A63F13/28

REALITY VS VIRTUAL REALITY RACING

A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.

Modular augmented and virtual reality ride attraction

An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.

SYSTEM, APPARATUS, AND METHOD FOR CONTROLLING DEVICES BASED ON ACCUMULATION OF INPUT
20230225931 · 2023-07-20 · ·

An adult toy is configured to communicate with a user device of a human user. Receipt of a plurality of input parameters is accumulated via the user device. In response to the accumulation satisfying a preset condition, the accumulation is stopped and a control signal is sent to actuate the adult toy to perform a series of predefined acts. The series of predefined acts are used to sexually stimulate the human user. The control signal includes one or more control sub-patterns, each of the one or more control sub-patterns being configured by each of the plurality of input parameters.

ODOR PRESENTATION MODULE, ODOR PRESENTATION DEVICE, ODOR PRESENTATION SYSTEM, AND ODOR PRESENTATION METHOD

An object of the present technology is to provide a technology that enables control of an odor. The present technology provides an odor presentation module including a first opening that first airflow containing an odor exits, and a second opening that second airflow exits, in which the first opening and the second opening are provided so that movement of the first airflow exiting the first opening is able to be controlled by the second airflow. The present technology also provides an odor presentation device and an odor presentation system including the odor presentation module. Further, the present technology provides an odor presentation method including a first airflow generation step of emitting first airflow containing an odor from a first opening, and a second airflow generation step of generating second airflow exiting a second opening or second airflow entering the second opening, in which movement of the first airflow exiting the first opening is controlled by the second airflow.

ODOR PRESENTATION MODULE, ODOR PRESENTATION DEVICE, ODOR PRESENTATION SYSTEM, AND ODOR PRESENTATION METHOD

An object of the present technology is to provide a technology that enables control of an odor. The present technology provides an odor presentation module including a first opening that first airflow containing an odor exits, and a second opening that second airflow exits, in which the first opening and the second opening are provided so that movement of the first airflow exiting the first opening is able to be controlled by the second airflow. The present technology also provides an odor presentation device and an odor presentation system including the odor presentation module. Further, the present technology provides an odor presentation method including a first airflow generation step of emitting first airflow containing an odor from a first opening, and a second airflow generation step of generating second airflow exiting a second opening or second airflow entering the second opening, in which movement of the first airflow exiting the first opening is controlled by the second airflow.

LIGHT FIELD DISPLAY SYSTEM FOR VIDEO GAMES AND ELECTRONIC SPORTS

A light field (LF) display system implements a holographic video game. The LF display system includes an LF display assembly that displays holographic game content. The LF display system can also include a sensory feedback assembly that provides tactile feedback to users by projecting an ultrasonic wave, a tracking system that can track one or more body parts of a user, and a controller that executes a game application and generates display instructions for the LF display assembly. The LF display system can implement an interactive video game that tracks a body part of a player and provides both visual and haptic feedback to the player to depict an in-game interaction, such as an explosion or impact. The video game may be implemented as part of an LF gaming network.

SIMULATING CROWD NOISE FOR LIVE EVENTS THROUGH EMOTIONAL ANALYSIS OF DISTRIBUTED INPUTS
20220383849 · 2022-12-01 ·

Methods and systems are provided for generating crowd noise related to a media event being presented using a cloud service is provided. The method includes receiving audio data captured from a viewer of the media event. The method includes processing the audio data to identify utterances of the viewer. In one embodiment, features of the utterances are classified to build a reaction model for identifying reaction states of the viewer. The method includes producing a soundscape for the crowd noise, the soundscape blends together audio of generic crowd noise related to the media event and audio corresponding to one or more of said reaction states of the viewer. In one embodiment, the soundscape is output to a speaker associated with presentation of the media event to the viewer.

TARGET OBJECT CONTROLLING METHOD, APPARATUS, ELECTRONIC DEVICE, AND STORAGE MEDIUM
20220375092 · 2022-11-24 ·

A target object controlling method, apparatus (2), electronic device, and storage medium. The method includes in response to a movement control operation triggered for a target object in a real scene image, determining a control direction corresponding to the movement control operation (101); obtaining a photographing direction of the real scene image (102); and controlling the target object to move in the real scene image according to the control direction and the photographing direction (103). The target object controlling method can effectively solve the problem in the prior art that when the photographing direction of the real scene image changes, a direction deviation occurs in controlling the target object to move in the real scene image, and can also effectively improve the operation performance of the target object in the real scene image, bringing a better manipulation experience for a user.

METHOD AND DEVICE FOR PROVIDING MOTION EFFECT

Provided is a device for providing motion effects, the device including a first detector configured to detect a movement of a specific object in a video of a content; a second detector configured to detect a sound event from an audio of the content; and a motion synthesizing unit configured to generate a synthesized motion by synthesizing a first motion corresponding to the movement of the specific object and a second motion generated based on the sound event.

Electronic game board

An electronic game board that simulates moves of one or more players includes a top cover that includes a play area onto which game pieces are arranged for facilitating a game. The electronic game board further includes a drive system located beneath the top cover for simulating the moves on the play area by moving at least one game piece from a first position on the play area to a second position on the play area. The drive system includes a robotic arm and first and second actuators for controlling movement of the robotic arm. To simulate the move, the first and second actuators control the movement of the robotic arm such that the game piece is moved from the first position to the second position by way of the robotic arm.