A63F13/28

METHODS, SYSTEMS, AND DEVICES OF PROVIDING MULTI-PERSPECTIVE PORTIONS OF RECORDED GAME CONTENT IN RESPONSE TO A TRIGGER

A system that incorporates the subject disclosure may include, for example, a device that has a memory to store instructions and a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations that include defining a group of perspectives around an avatar controlled by a player of a video game, detecting a current trigger during the video game, recording a trigger clip of game content for each perspective in the group of perspectives resulting in a group of trigger clips, wherein each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from each perspective of the group of perspectives, and providing the group of trigger clips over a communication network to a gaming device utilized by the player. Additional embodiments are disclosed.

SCENT DISPERSAL SYSTEMS FOR HEAD-MOUNTED DISPLAYS
20170274279 · 2017-09-28 ·

Introduced herein are various systems and techniques for dispensing scents from a scent delivery system. The scent delivery system could be a self-contained unit that is attachable to a head-mounted display (HMD) or could be integrated into the HMD itself. The scent delivery system can be used to improve the realism of content (e.g., visual content, audio content) experienced via the HMD. More specifically, the scent delivery system can be configured to dispense one or more scents in response to determining a particular scene is being experienced by the user. Different scents can be dispensed based on characteristics of the content. In some embodiments, the scent(s) are held in capsules that are housed within the scent delivery system. The capsules may be readily replaceable by the user, which enables the scent(s) to be customized based on what content is to be shown or projected in the future.

SCENT DISPERSAL SYSTEMS FOR HEAD-MOUNTED DISPLAYS
20170274279 · 2017-09-28 ·

Introduced herein are various systems and techniques for dispensing scents from a scent delivery system. The scent delivery system could be a self-contained unit that is attachable to a head-mounted display (HMD) or could be integrated into the HMD itself. The scent delivery system can be used to improve the realism of content (e.g., visual content, audio content) experienced via the HMD. More specifically, the scent delivery system can be configured to dispense one or more scents in response to determining a particular scene is being experienced by the user. Different scents can be dispensed based on characteristics of the content. In some embodiments, the scent(s) are held in capsules that are housed within the scent delivery system. The capsules may be readily replaceable by the user, which enables the scent(s) to be customized based on what content is to be shown or projected in the future.

WOLVERINE: A WEARABLE HAPTIC INTERFACE FOR GRASPING IN VIRTUAL REALITY
20170322626 · 2017-11-09 ·

A mobile, wearable haptic device (the Wolverine) designed for simulating the grasping of objects in a virtual reality interface is disclosed. The Wolverine renders a force directly between the thumb and at least one finger to simulate opposition type grasps of the objects. Mechanical design, control strategy, and performance analysis of the Wolverine system are disclosed.

WOLVERINE: A WEARABLE HAPTIC INTERFACE FOR GRASPING IN VIRTUAL REALITY
20170322626 · 2017-11-09 ·

A mobile, wearable haptic device (the Wolverine) designed for simulating the grasping of objects in a virtual reality interface is disclosed. The Wolverine renders a force directly between the thumb and at least one finger to simulate opposition type grasps of the objects. Mechanical design, control strategy, and performance analysis of the Wolverine system are disclosed.

HEAD-MOUNTED DISPLAYS AND ATTACHMENTS THAT ENABLE INTERACTIVE SENSORY EXPERIENCES
20170266676 · 2017-09-21 ·

Introduced herein are techniques for producing sensory stimuli that increase the realism of content experienced by a user. Several embodiments pertain to scent delivery system that are able to dispense scented material(s) to the user. A scent delivery system could be a self-contained unit that is attachable to a head-mounted display (HMD) or could be integrated into the HMD itself. The scent delivery system can be used to improve the realism of content (e.g., visual content and audio content) presented to the user. More specifically, the scent delivery system can be configured to dispense one or more scented materials in response to determining a particular scene is being shown. Different scented materials can be dispensed based on characteristics of the content. In some embodiments, the scented material(s) are held in capsules that are housed within the scent delivery system. The capsules may be readily replaceable by the user.

HEAD-MOUNTED DISPLAYS AND ATTACHMENTS THAT ENABLE INTERACTIVE SENSORY EXPERIENCES
20170266676 · 2017-09-21 ·

Introduced herein are techniques for producing sensory stimuli that increase the realism of content experienced by a user. Several embodiments pertain to scent delivery system that are able to dispense scented material(s) to the user. A scent delivery system could be a self-contained unit that is attachable to a head-mounted display (HMD) or could be integrated into the HMD itself. The scent delivery system can be used to improve the realism of content (e.g., visual content and audio content) presented to the user. More specifically, the scent delivery system can be configured to dispense one or more scented materials in response to determining a particular scene is being shown. Different scented materials can be dispensed based on characteristics of the content. In some embodiments, the scented material(s) are held in capsules that are housed within the scent delivery system. The capsules may be readily replaceable by the user.

System for showing image having game function
09764232 · 2017-09-19 · ·

The present invention relates to a system for showing an image, and more particularly, to a system for showing an image having a game function of performing an interactive game for viewers in a theater. To this end, the present invention provides a system for showing an image, including: a plurality of motion chair assemblies including a predetermined number of motion chairs; a center server configured to control the motion chair assembly; and a screen configured to display an image output from the center server, in which a signal generated in the motion chair assembly is transmitted to the center server according to an image displayed on the screen, and when the generated signal does not accord with a preset condition, the center server operates the motion chair assembly, and when the generated signal accords with the preset condition, the center server does not operate the motion chair assembly.

System for showing image having game function
09764232 · 2017-09-19 · ·

The present invention relates to a system for showing an image, and more particularly, to a system for showing an image having a game function of performing an interactive game for viewers in a theater. To this end, the present invention provides a system for showing an image, including: a plurality of motion chair assemblies including a predetermined number of motion chairs; a center server configured to control the motion chair assembly; and a screen configured to display an image output from the center server, in which a signal generated in the motion chair assembly is transmitted to the center server according to an image displayed on the screen, and when the generated signal does not accord with a preset condition, the center server operates the motion chair assembly, and when the generated signal accords with the preset condition, the center server does not operate the motion chair assembly.

BRAINWAVE VIRTUAL REALITY APPARATUS AND METHOD
20170259167 · 2017-09-14 ·

New human bio-sensors in a virtual reality headset can be worn comfortably for extended periods of time, detecting brain, nerve, ocular, muscle or other bio-signals. Recording raw data, amplification, digital conversion, filtering, support subsequent manipulation by iteratively creating multiple interpretation maps. Data processing and transmission are reduced so that control of a remote device may occur in real time, based on an event in the body of a wearer. A signal interpretation engine iteratively creates numerous interpretation maps, the best correlated one being used exclusively, thus minimizing false positives and requiring minimal data to distinguish an event from any other non-presence of that event. After training and verification, operation in real time processes live, continuous data to control a remote device based on the events detected by the sensor set in a headset, arm bands, leg bands, gloves, or boots.