Patent classifications
A63F13/28
USER-DRIVEN ADAPTATION OF IMMERSIVE EXPERIENCES
A method includes obtaining a set of components that, when collectively rendered, presents an immersive experience, extracting a narrative from the set of components, learning a plurality of details of the immersive experience that exhibit variance, based on an analysis of the set of components and an analysis of the narrative, presenting a device of a creator of the immersive experience with an identification of the plurality of the details, receiving from the device of the creator, an input, wherein the input defines a variant for a default segment of one component of the set of components, and wherein the variant presents an altered form of at least one detail of the plurality of details that is presented in the default segment, and storing the set of components, the variant, and information indicating how and when to present the variant to a user device in place of the default segment.
Smart Electronic Mask, Headset and Inhaler
Provided is a smart inhaler, headset and wearable smart mask configured to operate as an air ionizer and a controlled multi-liquid atomizer. The smart mask, headset and smart inhaler use a mature technology to deliver various types of liquid solutions to different applications from health care, drug delivery, immunization to recreational and gaming uses. In addition, the smart mask and headset contain multiple actuators to provide haptic feedback to the areas around the mask and headset. The headset, smart mask and inhaler have a direct communication path to a smart device or it can be a smart device by itself; its various environmental and gas sensors act as a feedback mechanism. The detection level of the organic and non-organic VOC gas emitted when exhaling can be communicated and stored for analysis purposes. The detected gas can be regenerated on the same smart mask or a different remote smart mask.
Smart Electronic Mask and Inhaler
Provided is a smart inhaler and wearable smart mask configured to operate as an air ionizer and a controlled multi-liquid atomizer. The smart mask and smart inhaler use a mature technology to deliver various types of liquid solutions to different applications from health care, drug delivery, immunization to recreational and gaming uses. In addition, the smart mask contains multiple actuators to provide haptic feedback to the areas around the mask. The smart mask and inhaler have a direct communication path to a smart device or it can be a smart device by itself; its various environmental and gas sensors act as a feedback mechanism. The detection level of the organic and non-organic VOC gas emitted when exhaling can be communicated and stored for analysis purposes. The detected gas can be regenerated on the same smart mask or a different remote smart mask.
Modular augmented and virtual reality ride attraction
An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.
Gun vibration structure for somatosensory games
The present invention provides a gun vibration structure for somatosensory games, including a gun body, a trigger, a microswitch, a vibration unit, and a connector. The gun body includes a body portion and a grip portion. The body portion includes a housing space. The trigger is on the grip portion. The microswitch is on the grip portion and pressed by the trigger to be actuated. The vibration unit is in the housing space. The vibration unit includes an electromagnet and an actuation rod passing therethrough. When the electromagnet is electrified, the actuation rod reciprocates with respect to the electromagnet, ramming the body portion for generating the vibration in the housing space. The connector is on the grip portion and electrically connected with the microswitch and the electromagnet. The actuation rod is triggered to ram the body portion, generating a realistic vibration.
METHODS, SYSTEMS, AND DEVICES FOR DYNAMICALLY APPLYING EQUALIZER PROFILES
A system that incorporates the subject disclosure may include, for example, an embodiment for detecting a map associated with a gaming session for a video game executing on a computing device associated with a first user, and obtaining a map equalizer profile associated with the map for the video game. Further embodiments can include determining a first avatar, associated with the first user, is located within a first environment of the map for the video game, and obtaining a first environment equalizer profile associated with the first environment. Additional embodiments can include providing first instructions to the computing device associated with the first user according to the map equalizer profile and the first environment equalizer profile. The first instructions indicate to the computing device to adjust audio output of the video game according to the map equalizer profile and the first environment equalizer profile. Additional embodiments are disclosed.
Virtual reality haptic system and apparatus
A virtual reality (VR) system includes a VR display and a VR movement apparatus that includes hand interfaces and foot interfaces that can support the hands and feet of a system user. The VR movement apparatus allow the user's limbs to move in 3-dimensional space that include vertical, lateral, and fore-aft direction movements. A computer running VR software coordinate and synchronizes the VR movement apparatus and the VR display to provide system users with simulated activities in a VR environment.
Virtual reality haptic system and apparatus
A virtual reality (VR) system includes a VR display and a VR movement apparatus that includes hand interfaces and foot interfaces that can support the hands and feet of a system user. The VR movement apparatus allow the user's limbs to move in 3-dimensional space that include vertical, lateral, and fore-aft direction movements. A computer running VR software coordinate and synchronizes the VR movement apparatus and the VR display to provide system users with simulated activities in a VR environment.
Headset and method for operating a headset
A gaming unit and producing a game-audio output of a varying volume level and a chat-voice output is connected to headphones adapted to be worn by a player of the unit and connected to the gaming unit for making the chat-voice output and the game-audio output audible to the player. A circuit or software associated with the headphones can increase the chat-voice volume level generally proportionately to the game-audio volume level.
Headset and method for operating a headset
A gaming unit and producing a game-audio output of a varying volume level and a chat-voice output is connected to headphones adapted to be worn by a player of the unit and connected to the gaming unit for making the chat-voice output and the game-audio output audible to the player. A circuit or software associated with the headphones can increase the chat-voice volume level generally proportionately to the game-audio volume level.