Patent classifications
A63F13/42
Response method, apparatus and terminal to a control
Disclosed are a control response method and apparatus, and a terminal. The method is applied to a touch control terminal capable of presenting a graphical user interface, including: providing a first control on a graphical user interface, the operation response region of the first control including a first control region and a first response region; providing a second touch region on a graphical user interface, wherein the second touch region at least partially overlaps with the first response region; detecting a first touch operation acting on an overlap region of the second touch region and the first response region; determining an operation instruction generated in response to the first touch operation according to the game parameter, wherein the operation instruction is a first operation instruction corresponding to the first control or a second operation instruction corresponding to the second touch region.
Method, apparatus and device for view switching of virtual environment, and storage medium
A viewing angle switching method is provided. The viewing angle switching method includes: displaying a first user interface, the first user interface including an environment picture and a viewing angle switching region, the environment picture including a three-dimensional virtual environment observed from a first viewing angle direction by a virtual object, and the viewing angle switching region including a viewing angle jumping element used for viewing angle jumping; receiving a viewing angle jumping signal triggered on a target viewing angle jumping element, the at least one viewing angle jumping element including the target viewing angle jumping element; determining a second viewing angle direction corresponding to the target viewing angle jumping element; and displaying a second user interface, the second user interface including the environment picture of the three-dimensional virtual environment observed from the second viewing angle direction by the virtual object.
Method, apparatus and device for view switching of virtual environment, and storage medium
A viewing angle switching method is provided. The viewing angle switching method includes: displaying a first user interface, the first user interface including an environment picture and a viewing angle switching region, the environment picture including a three-dimensional virtual environment observed from a first viewing angle direction by a virtual object, and the viewing angle switching region including a viewing angle jumping element used for viewing angle jumping; receiving a viewing angle jumping signal triggered on a target viewing angle jumping element, the at least one viewing angle jumping element including the target viewing angle jumping element; determining a second viewing angle direction corresponding to the target viewing angle jumping element; and displaying a second user interface, the second user interface including the environment picture of the three-dimensional virtual environment observed from the second viewing angle direction by the virtual object.
Drift method and apparatus for virtual vehicle in virtual world and storage medium
A drift method for a virtual vehicle in a virtual world is disclosed, including: receiving an operation start event with respect to a target interaction control that is provided on a user interface of an application while a virtual vehicle in a virtual world in the application is in a normal traveling state; controlling, according to the operation start event, the virtual vehicle to enter a drift state in the virtual world; and after an operation end event with respect to the target interaction control is received, controlling the virtual vehicle to remain in the drift state based on an angle between a vehicle head direction and a traveling direction being greater than or equal to a first threshold.
Drift method and apparatus for virtual vehicle in virtual world and storage medium
A drift method for a virtual vehicle in a virtual world is disclosed, including: receiving an operation start event with respect to a target interaction control that is provided on a user interface of an application while a virtual vehicle in a virtual world in the application is in a normal traveling state; controlling, according to the operation start event, the virtual vehicle to enter a drift state in the virtual world; and after an operation end event with respect to the target interaction control is received, controlling the virtual vehicle to remain in the drift state based on an angle between a vehicle head direction and a traveling direction being greater than or equal to a first threshold.
Information processing apparatus and control method for controller apparatus
The information processing apparatus is connected to a controller apparatus provided with a push button which moves from a first position to a second position by being pushed by a user's finger. The information processing apparatus acquires the push-in amount of the push button of the controller apparatus, determines whether or not the push-in amount is in a range that excludes the first position and the second position and is configured by two threshold values set between the first position and the second position, and performs predetermined processing on the basis of the result of the determination.
METHOD AND APPARATUS FOR CONTROLLING INTERFACE DISPLAY, DEVICE, AND STORAGE MEDIUM
A method for controlling a display of an interface of a mobile terminal includes: displaying, while a first game application is running, a first game interface and a first virtual key in a main user interface in a full-screen mode. The first virtual key configured to control the first game application. In accordance with a determination that a switch mode is triggered, providing a first sub-interface and a first touch interface, the first touch interface being configured to display a virtual key for controlling the first game application. The method includes zooming out of the first game interface; displaying the first game interface in the first sub-interface, and displaying the first virtual key in the first touch interface. The method allows a user to continue a game in progress without having to frequently switch the interface, thereby simplifying the user operation.
TACTILE STIMULUS PROVIDING SYSTEM
A tactile stimulation providing system includes: an apparatus for generating first actuator strength values corresponding to representative values of frequency bands of first audio data and second actuator strength values corresponding to representative values of frequency bands of second audio data; and an apparatus for driving actuators, based on the first actuator strength values and the second actuator strength values, wherein a number of the actuators is smaller than a number of the first and second actuator strength values, the first audio data includes information on a first direction, the second audio data includes information on a second direction, an actuator corresponding to first position information is driven based on only at least one of the first actuator strength values, and an actuator corresponding to second position information is driven based on only at least one of the second actuator strength values.
METHODS AND SYSTEMS FOR INTERACTIVE GAMING PLATFORM SCENE GENERATION UTILIZING CAPTURED VISUAL DATA AND ARTIFICIAL INTELLIGENCE-GENERATED ENVIRONMENT
Methods and systems are provided for interactive gaming platform scene generation utilizing captured visual data and artificial intelligence-generated environment, with the gaming platform including at least a user device that has or is coupled to a display, with the gaming platform configured to obtain recorded footage associated with an environment pertinent to a game playable via the user device, to generate, based on the recorded footage, one or more video frames for use during playing of the game via the user device, and to display the one or more video frames via the display during the playing of the game via the user device. The recorded footage may be processed using artificial intelligence, and the one or more video frames may be generated using the artificial intelligence and based on the processing of the recorded footage.
Customizable rumble effect in gaming accessory
A device for online gaming includes an actuation component and a controller communicatively coupled to a computer system. The controller is configured to perform operations including detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system. Responsive to detecting the actuation, an instruction is provided to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being performed. The timer, having been previously initiated based on a prior actuation of the actuation component, relates to a cooldown period during which the action cannot be repeated after the action is performed. Responsive to receiving a command from the computer system, a tactile effect is generated as an indication to a user that the action can be repeated.