected feature points of the real world environment, a personalisation processor configured to personalise at least a first aspect of presenting graphical content to the user with the HMD in response to identification of the user, and a storage processor operable to store, in a memory, personalisation information in association with the identification of the user for subsequent use.

System and method for distanced interactive experiences
11609426 · 2023-03-21 · ·

Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.

INTERACTIVE AUGMENTED REALITY EXPERIENCES USING POSITIONAL TRACKING

Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a “spheroidal balancing” augmented reality experience and a “spheroidal balancing” augmented reality experience.

Strap adjustments via sensors

Example implementations relate to a display and strap with sensors. In some examples, an apparatus may comprise a strap, a pressure sensor coupled to the strap, and a display coupled to the strap. In some examples, the apparatus may include a tensioner mechanism coupled to the strap and a motor coupled to the tensioner mechanism. The motor may actuate the tensioner mechanism to adjust the strap to a particular amount of tension, and the particular amount of tension may be based on an amount of pressure detected by the pressure sensor.

Strap adjustments via sensors

Example implementations relate to a display and strap with sensors. In some examples, an apparatus may comprise a strap, a pressure sensor coupled to the strap, and a display coupled to the strap. In some examples, the apparatus may include a tensioner mechanism coupled to the strap and a motor coupled to the tensioner mechanism. The motor may actuate the tensioner mechanism to adjust the strap to a particular amount of tension, and the particular amount of tension may be based on an amount of pressure detected by the pressure sensor.

Augmenting virtual reality video games with friend avatars

Methods and systems are provided for augmenting a video game with an image of a real world person. One example method includes executing the video game at a server. The video game is played by a user via a user device. The method includes identifying a generic spectator within the video game. The method includes determining virtual coordinates associated with the generic spectator. The method includes receiving, at the server, data associated with the image of the real world person. The data is usable to display at least part of the image of the real world person within the video game. The method includes inserting said at least part of the image of the real world person into the video game at the virtual coordinates associated with the generic spectator. The method includes streaming video to the user device. The video includes said at least part of the image of the real world person. The identifying of the generic spectator includes selecting the generic spectator from a plurality of generic spectators based on a level of visibility of the generic spectator has with respect to a point of view of the user when playing the video game.

Augmenting virtual reality video games with friend avatars

Methods and systems are provided for augmenting a video game with an image of a real world person. One example method includes executing the video game at a server. The video game is played by a user via a user device. The method includes identifying a generic spectator within the video game. The method includes determining virtual coordinates associated with the generic spectator. The method includes receiving, at the server, data associated with the image of the real world person. The data is usable to display at least part of the image of the real world person within the video game. The method includes inserting said at least part of the image of the real world person into the video game at the virtual coordinates associated with the generic spectator. The method includes streaming video to the user device. The video includes said at least part of the image of the real world person. The identifying of the generic spectator includes selecting the generic spectator from a plurality of generic spectators based on a level of visibility of the generic spectator has with respect to a point of view of the user when playing the video game.

VIDEO GAME CONTROLLER WITH PERFORMANCE TRACKING

This disclosure describes a system that allows a user to track performance metrics from a game controller. These performance metrics are displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the performance metrics as they are updated.

VIDEO GAME CONTROLLER WITH PERFORMANCE TRACKING

This disclosure describes a system that allows a user to track performance metrics from a game controller. These performance metrics are displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the performance metrics as they are updated.

VIDEO GAME CONTROLLER WITH CUSTOMIZABLE RESPONSE
20230085053 · 2023-03-16 ·

This disclosure describes a system that allows a user to generate and select, from a game controller, a response profile for an input of the game controller. The response profile may be displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to generate and display the response profile.