A63F13/27

System and Method for Using Room-Scale Virtual Sets to Design Video Games
20230191259 · 2023-06-22 ·

A system adapted to generate video game content by real-time modifying a virtual background displayed on a display wall from a perspective of a physical actor is described. A first set of motion capture tracking sensors, coupled to the physical actor, is used to generate a first set of motion capture data. A first computing engine receives the first set of motion capture data and determines a first field of view of the physical actor based at least in part on the first set of motion capture data. A display wall projection system, that is at least 60 feet wide and 18 feet tall, defines a second field of view that is larger than the first field of view. A second computing engine configured generates video game content for display and transmits the video game content to the display wall projection system. The first computing engine transmits the first field of view to the second computing engine which then generates a first set of changes to the video game content transmitted to the display wall projection system based on the first field of view.

REMOTE PLAY USING A LOCAL PROJECTOR
20230182009 · 2023-06-15 ·

A controller device for interactive gameplay of a video game is provided, including: the controller device being configured to be handheld by a user; at least one motion sensor, said motion sensor generating motion data in response to movement of the controller device when handheld by the user during the interactive gameplay of the video game; a wireless communications device that receives gameplay video over a network from a remotely executing session of the video game; a projector, said projector being integrated with the controller device, said projector configured to project the gameplay video onto a projection surface in a local environment, wherein the projection of the gameplay video is stabilized based on the motion data.

REMOTE PLAY USING A LOCAL PROJECTOR
20230182009 · 2023-06-15 ·

A controller device for interactive gameplay of a video game is provided, including: the controller device being configured to be handheld by a user; at least one motion sensor, said motion sensor generating motion data in response to movement of the controller device when handheld by the user during the interactive gameplay of the video game; a wireless communications device that receives gameplay video over a network from a remotely executing session of the video game; a projector, said projector being integrated with the controller device, said projector configured to project the gameplay video onto a projection surface in a local environment, wherein the projection of the gameplay video is stabilized based on the motion data.

WATER PLAYING SYSTEM TO BE OPERATED BY HUMAN SENSING AND OPERATION METHOD THEREOF
20170333799 · 2017-11-23 · ·

A water playing system includes an infrared sensor for sensing people, a display module for displaying still image or moving image, a jet module for jetting the water into the water playing pool, and a control computer for controlling to display the still image or the moving image by the display module and to jet the water by the jet module when the people are sensed by the infrared sensor.

INTERACTIVE GAME SYSTEM
20170296918 · 2017-10-19 ·

The present invention relates to an interactive game system, including an audio output device; a video output device; and one or more controllers configured for receiving a synchronisation signal via audio or video from the audio or video output device, for receiving input from a user of the controller responding to audio or video generated by the audio or video output device, and correlating the input to timing information pre-stored at the controller using the synchronisation signal to determine game-play results. A method for providing an interactive game is also disclosed.

INTERACTIVE GAME SYSTEM
20170296918 · 2017-10-19 ·

The present invention relates to an interactive game system, including an audio output device; a video output device; and one or more controllers configured for receiving a synchronisation signal via audio or video from the audio or video output device, for receiving input from a user of the controller responding to audio or video generated by the audio or video output device, and correlating the input to timing information pre-stored at the controller using the synchronisation signal to determine game-play results. A method for providing an interactive game is also disclosed.

Event Production and Distribution Networks, Systems, Apparatuses, and Methods Related Thereto
20220053220 · 2022-02-17 ·

Live event production and distribution networks, systems, apparatuses and methods related thereto are described herein. The described innovations may be used not only to present live events to audiences, but to do so in a way that provides audience energy and feedback to the performer(s) (e.g., a band) in a manner akin to that which they receive during a traditional live performance, thereby energizing and motivating the performers to give the best live performance they can, even in the absence of a co-located live audience. Some or all of the audience members may be represented by a visual surrogate displayed on an audience feedback screen set up to be viewable by the performers. The screen may be sized to fill a curtain window of stage on which the performers are performing, and the performers may optionally interact with one or more people in the audience during the live performance.

System and Method for Enhanced Immersion Gaming Room
20170246534 · 2017-08-31 ·

A method and system for a gaming system which uses a plurality of display devices to emit gaming content onto the walls of an immersion room and allows a plurality of players to interact with a gaming application through hand-held controllers. The method includes generating graphical data and audio data by running a gaming application or a video application with a server. The graphic data is then displayed onto an at least one wall of the immersion room with the display devices. At the same time the audio data is sounded by the plurality of integrated speakers. User input is received through the hand-held controller and converted into primary application commands. The primary application commands are then executed by the server to modify the graphical data and the audio data. The aforementioned steps are then repeated with the modified graphical data and audio data.

System and Method for Enhanced Immersion Gaming Room
20170246534 · 2017-08-31 ·

A method and system for a gaming system which uses a plurality of display devices to emit gaming content onto the walls of an immersion room and allows a plurality of players to interact with a gaming application through hand-held controllers. The method includes generating graphical data and audio data by running a gaming application or a video application with a server. The graphic data is then displayed onto an at least one wall of the immersion room with the display devices. At the same time the audio data is sounded by the plurality of integrated speakers. User input is received through the hand-held controller and converted into primary application commands. The primary application commands are then executed by the server to modify the graphical data and the audio data. The aforementioned steps are then repeated with the modified graphical data and audio data.

METHODS FOR EXECUTING AN INSTANCE OF A VIRTUAL MULTIPLAYER GAME AT MULTIPLE LOCAL DEVICES
20170232348 · 2017-08-17 ·

One variation of a method for executing an instance of a virtual multiplayer game includes: at a game console, receiving a selection for a game; identifying a group of players though peripheral devices wirelessly connected to the game console; identifying a particular player, in the group of players, exhibiting less experience with the game than other players in the group of players; rendering a virtual public game environment on the main display; at a first time, at a particular peripheral device associated with the particular player, issuing a prompt for a first game action based on a state of the virtual public game environment; at the game console, updating the virtual public game environment on the main display based on the first game action submitted by the particular player; and recording a milestone for the particular player according to the first game action.