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FLAVOUR SYSTEM
20230051941 · 2023-02-16 ·

A system to deliver to a user artificial flavor sensations equivalent to a selected desired real flavor having a database in which is stored data of a number of real flavors broken down into components selected from taste, smell, feel and appearance, A head mounted display device is provided to deliver visual and audio cues of a flavor from the database and a bite sensation component is mounted in the mouth of a wearer of the head mounted display controlling the delivery of taste, feel, and smell components of the flavor to the user.

FLAVOUR SYSTEM
20230051941 · 2023-02-16 ·

A system to deliver to a user artificial flavor sensations equivalent to a selected desired real flavor having a database in which is stored data of a number of real flavors broken down into components selected from taste, smell, feel and appearance, A head mounted display device is provided to deliver visual and audio cues of a flavor from the database and a bite sensation component is mounted in the mouth of a wearer of the head mounted display controlling the delivery of taste, feel, and smell components of the flavor to the user.

In-vehicle gaming systems and methods

A gaming system of a vehicle includes: a game application embodying an interactive game and stored in memory; a sensor of a vehicle configured to determine a present condition while the vehicle is moving; a gaming module of the vehicle, the gaming module configured to, while the vehicle is moving: execute the game application; display a virtual environment of the interactive game via one or more displays in the vehicle; output sound of the interactive game via one or more speakers in the vehicle; control action within the virtual environment of the interactive game based on user input received via one or more input devices of the vehicle; and adjust one or more characteristics of the virtual environment of the interactive game based on the present condition.

In-vehicle gaming systems and methods

A gaming system of a vehicle includes: a game application embodying an interactive game and stored in memory; a sensor of a vehicle configured to determine a present condition while the vehicle is moving; a gaming module of the vehicle, the gaming module configured to, while the vehicle is moving: execute the game application; display a virtual environment of the interactive game via one or more displays in the vehicle; output sound of the interactive game via one or more speakers in the vehicle; control action within the virtual environment of the interactive game based on user input received via one or more input devices of the vehicle; and adjust one or more characteristics of the virtual environment of the interactive game based on the present condition.

SYSTEM AND METHOD FOR PLUG AND PLAY VIRTUAL REALITY
20230032869 · 2023-02-02 ·

A portal for multiplayer virtual reality games implemented using a portable space is described. The portal comprises a control room; and an arena. The arena accommodates players, and comprises input subsystems. The input subsystems receive game-related inputs from the players, and transmit input signals to a gaming control subsystem. The arena comprises immersive effects subsystems. Based on at least one of the gaming control subsystem executing programs and the received input signals, the gaming control subsystem transmits immersive effects signals to the immersive effects subsystems, which then produce immersive effects for the players. The arena comprises audiovisual output subsystems. Based on at least one of the gaming control subsystem executing programs using data and the received input signals, the gaming control subsystem transmits output signals to audiovisual output subsystems, which then produce audiovisual outputs for the players based on the output signals.

SYSTEM AND METHOD FOR PLUG AND PLAY VIRTUAL REALITY
20230032869 · 2023-02-02 ·

A portal for multiplayer virtual reality games implemented using a portable space is described. The portal comprises a control room; and an arena. The arena accommodates players, and comprises input subsystems. The input subsystems receive game-related inputs from the players, and transmit input signals to a gaming control subsystem. The arena comprises immersive effects subsystems. Based on at least one of the gaming control subsystem executing programs and the received input signals, the gaming control subsystem transmits immersive effects signals to the immersive effects subsystems, which then produce immersive effects for the players. The arena comprises audiovisual output subsystems. Based on at least one of the gaming control subsystem executing programs using data and the received input signals, the gaming control subsystem transmits output signals to audiovisual output subsystems, which then produce audiovisual outputs for the players based on the output signals.

SYSTEM AND METHOD FOR IMMERSIVE EFFECTS FOR PLUG AND PLAY VIRTUAL REALITY
20230034129 · 2023-02-02 ·

A system for immersive effects in a portal implemented using a portable space for multiplayer virtual reality games. The portal comprises a control room and arenas in proximity to, and communicatively coupled to the control room. Each of the arenas accommodates one or more players, and comprises immersive effects subsystems communicatively coupled to a gaming control subsystem. The immersive effects subsystems receive immersive effects signals from the gaming control subsystem, and produces immersive effects for the players based on the immersive effects signals. The gaming control subsystem receives input signals from communicatively coupled input subsystems, which were generated by the input subsystems based on receiving game-related inputs. The gaming control subsystem generates the immersive effects signals based on at least one of: the gaming control subsystem executing programs related to the game, and the gaming control subsystem processing the input signals received from the input subsystems.

SYSTEM AND METHOD FOR IMMERSIVE EFFECTS FOR PLUG AND PLAY VIRTUAL REALITY
20230034129 · 2023-02-02 ·

A system for immersive effects in a portal implemented using a portable space for multiplayer virtual reality games. The portal comprises a control room and arenas in proximity to, and communicatively coupled to the control room. Each of the arenas accommodates one or more players, and comprises immersive effects subsystems communicatively coupled to a gaming control subsystem. The immersive effects subsystems receive immersive effects signals from the gaming control subsystem, and produces immersive effects for the players based on the immersive effects signals. The gaming control subsystem receives input signals from communicatively coupled input subsystems, which were generated by the input subsystems based on receiving game-related inputs. The gaming control subsystem generates the immersive effects signals based on at least one of: the gaming control subsystem executing programs related to the game, and the gaming control subsystem processing the input signals received from the input subsystems.

Reality vs virtual reality racing

A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.

Reality vs virtual reality racing

A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.