Patent classifications
A63F13/42
Game apparatus, storage medium storing game program, game system, and game processing method
An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.
Game apparatus, storage medium storing game program, game system, and game processing method
An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.
Crowd sourced cloud gaming using peer-to-peer streaming
A method, including: executing, by a cloud gaming machine, a session of a cloud video game, the session configured to generate gameplay video; streaming the gameplay video from the cloud gaming machine over a network to a primary user device; wherein the primary user device is configured to stream the gameplay video over a peer-to-peer network to one or more secondary user devices; receiving, over the network from the primary user device by the cloud gaming machine, primary inputs; receiving, over the network from the one or more secondary devices by the cloud gaming machine, secondary inputs; processing, by the cloud gaming machine, the primary inputs and the secondary inputs to generate aggregated inputs; wherein executing the session of the cloud video game includes applying the aggregated inputs to update a game state of the cloud video game that is processed to generate the gameplay video.
Systems and methods for facilitating streaming interfaces for games
Systems and methods for facilitating streaming interfaces for games are disclosed. Exemplary implementations may: obtain first view information based on an instance of a game for a first presentation of the game to a first user on a first client computing platform; effectuate a first presentation of the game to the first user via the first client computing platform; obtain second view information that includes a second graphical user interface; and effectuate a second presentation of the first user playing the game to a second user.
Systems and methods for facilitating streaming interfaces for games
Systems and methods for facilitating streaming interfaces for games are disclosed. Exemplary implementations may: obtain first view information based on an instance of a game for a first presentation of the game to a first user on a first client computing platform; effectuate a first presentation of the game to the first user via the first client computing platform; obtain second view information that includes a second graphical user interface; and effectuate a second presentation of the first user playing the game to a second user.
VOICE DRIVEN 3D STATIC ASSET CREATION IN COMPUTER SIMULATIONS
A 3D scene is generated consisting of one or more objects from a natural language description that may consist of text or voice. Relevant keywords like asset attributes and placement are extracted from the description. Using these keywords, a 2D image is generated using a generative model. Another neural model is used to reconstruct the 3D objects from the 2D. The 3D objects can be assembled to meet the placement specifications. Alternatively, the 3D object is generated by either transforming existing 3D objects or by using a 3D generative model to meet the specifications in the description.
Information processing method and electronic device
An information processing method and an electronic device are provided. The method includes: acquiring an instruction for processing an image including a plurality of objects; in response to the instruction for processing the image, obtaining one or more objects, wherein a first object among the one or more objects has an object type consistent with a type of the image; and generating an interactive interface including the one or more objects and the interactive interface being configured for selecting a target object.
Information processing method and electronic device
An information processing method and an electronic device are provided. The method includes: acquiring an instruction for processing an image including a plurality of objects; in response to the instruction for processing the image, obtaining one or more objects, wherein a first object among the one or more objects has an object type consistent with a type of the image; and generating an interactive interface including the one or more objects and the interactive interface being configured for selecting a target object.
SCANNING OF 3D OBJECTS FOR INSERTION INTO AN AUGMENTED REALITY ENVIRONMENT
A method for inserting a virtual object into an augmented reality environment, is provided, including: capturing one or more images of a real world object; processing the one or more images to identify a type of the real world object; based on the identified type of the real world object, generating a virtual object that resembles the real world object; using the identified type of the real world object to assign a functionality to the virtual object, the functionality defining a utility of the virtual object in an augmented reality environment, wherein assigning the functionality enables an action capable of being performed by the virtual object in the augmented reality environment that provides said utility; deploying the virtual object in the augmented reality environment.
ELECTRONIC DEVICE AND METHOD OF CONTROLLING MULTIPLE PIECES OF EQUIPMENT
An electronic device and a method of controlling multiple pieces of equipment are provided. The electronic device is coupled to an operating device, a first controlled device and a second controlled device. The electronic device includes an operating interface and a controlled interface. The operating interface is coupled to the operating device. The operating device includes a first operating area and a second operating area. The first operating area is configured to deliver a first operating signal. The second operating area is configured to deliver a second operating signal. The controlled interface is coupled to the first controlled device and the second controlled device. The first controlled device is controlled by the first operating signal. The second controlled device is controlled by the second operating signal.